Rules of the game "icebreaker". All About Trading Cards How to Get Icebreaker Trading Cards

is a great opportunity to build a personal collection and receive unique rewards for it. For example, to become the owner of special class achievements, you just need to open boxes of luck for credits or warbucks. This is discussed in more detail below.

How to get these cards?

All you need to do to win prizes is collect cards. Nothing complicated! Cards can be received as a gift when opening boxes of good luck. So:

  1. You open boxes of luck in Warface. Boxes for both credits and warbucks are suitable.
  2. If you're lucky, you'll get trading cards. They are not displayed as items in Warface, but are counted on the page.
  3. Have you completed a collection? Great! You will be able to claim your prize soon!

Each card has a different drop rate, and some of them are quite rare! Information on the website about received cards is updated in about half an hour.

Class collections

Introducing special achievements for each game class for collecting collections "Assault Squad", "First aid", "Explosive Fan" And "Death Shot".

To get them, collect cards from the selected collection from the corresponding lucky boxes. That is, you can receive a card for the class whose box you open.

Example. Medic cards are found in Medic luck boxes and not in Stormtrooper luck boxes. When you open a Stormtrooper box, you can receive a Stormtrooper card.

Important! Lucky boxes with weapon sets, signs of return, additional or melee weapons do not contain class cards.

Set "Champion Character"

An exclusive achievement for spectators of the Warface Open Cup tournaments!


"Bread and Circuses" badge

Collection cards are periodically distributed during the Warface Open Cup finals. Do you want to collect such a collection? Continue to follow tournament activities!

With a small chance you can get such cards in .

Set "Man vs. Machine"

Collection cards were previously issued for battles in the mini-game "". By collecting cards from this series, you can get a unique badge!


Man vs Machine icon

Set "Spring training"

Set "Skull"

This set of cards could be collected by taking part in. By collecting cards from this series, you can receive a special insignia for capturing Blackwood special agents.

Hidden Strike Badge

Now you can get such cards in .

Set "Retribution"

This set of cards could be collected by participating in the "" season. By collecting cards from this series, you can get a unique token.

“Retribution Season Participant” Token

Now you can get such cards in .

Siege Pack

A set of cards could be collected by participating in the "" season. By collecting cards from this series, you can get a unique achievement.

“Siege Season Participant” Token

Now you can get such cards in .

Brain activity set

This set of cards could be collected by participating in. By collecting cards from this series, you can receive a special badge.


Brainstorm icon

Now you can get such cards in .

Icebreaker set

This set of cards could be collected by completing tasks. By collecting cards from this series, you can get a unique achievement.


“Icebreaker Veteran” Token


The essence of the game

The game "Icebreaker" consists of two parts.

In the first part of the game, icebreaker captains go to sea to show off their best skills. the best side and complete your mission the fastest required quantity points.

The second part of the game will determine which of the participants got to know each of the captains best and can claim the title of Admiral.

To win this game you need to learn:

Listen and hear
. look and see
. remember and analyze.

The game can be played by 4 to 8 players. Depending on the number of participants, a certain number of missions are involved in the game.

First part of the game

Number of participants

In the first part of the Icebreaker game, each player tries to be the first to score required amount points to get
advantage in the second part of the game.

The game can be played by 4 to 8 players.

If the game involves 4-5 people, the first part of the game is played up to 80 points. If the game involves 6-8 people, the first part of the game is played up to 60 points.

Each participant in the game is the captain of an Icebreaker, whose task is to go on a voyage to score points by breaking ice floes and successfully overcoming various obstacles.

Preparing for the game


Each participant in the game chooses his own ship, which he places on the “Harbor” field.

Each ship has its own chip, with the same flag as on the ship. This is a scoring feature. All chips of the playing captains are placed in front of the number “1”, next to the number field located on the island.

Also on the field, “Bonus”, “Force Majeure” and “Wardroom” cards are placed in appropriate places. All other cards will be needed in the second part of the game.

Participants determine who will start the game first. To do this, you can roll the dice and see who gets the highest number of points on the dice.

The first part of the game uses two dice.

“Bonus” (“B”) and “Force Majeure” (“FM”) cards


For stopping on field “B” (Bonus), the ship receives one additional point.

When stopping their Icebreaker on the “B” (Bonus) and “FM” (Force Majeure) fields, players will have to fulfill the conditions written in the cards with the same names. Participants will have to talk about themselves, try to guess something about other participants in the game and perform various other tasks.

