Complete walkthrough of Mad Max. Completing the quest “Ironclad Faith”. Where to find racing tires

We present to youpassingMad Max

Savage

The pointer will help you find water. Fill the flask with water and drink it immediately. Follow the dog. Watch the video, then go down below and talk to the Tinsmith. Head into the cave and search the corpse. On the ledge you will have to deal with the enemy, a shotgun will help you with this. To deal with the rest, you can use hand-to-hand combat. Take the wires out of the car, and take a crowbar from the tent and on the roof of the container. Carry your dog to the buggy and drive to the observation deck, following the sign.

Masterpiece

Examine the shelter, get some water and talk to the Tinsmith. Go to the cemetery for the necessary details. On the way you will run out of gas. At the first point, take a crowbar, and at the second, gasoline and a crowbar. Pour gasoline into the tank and take the canister into the trunk.



Blow up the gate and drive along the winding road, dodging bombs along the way. Climb to the very top of the cave. Use the cable to go down and take the lantern. Fill your flask with water and ride the second zipline down to the platform. Select the body and lower it down. There are vultures to deal with. Open the passage on the side and go down the stairs to the car. Leave the cemetery. On the way, deal with enemies by shooting at the tank of their cars. If you run out of ammo, just leave.

Righteous work

Collect the crowbar at the base and go upstairs for the jagged tip. Destroy the three scarecrows that are scattered throughout the area. Drive to the observation deck to view the camp with binoculars. Use a harpoon to destroy the sniper tower and flamethrower. After dealing with the enemies inside, throw off the loudmouth. Pass behind yellow gate and deal with others. Destroy the skull emblem and collect water. Cross the bridge, collect ammunition at the top and go down. Shoot the second emblem located below.

Clear the area near the oil pump. Take the canister on the left and blow up the pump. On the right, break the third emblem. Use the cable and go down to the masterpiece. Follow the sign and get the first upgrades. Going down, you will find that the car is not there. Use the flare gun to signal. Install nitro, successfully pass the test, and deal with enemy cars.

Towards madness

Quickly leave the base and go after the legionnaires of the trash heap. Go to Jita's fortress, dealing with numerous opponents along the way. After talking with Jeet, make a deal with him. After talking with the Tinsmith, take trigger for a sniper rifle. Shoot the barrels and head towards the dead wasteland passage. Climb up and deal with your opponents. Climb even higher and look around. Return to the car and Jeet.

Dinky Dee (Wasteland Mission)

Follow the sign to pick up the new body, after which you need to pick up another 400 units of scrap to install it. Travel to the old den in search of the dog. Pick up the dog and put him in the buggy. Get behind the wheel and drive the buggy to Jit. Complete the task at the designated location.

Thirst for Gunpowder (Wasteland Quest)

Head to the slave cave. Go down and go around the traps. After passing through the corridors with opponents, you will find yourself on an area with slave cages. After freeing the slave, head to Jeet.

Die Hard

Before you begin such a task, you should clear the enemy camp and level up. You will take on the task in the Bruhorez fortress. Find the desired central group of machines. If there are no cartridges, then pull out the driver with a harpoon. Pick up the crowbar and the hood decoration.

Black magic

This task also comes with certain conditions. Install the grompoon on your car and figure out how to use it. Head to the dead wasteland passage and destroy the gate. Inside, deal with the machines and boom installations. Take care of the gate. Destroy the loops and drive inside.




Clouds of smoke

Deal with a group of machines - legionnaires of the trash heap. Destroy three catapults. Open the hatches with harpoons and a shotgun blast, blow up the installation. Go inside the fortress and close the fire pipes (find two valves). Climb up and lower the bridge by throwing a spear at it. Throw them at all your opponents. Climb higher to get water. Go around and enter the fortress. After watching the video, you need to deal with the trash heap fighters.

Dance with death

The mission takes place in Gastown. Head into the subdune and use the harpoon to open the doors. Follow the sign, dodging traps. Stop at the raised bridge and clear the road manually. Lower the bridge and head along the long corridors further.

Get out of the car and go get the light bulbs. The road will be long, but safe. Opponents will appear only after you find the garland. Soon you will find yourself in an ambush, deal with this situation. Get into the car and drive away, destroying enemy cars along the way. Take the light bulbs to Screamer.

Debt Sniffers

Talk to Raven, and then go into the building and talk to Tattoo. Go to Raven. To continue, you should improve the car and complete additional tasks. Go to Sucker's base for paint. Deal with the towers at the entrance. Use a harpoon to pull out the flamethrower tank and ram the gate. Deal with the enemies inside. Climb up the ladder and lower the bridge. Climb to the very top and find the boss Sucker. If you win, you will receive a bonus in the form of paint.

Barrel Race

You need to drive the track and win the deadly race on the Speed ​​Demon. Returning to Raven, recruit Tattoo.

Immortal enemy

Deal with the Garbage, and you need to do this before the bomb explodes. Now you have to fight with Tattoo in the cage. Suddenly Lord Chlem will appear with whom you will also have to fight. Follow the path that will lead to the enemy again. Again you won't be able to finish off the skull.

Leader

Carefully make your way to the Garbage Garbage. Many opponents await here. In the garage, finish off the remaining ones and take your prize. Find gasoline and refuel the mechanism. Leave and go to the Deep Fryer Temple. Along the way you will meet many enemy cars.




For the glory

Examine the body and follow the tracks left by the cars. Go inside and head to the excavations. Go down the elevator shaft. Go up the stairs and enter the room. There will be a fight against vultures. In the huge hall there are three pits with diggers, but Glory will not be there. Follow the noise into another room, where Slava is located. You should be careful on the way out, as there will be vultures there. Put the child in the car and take him to his mother.

All is lost

Head to the first base in the ship. Find the Tin Man, and the Garbage Garbage will soon appear. Deal with him and his fighters. Head to the Deep Fryer Temple.

Final fight

Head to Gastown and prepare for the final battle. First, deal with the group of machines that surrounded the Slam. After that, proceed to the truck. Use a harpoon to tear off the protective armor, then shoot at the hot tanks. Finish off the car with a ram. Pick up the weapon and throw it at the car.

This completes the walkthrough of Mad Max.


There is no need, my friends, to get used to good games! They will enslave you, and you will begin to yearn for them.

Max and his world are crazy. For real. Your allies are a nervous, burned junkie who tortures himself with arrowheads, a legless old mechanic woman in a homemade wheelchair who wants to build a desert ship with sails, and a seasoned road warrior who believes that one day the desert will become the sea.

Well, the Tin Man. This guy most closely resembles Gollum, the dwarf from "300 Spartans" and Ratsaria from Shadow of Mordor. He talks like a religious fanatic (“In the name of spark plugs, nitro and eight-cylinder engines!”) and sees Max as a divine messenger.

Hidden throughout the Wasteland are “relics of the past,” reminders of a world long forgotten. Sometimes entire stories are told in just a few sentences.

Once upon a time, the crew of Gluttongue managed to escape from a sandstorm in a ship, and since then he believes that one day the ocean will come to these lands.

Let's start getting Mad Max onto the site.

Chapter 1. Savage

Find water.
- Drink from the flask.
- Find the dog.
- Talk to the Tinsmith.

After the introductory video, your first task is to find water. Follow forward to the green circle marked on the map. When you reach the water source ahead, fill your flask. Drink water from the flask to replenish Max's small amount of health. Now is the time to find faithful dog Max. A moment ago the dog was near you, but right from under the nose of the main character it mysteriously disappeared.

Find wire for Tinman's buggy.
- Search the body.

Move to the next green marker and you will find a corpse. Search the body to find two shotgun shells, then continue to another marker where the first enemy will be waiting for you. Fire the shotgun once to kill the enemy, then continue running towards the checkpoint to find more fighters. This time you must defeat all opponents using Max's fists.

Why does Max need a weapon if he has fists of steel?


You need to defeat two enemy groups before you can find the wire at the next marker. Remember that you have a special move - “Powerful Strike”.

Bring the wire to the Tinsmith.
- Follow the Tin Man to his buggy.
- Place the dog in the back of the buggy.
- Drive to the observation deck.
- Follow the Tin Man to the observation deck.

Before returning to the Tinsmith, collect two items in the area. The first item is inside the tent, and the second is in the background. Follow the same path you came here to get back to the Tin Man, then take the dog to the Tin Man's buggy and place it back. Jump inside the buggy and follow it to the green marker on the mini-map. When you arrive at the place, leave the car and follow the Tinman until a new cutscene starts, ending the mission.

Use your binoculars to view the fortress ahead. Next, go to the Tin Man's shelter (green marker on the map) to continue the storyline. When you are ready to start the next mission, talk to the Tinsmith. But before you do this, turn back and go to a new location on the map. There will be several enemies here that are easy to defeat. Collect scrap metal from both containers, then return to the Tin Man and start the next episode.

Chapter 2. Masterpiece

Go to the cemetery.
- Find fuel for the Masterpiece.
- Refuel the Masterpiece.
- Place the full canister in the Masterpiece.

Move to the next green marker on the map and your buggy will soon run out of fuel. At this moment, several more green markers will appear on the map. The one closest to you (on the left side) will not help you in any way, since there is only an empty fuel canister and two pieces of scrap metal lying there. You should have enough fuel to reach the marker on the left, but slightly ahead. Collect the items, then follow to the second marker on the right. By this time, the fuel should be completely gone (provided that you did not deviate from the route).

Leave the car and take care of the three enemies that attack you. Then collect fuel and fill the Masterpiece's gas tank. Place the second fuel canister in the rear of the car. Collect the scrap metal lying in the tent on the right side, as well as the one that is inside the structure, behind the tent. Get back into the car and drive to the next green marker.

Destroy the gate.
- Find the body of the car.

When you get to the gate, leave the car. Take the spare canister out of the car, set it on fire and throw it straight at the gate. Get back into the car and move towards the green marker on the map. On the road you can come across several traps in the form of suspended bombs that explode on contact with you. Therefore, there is no need to rush anywhere. Drive slowly to avoid contact with suspended bombs.

Some bombs will begin to wobble as you approach them, exploding automatically after a few seconds. You will hear characteristic sounds that warn you that there is a suspended bomb ahead. You can rush past all these bombs or take the safe route by moving fairly slowly. You need to choose a speed that will be enough to stop abruptly when that same sound is heard. Remember that your car has its own safety margin.

Get to the platform.
- Take the flashlight.

After a short cutscene, run into the tunnel ahead. There is a piece of scrap metal lying on the left side of the tunnel (you will see it as you move towards the top). At the moment there are no enemies in the tunnel, so you can safely run forward. Use the lines on the top to get to the other side, then pick up the flashlight ahead. Go through the cracks ahead, then refill your canteen from the water source on the right side. At this point, your health is probably still low. Therefore, drink water from the flask twice to completely restore it.

Move left to find the second piece of scrap along the right wall. The third and final piece of scrap metal is behind the green marker on the steel fence where the wheels hang. Pick it up before heading to the new checkpoint.

Select the car body.
- Destroy the Buzzards.

Choose a car body that suits your taste. Next, get ready for the next battle. The car body you choose will not affect its parameters in any way. Therefore, in this case, you can choose the one that you visually like the most. Once the body is selected, you will encounter the Vulture for the first time. He uses attacks that you can parry. Dodge these attacks when the Vulture attacks you. If you just attack the enemy, nothing good will come of it. You need to counterattack the enemy.

After the first enemy is defeated, more Vultures will attack you. These enemies look exactly the same as the previous one, but do not have a shiv in their hands. Fight them using normal attacks, then get ready for explosives flying from above. The explosion will block the way you came here, but there is something on the other side (you came from the left and the crane is on the right).

Leave the cemetery.

Knock down the makeshift wall and you will find a passage. Run forward, unfold the ladder and go down. Jump into the car and follow the green marker on the mini-map. Bombs will rain down on you, but if you stick to the center of the road, you won't have to worry about that. After you go through the first gate, you will encounter the first enemy in a car. You will be attacked by three cars as you move through the cemetery. The best way To defeat them is to use a gun on the fuel tanks. They can be damaged with one shot. When you are close to the enemy vehicle, aim and shoot. In theory, the sight will automatically aim at the fuel tank. It is best to destroy it when a vehicle appears, and only then move forward. This way you won't have to fight with several cars at the same time.

Destroy all three cars and get to the outskirts of the cemetery to complete the mission. If the car is damaged, the Tinsmith can repair it immediately, or upon your arrival at the shelter. In any case, your next destination is the Tin Man's hideout. When you arrive, talk to your friend to begin the next mission.

Chapter 3. Righteous work

Collect scrap metal.
- Find the serrated tip
- Return the jagged tip to the Tinsmith.
- Leave the Tin Man's hideout.
- Destroy the scarecrow.

Collect five pieces of scrap metal that are scattered throughout the shelter and marked on the map. Then go into the next room and go up the stairs to get the jagged tip. Return it to the Tinsmith to upgrade the Masterpiece. Install a regular harpoon, and then get into the vehicle. Your map will show the location of two scarecrows that you must destroy. The first is in front, and the second is to the south. Both can be easily destroyed. A third scarecrow will appear to the north. You will have to harpoon it and then pull it. Be sure to collect scrap metal that remains after the enemy is destroyed.

Explore the camp from the observation deck.
- Eliminate the sniper.
- Turn off the fire pipe at the gate.

Move to the next mark on the map, leave the car and check the camp below. Study three small green symbol on the screen, among which there is a fire pipe, a sniper and a screamer. Now hide your binoculars and head back to the car. Follow the camp, but don't go too fast. You must overcome each defensive line of this camp as quickly as possible. As soon as the sniper spots you, use the harpoon to get rid of him. Once the sniper is defeated, use the harpoon on the fire pipe to the right of the gate and pull it down while riding the Masterpiece. After this, you don't have to worry about raising an alarm in the camp.

Enter the camp.
- Eliminate Gorlan.

Ram the gate on the Masterpiece to destroy it, then leave the vehicle and go to the middle of the camp. There are several opponents here. Try to deal with the Gorlan on the left before the enemies have time to cause you much damage. This will allow you to destroy the War Screamer, after which enemies will not be able to receive the damage buff.

Find the remains of Max's car.
- Destroy the oil pump.

Collect scrap metal nearby, and then go to the small room in the southwestern part of the area. There's another piece of scrap metal lying inside. Collect it, then move to the next green marker to find the small part that remains of Max's car, a photo of Max. Hit the gate on the left to open it. You will have to fight a new type of enemy - the Cutter. The fight is very similar to the fight against the Vulture. You have to dodge to avoid taking a lot of damage (when you see the red icon on the enemy), then parry and counterattack the enemy. This is one of the main enemies...

Pick up the shiv that will fall from it, do the same with the pile of scrap metal ahead, and then climb up to the platform where the Cutter stood. Follow the stairs to the top of this platform to find the Skull Emblem. You must find and break three of these emblems to complete the secondary quests in this camp and. Break the emblem, but before heading to the doors on the right, turn left to find a large pile of scrap metal.

Go through the double opening to the right of the emblem and cross the bridge ahead. Move to the left side and then go through the opening towards the end of the route (on the right side). There is a staircase in the center of the room. Before heading down the stairs, you need to go up another staircase in the corner of the room. Go through the door at the top to find some shotgun ammo and a shiv. There is scrap metal lying in the corner on the left. Take the stairs back down to the previous room, and then go down the other stairs in the middle of the room. Go around the corner and go down the second staircase.

Go around the corner again and go down the corridor to find scrap metal. Then go down the corridor to the northwest. At the end there will be a staircase leading even lower. Collect the shotgun shells and go down the stairs. Destroy another Slam emblem inside the room. Go through the puddle of oil and find scrap metal in the corner of the room. Then go up the stairs until you reach the large room. This time go left through the other doorway into the next room and go up the stairs. Move forward to trigger another cut-scene. After the cutscene, head up the stairs at the end of the corridor to find an oil pump and several enemies who are not exactly happy to see you there.

You now have access to Fury, which allows Max to go into berserk mode and deal massive damage to enemies. Take out the enemies in the room, collect the loot they drop, and then look west to see the third and final Slam emblem. Destroy it to complete the second mission objective. Then go to the platform where the oil tank is and break through the door on the left side. Grab the fuel canister from inside the room and then go back to the oil tank. Light the fuel and throw the canister on the tank.

Return to the Masterpiece.

Now you can go directly to the Masterpiece. But you can find three more pieces of scrap metal around the camp. If you want to collect this scrap metal, then find one of the parts in a small area behind the oil tank. Next, go up to small design west of the oil tank to find the second piece of scrap metal. Climb the stairs on the northwest side of the tank area to find another piece of scrap metal in the small room above.

Travel to a mystical wasteland.

By car, go to the next green marker, leave the vehicle and follow the route to the mysterious wasteland. There will be a Griffa here who will allow you to trade and purchase an increase in Max's abilities. You currently have five tokens to use. You can visit Griff at any time to upgrade the hero, or rather, his abilities.