If, having picked up a “Force Majeure” card of the “Guess” type, the captain was unable to fulfill the condition of the card, then he must fulfill the instructions of the card. If the condition has been met, then the captain is released from fulfilling the order. (This applies only to “Force Majeure” cards of the “Guess” type; in cards of other types, the order is fulfilled in any case).

There are “Bonus” and “Force Majeure” cards in the game, which the player must save until a certain point. Such cards are indicated by an icon... These cards remain with the player until he uses them. If the card is not used before the player crosses the “Harbor” field, then it is returned to the deck.

The second way to return a card to the deck without following its instructions is to take a card of the opposite effect. That is, if a player has a “Force Majeure” card in his hands and on subsequent turns he receives a “Bonus” card, he has the right to fulfill only the conditions of both cards, but is exempt from fulfilling the requirements of both cards, returning them to the deck.

Progress of the game: The captain whose ship is stopped on the “Bonus” or “Force Majeure” field takes one card of the corresponding category and reads it out loud. Then he fulfills the condition of the card, the instructions of the card. After this, the card returns to the bottom of its deck.

If the card shows an icon... and it says that “Once you get to the point selection field (for example, “-2”), you will not lose a single point,” then the player keeps this card until he gets to the point selection field. If he does not get to these fields before the “Harbor” field passes, then when he passes the “Harbor” he returns the card to the deck.

Card "Court room" ("КК")

Having stopped his ship on the field with the name “KK” (Courtroom), the captain has the opportunity to take the corresponding card and, after reading what is written on it, please the captains with a funny anecdote or surprise unusual fact written on the card.

Progress of the game: Having stopped his ship on the “KK” (Madroom) field, the captain takes one card of the appropriate category, reads it out loud and places it back at the bottom of the deck.

Fields for adding points (for example “+2”) and for removing points (for example “-3”)


If a ship stops on any of the scoring fields, for example “+2,” then the captain of that ship receives an additional 2 points. Accordingly, if the ship of one of the captains stops on the point selection field, for example “-3”, I then the captain of this ship loses 3 points.

Progress of the game: The captain whose ship stops on the adding points field (with the “+” sign) adds to himself the number of points indicated on this field. If the ship stops on the points selection field (with a “-” sign), then the captain subtracts from the total number of points the amount indicated on this field.

If the captain's total number of points is less than the points that need to be subtracted (this is possible at the very beginning of the game), then the number of points is reduced to zero.

Example: The captain has 3 points and his ship has stopped on the “-4” field. The number of his points becomes equal to “0”.
Bomb field

When the Icebreaker of one of the captains stops on the “Bomb” field, this captain has the right to come up with and ask his question to any of the captains.

Field marked “Channel work”


Having stopped on this field, the captain performs the actions that are indicated on the bottom of this field (“+4”, “B”, “KK”). During the next turn, the ship begins to move from the field where it stopped on the previous turn, but, having reached the canal, it must turn into the canal and then continue moving along the canal.

Progress of the game:

If the captain stops his ship on the “Channel Operation +4” field, he receives an additional 4 points and must turn into the channel during his next turn;

If the captain stopped his ship on the “Work in Channel B” field, then he takes one “Bonus” card, fulfills its condition and instructions, after which during the next turn he must turn into the channel;

If the captain stopped his ship on the “Work in the KK channel” field, then he takes one “Wardroom” card, reads it and on the next move turns it into the channel;

Field “Canal work + insurance”

By stopping on this field, the captain automatically receives insurance for passing the canal. This means that on his next move he begins to move along the channel, while he is protected from the effects of fields with the “-” sign. If the ship stops on a field with a “-” sign, for example “-4”, then the captain does not lose points.

Field "Stop for 1 move"

The captain whose icebreaker makes a stop on this field will be forced to miss one turn.

Field "Harbor"

All ships begin their movement from this field at the beginning of the game. During the game, captains receive 3 additional points each time they pass the “Harbor” field.

Progress of the game: the ship crossed the "Harbor" field (or stopped on it). The captain receives an additional 3 points and returns unused “Bonus” and “Force Majeure” cards to the decks.

Fields "Ice"


Having stopped on any ice floe, the captain of that ship receives the number of points indicated on the ice floe. In case the cards accumulated during the circle do not change the conditions for obtaining points.

Points accounting

Points during the game are kept on a digital field located on the island. Every time one of the captains gains or loses points, the chip corresponding to the color of his ship moves forward or backward.

Thus, during the game, any of the captains can always see the exact number of their points and the number of points of other participants.