Return to the Masterpiece.
- Give a signal to the Tin Man from a flare gun.
- Use the garage to set the boost to double nitro (acceleration).
- Test double nitro acceleration.
- Destroy the Spotters.

After raising Max's abilities, return back to the Masterpiece. You'll soon discover that the Tinsmith has something to offer for your vehicle. You must signal the Tin Man using the signal weapon (on the right on the datapod). Go back inside the car and access the pause menu to set the double nitro boost.

Follow the green line on the map to find a springboard in the middle of the desert. Use the new boost as soon as you hit the ramp to jump over the required distance and complete the task. Ram the first car you see, but don't rush to leave the vehicle just yet. Soon the second enemy vehicle will appear. After you see him, use Max's shotgun to destroy the car. Take out the remaining targets to complete the mission.

You can now update Max via the pause menu. This is another way to improve the main character, in addition to those same tokens. Improve Max's combat or any other abilities. Return to the hideout and talk to the Tin Man to begin a new mission.

Chapter 4. Towards madness

Follow the Legionnaires of the Garbage.

Move a short distance until you reach the green marker on the map. The legion will be here. After the next cut-scene, go north to another green marker on the map until you see a fortress. Along the way you will have to go through an abandoned ship. Stop the car here and look inside the ship to find another photo of Max, two pieces of scrap metal and a can of fuel.

Find balloon on the far side of the ship and climb as high as possible to reveal the Black Maws location. Use binoculars and look to the left to identify three scrap metal locations, two oil pump camps, a sniper, and a Top Dog camp. Below the second oil camp you will find another sniper. Move your gaze to the right side to see Jit's fortress. A little lower there is another location with scrap metal.

Everything in this game is “crazy”, including the cars.


Head back down and then head east from the ship to find a second ship containing Scrap Metal, Shotgun Ammo, and a Shiv. You can now return to the car and continue the mission. It's a good idea to check your map to see any new locations you've just discovered. Destroying the scarecrows will allow you to significantly reduce the threat in this area (one of the locations with scarecrows allows you to get to Griff). Also, don't forget that you can find additional pieces of scrap metal.

Drive to Jita's fortress.
- Make a deal with Jeet.
- Talk to the Tin Man about the sniper rifle.
- Find the trigger.

Having completed any side effects, head by car to the Jita fortress. Come inside when you're ready. Upon reaching the marker, you will see another video. Once it is completed, go up the stairs on the left side and talk to Jeet. Return to the location with the garage and talk to the Tinsmith. Then go up the stairs to find the trigger at the next marker.

Do sniper rifle.
- Leave Jit's fortress.
- Test the sniper rifle.
- Drive to the passage of the Dead Wasteland.

Go back down to the Tinsmith and make a sniper rifle (you'll need 40 scrap metal pieces). Then board the Masterpiece to leave the fortress. At this moment, you can complete several tasks at once. There are many scarecrows, scrap metal locations, and oil camps. There is also a convoy. Many of these active places are already marked on your map. If you decide to go directly to the Dead Wasteland passage, then you will have to go through several enemy points. You can simply rush past them, and deal with the enemies later. On the other hand, every time you encounter danger, you can immediately take care of destroying your opponents. The choice is yours.

When you reach the Dead Wasteland passage, look for a fuel canister at the entrance if you need it. Go up the ramp and then follow the stairs. Continue climbing until you reach the top. You can head to the right, but before you do, go down the stairs nearby. It's very easy to miss. Going down the stairs, you can find a lot of scrap metal. Go back upstairs, then follow the hallway to the left and go into the room at the end. Move on. When you go down the other stairs, you can find some shotgun ammo. Continue down the path until you reach the next open area, where the enemy Buckler is waiting for you.

Buckler has a shield, and most of his attacks must be avoided by dodging in any direction. After he charges at you, quickly run away and attack as soon as you can. When Buckler recovers, move away from him and continue in the same spirit. If you stay close to him, he will attack you using his shield. You will take significant damage, so it is advisable to move away from him.

After Buckler is defeated, normal enemies will attack you. Deal with everyone, then head to the northwest door to find more scrap metal in the next room. Go through the door on the left and move forward to find another small room on the right side. Enter the room and find Max's photo.

Continue down the path and into an open area. Walk around the corner to the left to find a water source. Refill the flask if necessary, then continue to the left. Before the next open area, look to the right and you will see a pile of scrap metal. Return to the main location and go up the stairs on the opposite side. When you reach the room above, pay attention to the wall on the right.

Continue to the top to find two snipers on the right. Collect the loot, go up the stairs and go around it. Before going further up the stairs on the right, go left to go down another set of stairs. Roll it up at the bottom and look for scrap metal on the other side. Collect the loot, then return to the stairs and continue up until a cutscene triggers.

Return to the Tinsmith.

There is yellow paint on the ground, on the northeast platform. Stay there. The last piece of scrap metal lies in the corner. Take the stairs down to the northeast, then return to the Tinsmith to complete the mission. Inside the fortress, talk to the Tinsmith to begin the passage of the new episode.

Chapter 5: Wasteland Classics

Talk to Jeet.
- Leave Jit's fortress.
- Reduce the threat level.
- Find the required car body.

As soon as you take on this mission, you will need to talk with Jeet. Climb to the top of the fortress and talk to the man. Leave the fortress by car. You must reduce the threat level in the area around Jita's fortress. Deal with one of the camps indicated on the map. This will allow you to complete the task. A new mission will appear, according to which you must find the necessary body.

Move to the indicated place on the map (green marker) and you will find yourself at the shack. Take out one of the opponents using a powerful harpoon. You can leave the car, or you can deal with all the villains without leaving the car. Just lure enemies towards you and destroy them using the capabilities of the vehicle. Search everything you see. When you find the car body, you will have a new task, according to which you must install the body on the car. Return back to Jita's fortress, where your garage is located. After installing the part on the car, a new mission will appear.

Go to the Bruhorez fortress.

Follow the green marker. When you get to that same Brukhorez fortress, make a deal with its owner. After the cutscene, control will return to you.

Find the electrode wire.

As soon as you find the necessary wire (and it is indicated on the map), then return to the hunchback and install it on the Masterpiece. When the part is installed on your car, the vehicle will be called “Master”. As before, your goal remains Gastown, but it’s too early to go there. When you meet all the requirements, take on the next story mission.

Chapter 6. Die Hard

After receiving a new mission, you must leave your shelter. When you find yourself outside the fortress, a new task will appear.

Find the Sneeze-Puff convoy.

The first thing you must do is find a plan of the route along which this convoy should move. When the job is done (follow the marker on the map), the task will be updated.

Destroy the truck from the Sneeze-Puff convoy.

The task is quite difficult, so you need to prepare for it in advance. Complete all available upgrades in the pause menu, exchange tokens with Griff, etc. Once you reach the convoy, pay attention to useful information about scrap trucks. If you bring one of these to the fortress, you will be given a fairly large amount of scrap metal as a reward. When the required vehicle is destroyed, the task will be updated.

Take the decoration on the hood of the car.

Leave Max's car and move to the remains of another car to get the decoration. Listen to Max's words. According to main character, the claw, a car decoration, is welded to the hood, so it needs to be torn out. You need brute strength, which Jeet can have. Thus, return to Jit's fortress and ask your old friend for help.

Chapter 7. Black magic

After taking on the next story quest, the list of targets will be updated.

Set up the thundergun.

Go down from Jit's room to where your car is located. Install a new upgrade and leave the territory of Jita's fortress. You can learn a lot in the “Biography” section interesting information. The Thunderpoon is arguably the most powerful weapon available to Max. Thundergun allows you to eliminate people, vehicles and even entire buildings. After Max leaves Jit's fortress, the tasks will be updated.

Test the thunderpoon.

Three targets will appear at the exit from the fortress. You have two options for using the thunderpoon: shoot accurately or shoot quickly. Destroy all the enemies you see.

Drive through the Dead Wasteland passage.

If you have fast travel on the map open, then it is best to use it, since the distance is quite large. When you get to the green marker on the mini-map, first of all eliminate the gate. This can only be done using a ram. When you are inside, the list of targets will be updated.

Destroy the boom installations.

Dealing with these boom rigs isn't all that easy, as you'll constantly be getting in the way of enemy vehicles and bombs. After destroying all the boom installations, you will receive a new task.

Destroy the Mouth loops.

Drive your car straight towards the gate and aim carefully. You will see the targets that you need to eliminate. By the way, it is best to eliminate annoying opponents in advance. Deal with them and destroy the Mouth loops. Check out the new task.

Rip off the "Maw" with a harpoon.

Demolish the indicated gates and you will be free. Please note that there are also opponents on the gate. Use a harpoon, which will help you destroy them without any problems. After the gate is destroyed, the road to the Dead Wasteland will become open for you. Next goal: get Red Eyes' help.

Chapter 8. Clouds of smoke

As soon as you find yourself near Red-Eyes's lair, this story chapter will begin. After watching a short cutscene and familiarizing yourself with the action plan, you can begin the mission. And here's the first thing you need to do:

Eliminate the Legionnaires of Pomoika.

Move to the place and engage in battle with opponents. There will be a lot of both cars and ordinary soldiers here. Don't forget that the harpoon is one of your best equipment. After destroying enemy vehicles, the task list will be updated.

Eliminate the catapults.

Dealing with these catapults is easy. In order to destroy them, aim at the catapults with a harpoon. You need to aim for the back. Tear off the back part of the catapults and use a shotgun to shoot the barrels that appear behind it. This will allow the catapults to explode. In total you must destroy three pieces. Do this as quickly as possible, and then inspect the location for scrap metal. When all the catapults are destroyed, the list of tasks will be updated.

Get to the fortress.

Although this task is simple at first glance, it must be completed very quickly. Enemies located inside the Red Eyes fortress are already moving towards it. Walk to the marked area and you will see the enemy. Kill the enemy and then go down. There will be a pipe with fire in front of you. In order to turn off this pipe, you must find a supply tank or valve that shuts it off. Each tunnel has two valves. Locate and shut off the fuel supply to disable the fire pipe. You will be able to go into the next tunnel. After it you will have to meet with a group of opponents. There are four enemies in total, so you have to be careful. Be sure to explore the location to find useful items.

And yet there is something beautiful even in this deserted wasteland.


After dealing with the opponents, follow the stairs up. The stairs are ahead. Approach the indicated point on the map. Among the ruins you must find another staircase, with the help of which you will rise higher. At the top there is a stand with several spears. Grab a spear and throw it at a barrel or enemy. Repeat the procedure. If you throw a spear into a barrel, you will see the bridge fall. You can cross the bridge to the other side. One important nuance: when the bridge falls down, three opponents will run towards you. Kill them all. There will be several more enemies on the other side who will run out of next room. After killing all the enemies, collect scrap metal and climb the stairs higher. Along the way, you can replenish your water supplies from the source. Restore your health if your reserves are low.

Move straight and get to the crack that leads inside the building. Watch a short cutscene. Legionnaires from Pomoika have already approached Krasnoglazka. You must save her as soon as possible.

Destroy the Trash fighters.

There are a lot of opponents in the location. Act as carefully as possible, use all the weapons you have. When all enemies are destroyed, a new video will begin.

Chapter 9. Dance with Death

Watch the cutscene to update your quest list.

Go to Poddyuna.

Move to the green marker on the map. The path ahead is not very close, so you will have to travel for quite a long time. Having reached the indicated point, deal with the gate blocking the path. After destroying them, go inside. The list of tasks will be updated.

Enter the Subdune.

Read the new notes in the "Biography" section, drive down and see a new goal.

Find the light bulbs.

You can also move around the location inside by car, but you need to act carefully. There are not only sharp turns, but also set traps. Don't rush! Very soon you will find yourself near a bridge that will be raised right in front of Max's nose. Move into the corridor on the right side, take a few steps forward until you find yourself in new part corridor. From here you need to turn left and walk a few meters in a straight line. Look around everything you see. Pick up cartridges, scrap metal and other useful items.

Lower the bridge.

After several corridors you will reach the other side, from where you can lower the bridge. To do this, you must destroy the mechanism holding it. Jump into your car and drive forward in search of light bulbs. The route here is linear, so you won't get lost. But be prepared for a long journey. When you find yourself at the right place, look for the light bulbs at the top. More precisely, look at them, because getting light bulbs is not so easy.

Get to the light bulbs.

You don’t even have to go forward, because you will end up in a dead end. On the right side, find a ladder. Leave your vehicle and approach her. Climb the steps higher and you will see several Screamer enemies. The path ahead of you is littered with stones, but you can go around it sideways. Use the flashlight that you got at the beginning of the game. Collect all pieces of scrap metal you come across.

Follow a straight line, and use the plane to rise a little higher. Move forward, and at the end of the corridor turn to the right. And now you find yourself in a spacious hall. You can explore it and find some useful items. Next you need to move forward. Follow the corridor ahead of you to find a source of water and, if necessary, restore your health. If you collect water from this source, proceed carefully, as a Vulture may appear behind you. Suddenly the doors will close. Walk forward and turn left. One of the residents of the location will be located here. Walk past the mannequins. Ahead you will constantly notice how someone is running away somewhere. Get to the room with the light bulbs, go to the boxes and watch the cut-scene.

Return to the Masterpiece.

The list of tasks is updated. In the room with the light bulbs you fall into a trap and return to the car is now so difficult simple task. When will you be in closed room, then you will receive a new task.

Escape from the ambush.

Opponents will start running inside the room. Destroy them all (as if you didn’t know what to do with them). At first, the enemies will be without weapons, but then opponents with firearms and melee equipment will appear. The battle will become more difficult every minute. As soon as all the enemies are defeated, the list of tasks will be updated.

Leave the Subdune.

There is only one way out of this room. Move towards the rope and go down it to the very bottom. Please note that burning projectiles will start flying at you. Jump into the car as quickly as possible and leave this location. Get ready to fight with multiple enemy vehicles. Drive forward to Gastown. When you return to Screamer, give him the flashlight. Screamer will sign you up for the Gastown race.

Chapter 10. The Sniffer's Duty

Get to the indicated place where the Raven is waiting for you. Watch the opening cutscene. Talk to Raven about everything and receive a new task.

Talk to Tattoo.

Go inside the indicated building, which is located next to you. Get to the green marker marked on the mini-map. Search the location and find several pieces of scrap metal. There is a water source next to the building that will allow you to fill your flask. If you need to replenish your health, drink water. On the spot, talk about everything with a girl named Nakolka. The girl agrees to become your fighter and quit drug addiction if you pay off your entire debt to Raven.

Return to Raven and tell him everything. Raven is ready to forget about the debt if he receives all the money for winning the race. Raven will note that to win the race you must upgrade your car. Collect scrap metal needed for upgrades. In the garage, all parts that definitely need to be installed will be marked with the appropriate icon. As soon as all available upgrades are set to “Masterpiece”, the list of targets will be updated.

Win the race.

Climb up to the Raven, who is waiting for you from above, and select the track with barrels. Now you must choose your car and start the competition.

During a racing event, your control points are barrels. At the top of the screen there is a time that you must meet. The race itself is not that difficult, so you won't have any special problems. After winning a race, you will be able to complete the next task:

Recruit Tattoo.

Move to the girl and tell her that the debt to the Raven has now been paid. The fighter has been found and now Max can participate in the Gastown races. Soon you will meet the Leader.

Chapter 11. Immortal enemy

So, it’s worth noting right away that the racing race in Gastown is quite difficult and dangerous. You need to improve Masterpiece properly, otherwise you can easily lose. To start the racing race, visit the Screamer. After talking with him, you will see a short cutscene. Explosives will be installed on Max's car. During the races you will notice the presence of an old enemy - Garbage. When you drive a car, immediately press the gas button (key).

Defeat the Dumpster before the bomb goes off.

Racing involves the use of any weapon. If you don't like someone, then destroy him. You must defeat the Dumpster before the bomb explodes. At a certain point in time, the garbage dump will begin to throw mines, so you need to be extremely vigilant. When the Garbage Vehicle is destroyed, you will be able to see a cut-scene. Very soon you will learn about a special rule for racing in Gastown. If a crew of two people starts the race, then only one of them must become the winner. You will have to complete the next task:

Defeat Tattoo.

You and the girl will find yourself inside a huge dome, which will be raised into the air. At the top of the screen you can see the tattoo's health bar. Let's start the fight! When the Tattoo tries to attack you with a sharpener, try to dodge its attacks. Try to parry the blows or, better yet, counterattack the girl..

One of worst enemies Max.


After defeating Nakolka, the winner of the Gastown races is given the prize to Shlem. But it was he who you tried to kill at the beginning of the game. The slam will hit you and throw you down. A new task will begin:

Defeat Slam.