Scoring at the end of the first part of the game

As you approach the end of the first part of the game, each of the captains will have enough information to create a “personality portrait” of each of the captains.

And who did it better than others, and who will ultimately be worthy of the title of Admiral, will be determined by the second part of the game. The first part of the game ends the moment one of the captains scores the required number of points. After this, the points are redistributed, and the chips on the points table are moved as follows:

The captain who is the first to score the required number of points receives a bonus of 5 points in the second part of the game. His piece moves to number 5 on the table;

The captain who takes second place in terms of points receives a bonus of 4 points. His piece moves to number 4 on the table;

The captain who takes third place receives 3 points, his chip is placed on the number 3;

The captain in fourth place places his chip on the number 2;

The captain in fifth place places a chip on number 1;

The remaining captains place their chips in front of the field with the number 1.

Feedback

For this part of the game, you need to prepare a blank piece of paper and a pen for each participant in advance. After the points have been redistributed and the chips on the score board have been rearranged, it is time for “Feedback”. Each of the captains takes a piece of paper, writes in a column the names of the participants in the game (except for his own name) and opposite each name he writes the facts that he remembered about this participant during the first part of the game.

In this part of the game, it is important that the participants complete this task independently without prompting from each other. This task must be completed within 3-5 minutes.

After all participants have completed this task, each participant shows the others what he wrote and reads out loud.


ATTENTION! After reading the recorded facts out loud has begun, you can no longer fill out the sheets.


When all the captains have read the facts that were written on the sheets of paper, a vote is taken. Each participant names the names of three captains who, in his opinion, took first, second and third places in the feedback. This means that these people remembered and read the most facts about the other participants.

After this is carried out open voting, who, according to the majority, took first, second, and third places in the feedback. As a result, feedback winners also receive additional points in the following order:

The captain who takes first place according to the voting results receives 5 bonus points and moves his chip forward in the points table by 5 points;

The captain who took second place according to the voting results receives 4 additional points and accordingly moves his chip forward 4 points;

The captain who took third place according to the voting results receives 3 additional points accordingly.

Second part of the game

The second part of the game is associative. Now, each of the participants has some idea of ​​what the other participants are capable of, what they like to do, and what they would do in a given situation. Also, it may be mostly subconscious, but each participant has some kind of association in relation to other captains.

To become an Admiral, it is not enough to know maritime affairs well, you also need to know your crew, your captains well.

If the game involves 4-5 people, the second part of the game is played up to 50 points.

If the game involves 6-8 people, the second part of the game is played up to 40 points.

Preparing for the second part of the game

The second part of the game takes place on a special field with flags located on the island. Each captain has his own flag. A “Sailor” chip (white) is placed on one of the flags. Each participant is given cards with numbers from 1 to 5. “Imagine that...” cards are placed in the appropriate place (in the center of the field with flags). The second part of the game is played with one dice.


Note: if less than 8 people are participating in the game, then you can name the free flags after one of the public people well known to all participants, or after the name of a mutual friend of yours. Your associations with this person may also come into play.
Progress of the game:
The captain leading the game rolls the dice. The “sailor” moves in a circle by the number of fields (flags) that appear on the die and stops on one of the flags. The captain who owns this flag is now in the spotlight. The one who threw the dice draws the “Imagine that...” card and reads what is written on the card, inserting the name of the captain in question instead of ellipses.

For example:

Soon...(Alexander) has a birthday. What event do you think tickets for...(Alexander) would gladly accept as a gift:

1) At the cinema;

2) To the opera;

3) To the theater;

4) To a jazz concert;

5) Bowling.

Then all participants (the one being discussed also participates) choose from cards with numbers from 1 to 5 a card with a number that, in their opinion, indicates the correct answer. This must be done in such a way that none of the captains knows which answer the other captain chose.

On a common command, everyone shows each other their answer options.

The winners in this round are the participants whose majority showed the same answer.

For example: 8 people participate in the game, two of whom showed the number 2, one showed the number 1, five showed the number 4. The participants who showed the number 4 win in this round, since they were the majority. They all get one point. If the captain who was discussed was among the winners of this round, then all five winners of the round receive not one, but 2 points.

Note: if the chip lands on a flag that is assigned to a public figure or a mutual acquaintance of the participants, then the round is played according to exactly the same rules as the rest.

After the scoring tiles have been moved, the next player clockwise rolls the dice and moves the Sailor.

The captain who is the first to score the required number of points is proclaimed Admiral!

If several participants simultaneously reach victory points, then a few more additional rounds are played so that a clear winner can be identified and proclaimed Admiral.