This time, the Slam's health bar will appear at the top of the screen. The enemy is quite large and has a serious weapon - a chainsaw. In order to defeat the enemy, use Max's rage and melee weapons. Please note that during the battle the Slam's minions will appear at the location. By defeating them, by the way, you will be able to pick up the fallen weapon. At a certain point in time, the battle will be interrupted by the collapse of pipes nearby. You will find yourself on the other side. It's actually very good that it all ended this way. You will be attacked by several opponents that you must defeat. The list of tasks will be updated.

Find your way back to the Leader.

The route from here to the desired point is very straightforward. The only difficulty is the huge number of enemies that you will meet along the way to the marker on the mini-map. There is no point in running past them, so it is better to slowly destroy them separate groups. Along the way to the right place there will be a source of water that will help you restore your health and fill your empty flask.

At the right place you will be met by the same enemy, Chlem, and knocked down. Together with the Slam you will fall down. The duel will begin again and the same task will appear again:

Defeat Slam.

After a third of the enemy’s health is removed, his comrades will appear on the location. Don't forget to pick up the weapons they drop, as they will help make the fight easier. At a certain moment, a cut-scene will start, and one of Slam's assistants will shoot Max with a crossbow. Soon Max will fall into a hole where the girl who won the race will appear. Hallucinations are what awaits you in the next few minutes.

When Max wakes up, you will again see the same girl named Nadezhda. The leader has won you, but there is still a chance to get to the Leader.

Chapter 12. Leader

After you watch the cutscene, you will have the first task of the chapter.

Get to the Garbage Garbage.

Since one of your evil enemies, Garbage, has survived, it's time to visit him and finish him off. Move right and go forward. After getting out of the dungeon, destroy the enemies you meet along the way. Continue moving forward, not forgetting that you still need both ammunition and scrap metal. Once in a room with several opponents, kill everyone you see, then climb up the stairs. Follow straight, jump down and see new opponents. This time you are quickly introduced to a new type of enemy, and also to a whole crowd. Deal with all the enemies and move to the indicated marker on the doors. In order to open these doors, you must pick up a canister of fuel, light it and throw it at the indicated object. Go forward through these doors and knock out the others until you get inside the Garbage Garbage. The list of tasks is updated once again:

Find the Chief's engine.

There is a water source here from which you can fill Max's flask. You can replenish your health. Climb the stairs higher and find the Leader, but the owner is not here. Soon you will discover opponents that you will have to get rid of. After destroying all enemies, lower the Garbage Vehicle down. Have you tried? Didn't it work out? The thing is, you have to refuel the generator first. In order to refuel it, you need to find fuel.

Earlier, you could already see fuel cans near the blown door. Go there, take the canister, go back to the generator and fill it with fuel. Now feel free to lower the vehicle and get behind the wheel of the Garbage Car. You will have a new task.

Drive to the Deep Fryer Temple.

On the way to the temple, have a lot of fun with your enemies, since this vehicle will allow you to destroy them without blinking. Watch the cutscene and find out that Max plans to save Nadezhda’s daughter, Slava.

Chapter 13. For Glory

As soon as you find the dead person who was watching Slava, you will have a new task.

Follow the tire tracks.

Move to the point indicated on the map. Having reached the desired location, destroy the gate and watch the cut-scene. On site, you will learn that children are used here to excavate tunnels. When you find yourself at the excavation site, the list of goals will change.

Go down the elevator shaft.

Jump lower and lower using the elevator cabins. Very soon you will see a ladder that will allow you to go even lower. When you're there, jump up and climb onto the ledge to get into the hall. Follow forward a little and turn right to see another staircase. Go down these stairs. Use the elevator roof again until a cutscene starts. Jump off the roof of the fallen elevator and hear the Tin Man's voice. Follow the straight, linear route. The task will be updated very soon:

Get to the excavation site.

While following the route, do not forget to collect scrap metal, ammunition for weapons, etc. After walking a few steps forward, you will find yourself in a corridor. There will be a ladder here that you should climb up. Watch another cut-scene featuring the Vultures and the child. A little later, the duel against these enemies will begin. After defeating the Vultures, get closer to the hole and find a boy. New baby, according to the boy, is located at another excavation site. The task will be updated..

Find Glory.

Move forward and take out the door blocking the path. You will find yourself in a huge underground hall, which used to be a parking lot. Here you will have three targets, and you will need to examine each of them. Be sure to collect scrap metal along the way. After exploring the second excavation site, you will hear screams. The task will be updated.

Investigate the source of the noise.

Follow the marker on the map and find a gorge inside the room that will allow you to reach the other side. In one of the boxes you must find a girl. It's time to get out of the location and return to the former concubine Nadezhda. As you exit the room, you will encounter Vultures and their boss. The enemy is very dangerous, largely thanks to the huge hammer in his hands. After defeating the enemy, you will receive a car. Put the girl there and get out of here, moving straight to Nadezhda. When you get there, watch the video. After returning the girl to her mother, the task will be completed.

Chapter 14. All is Lost

When you find yourself near Nadezhda, you will find that the Tin Man, like his car, is missing. Your friend went to the old shelter. Get to him, after which you will find a seriously wounded Tin Man. In addition, you will be ambushed by Garbage. Finally, the final duel with Garbage will begin. Attack him until the health bar is empty. A cutscene will begin. It's time to return to Nadezhda's shelter, where Slava and the dog are also located. Slam, apparently, was going to finish them all off. Get to the place indicated on the map, then watch the video. Inside the temple you will find that Hope and Glory are dead. Another reason to deal with the Slam!

Chapter 15. Write my name in blood

Find out from the former soldier where Slam's hideout is. You will receive a new task:

Eliminate Shlem's escort.

Move forward in your car, destroying one enemy vehicle after another. Enemy cars are quite dangerous. As soon as all of Shlem's escorts are destroyed, the battle against Earthmoving will begin. Shoot at open gas tanks on a vehicle. Soon new reinforcements will appear, which will greatly complicate the situation. When the truck is destroyed, a cutscene will begin.

Sitting on his throne, he does not even think about the approaching end.


At the end of the cutscene, the list of missions will be updated and you will find out your last task:

Ram the Zemdvig.

Chlem will survive, and the game will end in a duel against this scoundrel. The helmet will be moved by car, so you will need boom sticks. Find them and throw them at Slam to blow up the enemy. After the Blade is destroyed, you will be able to watch the final video that completes the passage of the Mad Max game to the site.

Game Mad Max from the very beginning it does not force you to think about the details of the plot, but immediately throws you into a crazy world where you have to survive, create your own justice, show mercy and enjoy the thirst for revenge.

It all starts quite impressively and is very familiar to all Max fans. Our main character is trying to break away from a gang of marauders in his legendary Interceptor. Everything is in the spirit of classic films. During this chase, we are told who Max is, what motivates him, and how difficult it was for him to lose his family. Everything is very familiar, but nevertheless executed at the highest level.

Our main character does not easily cope with a gang of marauders. He stops to collect something valuable, and the valuable thing in this post-apocalyptic world is fuel. But our hero is taken by surprise, reinforcements come to the looters. Max desperately tries to escape, but he fails, he is pulled out of the car, beaten, and they are about to finally kill Max when our main villain appears. His appearance forces the marauders to stop their atrocities, and they provide him Chlem.

Slam- this is the leader who will be your enemy until the end of the game, who rules the entire wasteland, and serves as his home Gastown. He is the son Immortan Joe.

Taking the shotgun from Max, he beats him several times and gives it to the marauders, who undress him and leave him to die under the scorching sun. Max loses consciousness for a while, but soon comes to his senses, precisely at the moment when Slam is already leaving. Max, without hesitation, climbs onto his truck, and the battle begins. Chlem directs a dog at the main character (which will later become a good ally and assistant for Max), but there is not much use, after which Chlem throws it off the truck at full speed, after which he gets to Max.

Max, it would seem, has no chance against such a giant, but nevertheless uses his weapon to his advantage. He puts a chainsaw between the Slam’s eyes, and, it would seem, that’s it, he’s dead. But Shlem miraculously survives, and even with a chainsaw in his head (which will be like an artifact or decoration for him), he finds strength and throws our hero off the truck.

After this, Max switches off for a short time. He wakes up from the fact that next to him is the dog that was on Shlem’s truck. From this moment on, the dog begins to help you, finds a corpse from which you take clothes, finds your shotgun, and you set off on a journey in which you are now free to yourself.

Now the whole world of Mad Max is open to you, in which you can do whatever you want.

The first task for you is to find water. Water is your source of life, it helps replenish your health, and by collecting water in a flask, you can give it to travelers who wander through the wasteland.

It won’t be difficult to find her; your dog will be next to her, who will also decide to quench his thirst. After this brief introduction, you will increase your chances of survival. The next action will be to find the dog that ran away from you and disappeared from your field of vision with a terrible howl.

As we notice, our dog ended up in a cage.

From this moment your acquaintance with another important character begins, who will become your right hand, your mechanic.

Tinsmith- a talented mechanic who lived in Gastown, but was expelled from there, despite his talent. Seeing how Max fought, he decided for himself that fate itself had sent him to create "Masterpiece" that Max himself sent him AngelFires.

Max wanted to shoot him at first, but after the speech he gave to Max, he changed his mind. Moreover, our hero needed a car, fast and powerful, and he was the person who would help him with this. The Tin Man had a similar idea, and based on this, they agreed to create "Masterpiece".

But our dog became very ill. Apparently, after the Tin Man caught her in a cage, she was seriously injured and began to bleed. The tinsmith said that he would help the dog, and in order to begin creating the Masterpiece now, he needed wires, which Max must find.

Along the way, we will become familiar with the types of trophies that can be obtained by searching corpses. The first fight awaits us right away, where we will be introduced to hand-to-hand combat, quite simple and familiar to everyone from the series of games Batman. After the battle, we reach our goal, approach the car and pick up the wire.

We return to the Tin Man, take the dog in our arms and head to the buggy. We put the dog in the buggy at the back, there will be something in the shape of a house, and then we get into the car. As soon as you board the transport, there will be some information on how to operate it. Next we head to the observation deck, from which we can see the camp where we took our car.

We find our car, and we see the leader Shlem. However, it's too late. Max was ready to rush into battle, but the Tin Man dissuades him, because the car is dismantled into parts in a few seconds. Max realizes this and agrees with the Tin Man that he needs to create a “Masterpiece”, and as soon as possible.

The mission is completed, but our journey is just beginning!

Mission 2. "Masterpiece"

In order to calmly create your “Masterpiece” you need a refuge. Our first refuge is the Tin Man's property, which looks like an abandoned cargo ship. In his domain you can fill a flask to replenish your health, as well as collect some scrap. A scrap is needed to create a “Masterpiece”, as well as to open parts and upgrades for Max.

The Tin Man will also present Max with the drawings according to which the “Masterpiece” will be built, and shows him a “naked” car, without a body. Max is unhappy, but the Tin Man says that he needs to go to one place to get the body, to the Cemetery. From this moment the second mission begins.

On the way to the Cemetery, we run out of gas, and in order to continue our journey, we must find fuel to refuel our vehicle. We go to the first point, find a canister, but it turns out to be empty. We are moving to the next point, which is guarded by looters, which means that they probably have fuel. We deal with them, take a canister, refuel the car. After refueling, we need to put the canister in the car, we will need it. You can also use the canister to blow up doors, gates and, accordingly, enemy vehicles.

Having refueled the car, we set off to our initial goal - the Cemetery. There will be a gate on the way, and this is where the canister will come in handy. We set it on fire, throw it, or place it near the gate, and run away. The gate explodes spectacularly, and the way is open for us.

We get into the car, drive to our goal, avoiding traps - mines. Bypassing the traps, we disembark from the car and walk towards the goal on our own two feet. Along the way, we find a flashlight from the corpse, take it for ourselves, now being in the dark you definitely won’t get lost.

Having reached your goal, you will have a choice of 5 types of bodywork that you can choose for yourself. They don’t have any special characteristics, it’s a matter of taste. Having chosen the body we like, we need to get out of here as quickly as possible. But they won’t let us leave without making a fuss; we have a fight ahead of us. After we have killed all the enemies, we run away from the Cemetery, moving the lever that opens the way for us.

But even here they don’t leave us alone. The first introductory car battle awaits us, in which we are clearly told about all the tricks and techniques of fighting from a car. This concludes our mission. We have taken the first step towards building the Masterpiece, but according to the Tin Man, this machine has enormous potential.

Mission 3. The Righteous Path

After we have obtained the body, we return to the Tinsmith’s shelter. From the “Masterpiece” you need to create a real monster on wheels, and the first weapon for it will be a harpoon. A tinsmith will build one for you, but to do this you need to find a serrated tip. To do this, collect all the scrap in the shelter, then go to the garage menu and create a harpoon.

The harpoon requires testing, so we leave the shelter and head to the “scarecrow” - these are structures, by destroying which Max reduces the level of threat in a given region. You can destroy it simply by ramming it, or using a harpoon. We select a harpoon from the list of weapons, aim at the “scarecrow”, the Tinsmith fires, after the harpoon is hooked, it needs to be pulled by the machine, pressing the gas to full. A few seconds and the “scarecrow” falls, exploding; by the way, you can find a crowbar at the site of destruction, take note.

Next we head to the camp that needs to be cleared. Before taking it by storm, you first need to study it from the observation deck. We head to the site, take binoculars, and explore the camp. We see a sniper who needs to be eliminated first. Flamethrower pipes that block the entrance to the camp; to turn them off, you need to destroy the power source of the pipes. There is also a “Bawler” in the camp, which raises the alarm and drives its inhabitants into a battle frenzy.

To prevent “Gorlan” from strengthening the fighters, we eliminate him first. Next, we deal with the rest of the fighters. Your main task is to destroy the oil pump. Each camp has its own main task, upon reaching which the camp will be captured.

As Max progresses, he encounters another character. He tells Max that when his spirit is ready, let him come to him. Hiding in the shadows, Max continues to carry out his task. Having dealt with another gang of marauders, he blows up the pump, thereby freeing the camp from enemies. The camp will be occupied by your people, who will supply you with scrap.

After the camp is liberated, Max goes to the mysterious man who has been watching him all this time. Griffa is a mysterious wanderer who is only interested in Max. He helps Max look into his own soul, go beyond consciousness, and increase his physical parameters.

After talking with Griffa, Max blacks out for a while, all because of a certain powder that Griffa used to put him in such a state. During this time, you move to the menu where you can develop your physical parameters, which will help you both in survival and in battle. For example, you can increase the "emotional control" so that Max remains in "Rage" mode longer.

Max wakes up to find that the car and the Tin Man are gone. After which we are asked to signal the Tin Man by firing a rocket launcher. The tinsmith will deliver your transport to you. This signal can be used when you are very far from your vehicle. Now you can install nitro on your car, test it accordingly, and destroy the enemy’s vehicle. This is where the mission ends.

Mission 4 Towards madness

Our story continues in the shelter, where the Tin Man talks about what the “Masterpiece” will be like, that no one in this car will catch up with Max, that Max will race with the gods of the roads. But Max needs an 8-cylinder engine. But it will not be available to us any time soon. And we were just about to leave for new parts when our shelter was attacked. We rush headlong through the ship in search of a way out, and in a spectacular jump we jump from it, looking back and watching as the looters destroy it. The tinsmith panicked, and Max asked if he had any friends who could take us in for a while.

The tinsmith tells Max about Jeet's temple, but before we get to it, we are introduced to another gameplay feature. We are heading to an aerial reconnaissance point, with the help of which we can inspect the area around us and map important objects in the region. By opening these points, we also unlock a way to quickly move around the wasteland.

Next we head to the Jeet Temple, which looks very impressive, and can only be reached through a folding bridge. We are not greeted very joyfully, but the Tin Man persuades Jeet to let us in, especially since Jeet is ready to make a deal with Max.

After talking with Jeet, Max needs to build a sniper rifle, while finding the trigger mechanism in the fortress. After this, upon leaving the temple, we can fully experience it. While shooting, the Tin Man can drive the vehicle while you shoot enemies.

Having mastered the sniper rifle, we head to the Dead Wasteland passage, which we need to explore. Along the way, we may stumble upon a convoy, the destruction of which will take your breath away. Destroying the convoy leader gives you a reward, a bumper decoration. Of course, you can just simply skip him and not chase him, but how wonderfully these chases are executed.

Having reached the goal, we head to the observation deck, eliminating enemies along the way. Having arrived, we examine the “Maw” - the gate that blocks our path to Gastown, after which we return to the Tinsmith. He is itching to make something for the Masterpiece, but realizes that the machine is still very weak to break through the Maw. He needs details, lots of details.

5 mission. Wasteland classic

To move on, we need to get a new body to create the “Master”. We head to our destination, knock out a small squad of enemies, find the required body, and take it. The tinsmith tells us that we can finish “The Master” even now, we have all the spare parts and components for this, but for the final touch you need to go to the Gluttongue.