The game “Icebreaker” can be played many times, even with the same people, this does not reduce the interest and excitement in the game.

If you want new sensations while playing this game, then just invite new people to the gaming table, and you will experience
a storm of emotions that can only be compared with the real sea!

Good luck!!!

Warface trading cards are a great opportunity to receive a unique class reward. The pleasure, of course, is purely aesthetic, but it is popular among players. Read more in the article.

about the project

Warface is an online third-person shooter from Mail.ru Group. It has been popular among players since the game left closed beta testing on April 2, 2012.

With each update, new types of weapons, special operations, interesting events and goods are introduced into the game.

About cards in Warface

Trading cards in the game do not add any characteristics to the player's character: they do not make weapons more accurate, have less recoil, or increase movement speed. The benefits from them are as much as from the image in the game - you can run with a classic one, or you can buy it for money or get some interesting one as a prize appearance fighter in an exoskeleton.

That is, collectible cards in Warface are created solely for aesthetic pleasure. Therefore, they do not carry any value in the form of changing the characteristics of the weapon.

Where to get it

Warface trading cards are obtained from Lucky Boxes. By collecting 5 pieces, you can receive a class reward in the form of a corresponding badge, which is worn in the game, like an emblem next to your nickname. Accordingly, the Stormtrooper's luck boxes do not drop cards for the Medic, Engineer, or Sniper. Each class has its own cards.

The following rewards are provided for collecting class collections: "Assault Squad" (Stormtrooper), "First Aid" (Medic), "Explosive Fan" (Engineer) And "Deadly Shot" (Sniper).

It is important to understand that boxes with return signs and bladed weapons (the same for each class) will not give out trading cards. If five identical ones appear, they can be exchanged for one new one in your personal account.

Eclipse Pack

Warface collectible cards are conditionally packaged in special sets and are issued for completing tasks. Until January 15, 2018, players have the opportunity to receive the unique achievement “Eclipse Veteran.” To do this, you must complete a number of tasks, for each of which you will be issued a corresponding collection card:

  • “Simple solution” - select the difficulty level “Easy” and safely deal with 1000 enemies with a headshot .
  • “Night Gymnastics” - only 500 bots in a jump, but already at the “Difficult” level .
  • “Uncontrollable burning” - no, the flamethrower was not introduced into the game, just set to “Difficult” to throw grenades at enemies so that exactly 200 targets are killed. The underbarrel grenade launcher can also be used .
  • “Speed ​​dating” - this is more complicated. We are talking about the “Pro” level and 200 enemies who have to be killed in a tackle. Just don't accidentally shoot your own people, because the friendly fire mode is active.
  • “Backup option” - also on “Pro”, kill 500 bots using only a pistol. Relevant when the golden Sig Sauer just appeared in the game.

The Eclipse Veteran achievement can only be earned by collecting all Warface trading cards for Eclipse. How to finally get a badge in the game? Everything is very simple. The new achievement will be placed in the basket in your personal account, from where the reward can be transferred to the game.

All that remains is to launch the Warface client and place the necessary emblem next to your nickname, and then brag to other players about your new achievement.

Conclusion

Such goodies in game projects are not new at all. Many players are digital kleptomaniacs, so they happily collect such colored simple pictures so that they exist. Such players, as a rule, are interested in the very idea that the task has been completed, the achievement has been won, and they can compete for the next reward.

This is the very essence of any online project- keep the player occupied with something so that they don’t sit back and leave the game. It should be noted that recently there has been a tendency in Warface to visit special operations more often than regular PVE missions or even battles in PVP mode. That’s why developers invent all sorts of promotions and tasks that involve completing long-forgotten missions. We need to at least somehow motivate players to go where it’s boring and uninteresting.

This is how trading cards appeared in Warface. How to get them? Just go to Personal Area and find the corresponding section with the task. As a rule, a new set of collectible pictures is associated with each major event.

Already were or are considered inactive:

  • “Champion Character” is an exclusive set that can be received by the most loyal and devoted fan of the project, because cards for this are issued only to spectators of the Warface Open Cup tournament. Not a bad reward and a way to attract spectators to the event.
  • « Man vs. Machine" - the mini-game "Vulcan: Resistance" is periodically launched, in which you can get unique prizes and cards for this collection .
  • The Retribution set was available as part of the season of the same name. It involved completing a number of tasks, including completing the special operation "Anubis".

It should be noted that the developers are doing everything possible to make the game more interesting. It is very likely that the cards will provide much more tangible benefits in the future.

Good luck everyone!