Gluttongue is the leader of the Rusty Bastion, a stranded ship that has been turned into a fortress. He believes that the moment will come when water will again flow into these regions and flood the Great White. He also convinced his people on the ship of this. The Glutton Man knows that the Tin Man is a talented mechanic, but he doesn't trust him.

The Glutton Man allows Max and the Tin Man onto his ship, while telling Max to keep his mechanic on a leash and not touch anything. The tinsmith asks Max to find electrode wire to complete the “Master”. After this we can create "Master", which takes us one step closer to Gastown.

6 mission. Die Hard

In order for the next task to be available, you need to fulfill a number of conditions, which are described below in the screenshot. Clear the camp in the Gluttongue territory and reach the Lizard level of fame. After all the conditions have been met, you can begin to complete the task that the Gluten Cutter entrusts you with.

The task will be to find the Sneeze-Puff convoy and destroy it. As a reward, we will receive a part for creating a modification that will help us break through the “Maw”, and a trinket for the hood.

We move towards the mark and find the place where the convoy is passing. On the map, the convoy's movement is marked with a red outline. You can find it either by moving along this route, or from a hill, examining the route through binoculars. It is also not difficult to notice by the powerful clouds of smoke and sand, which look from the outside like an approaching storm. As soon as we find the convoy, we destroy it, after which we collect everything precious and necessary for us.

7 mission. Black magic

The Tinman's most powerful weapon appears in your arsenal, which can save your life more than once, and which will help you complete your next mission. Thundergun has an explosive effect; it can be used to blow up enemy vehicles, enemies, and buildings from a safe distance.

You can master this weapon when leaving the Jeet Temple. Jeet will be dissatisfied with the noise the thundergun makes, but will still say to continue using it near his temple. After training we head to the Pasti gate.

First, we destroy the boom installations, there will be only 3 of them. Opponents in vehicles will constantly interfere with you, so they won’t let you just destroy these installations. Once you have completed this task, we proceed to the most important thing, the destruction of the “Maw”. To do this, you need to destroy the loops, there are only 2 of them. Two shots from the thunderpoon, and the gate is open. The road to the Dead Wasteland is open.

8 mission. Clouds of smoke

To get to Gastown, you need the help of Red Eyes.

Red Eye is a real veteran of the wasteland. Lost her legs many years ago during a road war. Since then, she has been directing from her motorized chair, which she created herself. She and her team have no equal when it comes to car repairs, especially engine tuning.

But bandits attack Krasnoglazka’s camp, and not just attack, but stage a real assault. Max, thinking for a long time whether to risk his life or not, still decides to save Red Eye. Before this, you need to destroy 3 catapults that surround the camp. They are destroyed simply, with the help of a harpoon and a shotgun blast.

After destroying the catapults, we head to the building, seeing the chaos and destruction caused by the “Garbage Garbage” fighters. On Max's way he will meet several groups, having overcome them, Max still gets to Red-Eyes, and a short cut-scene begins.

Here we meet personally with “Trash” - one of Shlem’s close associates. "The Garbage Garbage" is famous for its cruelty and sadism. His body is covered with scars, some received in battle, others inflicted by himself.

"Trash" sends its fighters to kill Max, but we cope with his fighters without much difficulty. After which "Trash" escapes with Red-Eyes's hostage, where he immediately cuts his throat. Next, Max talks with Red Eyes and asks him why he risked his life. Max replies that he needs help, and only she can help him in this matter. Red-Eye, after thinking for a while, says that they could come to an agreement.

Mission 9. Dance with death

We've reached Gastown! And, we need to sign up for the race. But they won’t do anything for nothing for a stranger. Here we come across another character. Screamer is a local celebrity who is quite rich by Wasteland standards. A born showman, an important cog in the Gastown machine, as well as the owner of the Gastown Races.

In order to get to the Gastown race, Screamer needs to get the light bulbs that he really dreams of. He asked everyone for this favor, but no one was going to help him with this. Moreover, the light bulbs that he needed were in the place where the “Vultures” live, and getting caught by them was only one outcome - death. For Screamer, these light bulbs are everything, they “nourish” him.

Max agrees to these conditions and goes to Poddune. Subdune - ruins former airport, a place controlled by the Vultures. To find the light bulbs, Max and the Tin Man have to bypass numerous traps. The location is huge, but you won't get lost.

We get to the goal, Max notices the store at the top. You can't get further by car, so you have to get there on your own two feet. We go up the stairs, at this time one “vulture” in front of us is constantly watching Max, but does not enter into battle. Following him, he leads us to exactly the store where these light bulbs are located. And as soon as we take these light bulbs, the “vultures” set up an ambush, and the battle begins.

After everyone is killed, another “vulture” breaks down the door, thereby opening the passage for you. You deal with him, and quickly return to the car, get in and rush back to Gastown. "Vultures" will attack you from all sides. On the way from Poddyuna, cars will jump out right in front of your nose, every now and then throwing mines under your wheels.

Got rid of your enemies? Great, let's rush to Gastown back to Screamer. We deliver him light bulbs, which he greedily takes from us, greedily, but terribly pleased that he now has something to “eat”

Mission 10. Sniffer's duty

The condition of the contract with the Screamer has been fulfilled. But to participate in the race, Max needs to recruit a fighter. The tinsmith won't do it, citing his ugliness and other shortcomings. Our hero is advised to go to Raven.

Crow organizes races outside of Gastown, little is known about him, but he has the ability to fly under the radar. Racing enthusiast and gambling. The only one who doesn't pay Slam.

And a fighter was found for us. Tattoo - is a veteran of the Gastown races and any other blood sports. IN free time inhales gasoline or nitro. The main goal for her is to be high, of course, excluding those cases when there is a fight or race ahead. But you can’t find a better fighter now. Tattoo will not fight for any Max, and will agree to this only if Max pays her debt, which she owes to Raven.

Max has no choice, he agrees. The first step to fulfill this duty will be a trip to the leader of Zasos, to the Saber camp, to obtain a special paint. This paint is needed for the “Speed ​​Demon”, which we will later use to win the race. We go to the camp, deal with all the enemies, move on and find the leader. The leader will send fighters at you, turn on the fire pipes so that you cannot run away from him, and he himself will not mind joining the battle. The leader does not notice his own, so if his own fighter comes under a counterattack, then he will die immediately. Dodge more often, hit with weapons, finish off in rage mode.

Once the job is done and the paint is received, another task appears on the list. Now we need to get the Speed ​​Demon body, which is necessary for the race. We go to the Stinking Hills region, which is located in the Great Whiteness. We deal with the enemies and take the body. Now we have everything we need to set up the Archangel. We build the “Speed ​​Demon”, after which we go back to Raven to participate in the race, thereby paying off Tattoos’ debt. During the race, in order not to go astray, be guided by the red color on the track, and do not miss the barrels, they are a checkpoint. After winning the race, you can return to Tattoo and recruit her. The debt has been paid. Now Tattoo can participate in the Gastown Race.

Mission 11. Immortal enemy

Before starting this mission, you will be notified that this race is very difficult, and in order to participate in it, you need to carefully prepare “Max” and your “Masterpiece”. In this race you need to defeat the "Garbage Garbage" before the timer runs out. If the timer runs out, the bomb will explode. Defeating the "Garbage Garbage" is not so easy, his car is more powerful and faster, it drops mines directly under your wheels, and there are side burners on the sides that will not allow you to get close to the side. In this case, you need to seize the moment so that the thundergun hits the target.

You won't be the only one on the track. Along the way you will be constantly interfered with by the "Garbage Garbage" cars, so it will be very difficult. You will have just over 6 minutes to complete this race. Prepare your “Masterpiece” very carefully and to the maximum.

If you have overcome this hellish and rather dynamic race, then our mission is just beginning.

Our next step will be a fight with Tattoo, under the "Thunder Dome". In this fight two go in and one comes out. Defeating Nakolkka will not be difficult, the main thing is to dodge in time and catch him with counterattacks. Having defeated her, events begin to develop even more interesting.

Having won this race, Max receives the “Leader” car, which is equipped with an 8-cylinder engine, which is what Max needs. But it so happens that this prize is presented personally by Chlem himself, and upon seeing our hero, who once plunged his own chainsaw into his head, he rushes into a rage and enters into battle with Max.

The fight with the Shlem is somewhat similar to the fight with the leader of the camp; the fighters continually interfere with personally, face to face, resolving the issue once and for all, and do not hesitate to go on the attack together with their leader. The main thing is to use dodges as often as possible; enemies will continually drop weapons that will help you knock out the Slam and finish him off. At this moment, the support beneath you collapses, and you miraculously hold on. Max is trying to break away from the Slam and return to the Leader as quickly as possible.

But Shlem finds our hero again, and then the battle begins again. There are even more fighters, they are even angrier, and Chlem becomes angrier. After a long battle, “Trash” intervenes in the battle, catching the moment, he shoots from a crossbow, and hits Max’s shoulder a couple of times. Losing his balance, Mack falls, grabbing the ledge of the cliff, but then Slam throws our hero down. Max falls from a great height, but survives.

Mission 12. "Leader"

Having caught his breath a little, Max continues on his way. "Trash" took his car along with "Leader" to the garage. You can get there through the back door in the Bottom. At this entrance he meets Nadezhda, who agrees to open the door and show the way to this garage, but not just like that, but for a favor. The fact is that Nadezhda’s daughter, Slava, has disappeared, and she really wants Max to find her and bring her back. Max doesn’t promise anything, but Nadezhda opens the back door and lets our hero in.

Once in the garage, we notice the “Leader”, and most importantly, the very engine that we need. The car needs to be lowered, but it’s not that simple. The "Garbage Garbage" fighters are actively guarding the garage, and upon noticing Max they suddenly rush into battle. Having scattered all the fighters, we find a canister, find a generator, refuel it, and lower the car. That's it, all that remains is to drive her to the Fritura temple.

You won’t be able to get to the temple just like that. Along the way I will stand posts that Chlem put up specifically so that not a single living soul would leave the city. you will be pursued by the "Garbage Garbage" fighters. You will defend yourself from your pursuers with the side burners located on the “Leader”, which will make your enemies very hot. In Deep Fryer, the Tin Man will already be waiting for you, who is already ready to tinker with the car.

Mission 13. For glory

The task is completed. Now your car has the very power that Max dreamed of, now he has everything to move further along his path. But upon arrival in Deep Fryer, he is found by Nadezhda, who has fulfilled her part of the agreement for Max, now it’s his turn. Max replies that he did not promise Nadezhda anything, and in this argument the car takes off, but what was said to Max touches him from the inside, makes him think, and he backs off. He tells her that he will find his daughter, and asks her to indicate the place where he should start searching.

Nadezhda gives Max one thing that will help in the search for Glory, she also said that an old man is taking care of her, she should be with him. Max is on his way, the goal has been set, there is no turning back. He finds a place, finds an old man who is dead, but the girl is not with him. Meanwhile, the Tin Man is very nervous, he doesn’t like the place where they arrived. Max notices the tire tracks and follows them. They direct him to the place where he has already been once - to Poddyuna. On the way, we ram the gate, driving a little, we are already walking. The Tin Man said that the Vultures use children to search for treasures in the depths of the Underdune. Max, having gone down the elevator shaft, makes his way down. At this moment, the Tin Man, having finally lost his temper, leaves so as not to get caught by the Vultures and save the Masterpiece. Our hero is left alone.

We find one of the excavations, but we are convinced that Slava is not there. But we have a choice of 3 more excavations that need to be examined. We are immediately attacked by “Vultures”, we fight them off. Then we head to the first excavation - no one, the second excavation - no one. After we examined 2 excavations, we hear a loud noise coming from above. We rise and approach the excavation where the corpses of the “Vultures” are scattered. While exploring the room, Max finds Slava, who was hiding in the refrigerator. He takes her in his arms and now they have to get out of here. At this moment, the Vultures ram the gate, opening the way out of the Podune, and Max still has to fight. He makes Slava sit behind cover, after which he deals with everyone who interferes with him. Having killed everyone, Max has a vehicle in which he can leave, he takes Slava, puts her in the car, and they leave for the Deep-Fryer temple to see their mother, simultaneously breaking away from the tail of the Vultures.

Mission 14. All is lost

Returning to the temple of Deep Fryer, Max returns her daughter to Nadezhda, and our hero, briefly watching the scene of a mother hugging her daughter with tears, leaves the room without uttering a word. Now Max’s task is to find the Tin Man and his “Masterpiece” and find out where he went. When asking Deepfryer about the Tin Man, he was reluctant to give answers, only after Max “pressed” him, he said that the Tin Man would return her to where she was born. Max realized that where she was born was the Tin Man's lair, he went there.

At this time, "Trash" was chasing "Masterpiece", thinking that Max would be driving, but he was mistaken. The tinsmith was beaten, after which Max appeared. Max saw his “Masterpiece”, but did not see the Tin Man anywhere, only looking behind the car, he saw how he was lying barely alive, and at that moment the “Garbage Garbage” appeared with his fighters. He talks about what he knows about Nadezhda and her daughter, and Slam is about to be on his way to them to kill them. And all this was told to “Trash” by the Tin Man, who was easy to blab. The tinsmith couldn’t do anything about it; he wanted to preserve the “Masterpiece.”

Max was overtaken by panic and rage; first, “Scavenger” sends its fighters to kill him, then he intervenes. He doesn’t have time to finish off manually, he needs to deep fry, and as quickly as possible. He gets into the car and drives over the Garbage Garbage.

Max was late. He saw a terrible picture that turned everything in him upside down. Nadezhda was hanged, and her daughter Slava died right in his arms.

Mission 15. Write my name in blood

Our hero, in a fit of rage, anger and madness, almost throws himself off a cliff, but stops his “Masterpiece” at the edge. He is driven by hatred, he wants to kill Slam once and for all. Max returns to Gastown, where he meets Scabbers, a fighter who was prevented from serving alongside Slam, who is distraught that his blood will kill him. He was the only one who knew where Slam was located, and easily told Max all the information.

Max finds Blade slicing through the wasteland, accompanied by his escort. First of all, we will be asked to destroy it. Car combat will be very dynamic and very harsh. Despite Slam's escort, other groups of enemies and reinforcements may join your pursuit. So use all your weapons to the maximum. After the escort is destroyed, your task will be to destroy the Earthmovement, the main transport. To destroy it, you need to tear off 2 armored sheets located on the sides of the truck using a gorpoon. After the leaf is torn off, shoot at the barrels - the explosion will be powerful.

What follows is a dynamic scene. "Zemledvig" loses control and rams you, turning you around, while itself stopping with half of its body on the edge of the cliff. Max decides to take a brave step to end the Slam. He decides to sacrifice both the “Masterpiece” and the Tin Man - he wants to ram the truck, jumping out of the car. The tinsmith does not throw away a masterpiece. The car goes straight to the truck, and it would seem that’s it. End.

But Shlem survives, and not just survives, but is on your own car, which you lost at the beginning of the game, on the Interceptor. The only way to defeat the Slam is to dodge the car, and also make 2 accurate thunderstick throws at the Interceptor.

The car turns over. From the explosion, Chlem receives a mortal wound in the abdomen, he crawls, he cannot get up. Max approaches him, stabs the fragment with a kick, then pulls out the chainsaw from Slam’s head, which has become an ornament for him, blood flows like a fountain, he dies.

Max takes his Interceptor, he did what he had to do, now he doesn’t owe anyone anything, now he’s free to do what he wants.

Mad Max is one of the unexpectedly interesting releases of September, which received 7 points out of 10 in the Gmbox review. In this material, we answered the most popular questions about the new product from the Avalanche studio.

Where's the buggy?

The necessary task will be given to you by a tinsmith; during its completion you will find a buggy in a destroyed garage. If you want to get behind the wheel of this car again, just go to the Magnum Opus in the citadel and press the T button to select a buggy from your collection of stolen ones vehicles.

Where to get a nail puller

In the “Tools” section. Press Escape, go to the “Max” tab and click on the tools icon located on the very right edge. This tool costs 44 scrap metal.

Where to get scrap, how to get a lot of scrap

Capture the camps, as all those liberated will provide Max with 20 scrap metal approximately every 20 minutes. Destroy enemy cars and then collect the debris or build two specific projects. The first such project, cleaners, allows you not to leave the car when obtaining parts of destroyed cars, and the second, scrappers, collects scrap even when you are not in the game, and then gives it to you. Also, simply explore the world of the game - in various hiding places and other places you can often stumble upon this important resource.

Where are the saves?

The saves are located at the following address: [Username]\Documents\WB Games\Mad Max\Backup Saves\

Where to find racing tires

Press Escape, open the “Collections” tab, select and mark the “Relic of the Past” location on the map. Having arrived at the place, go into the basement; the tires will be on the right. You can install them in the garage.

Where to find the body

Car bodies are scattered throughout the game map. For example, you will find a body called “Shovel Face” in the lair of the Buzzard gang at the beginning of the game.

Where to find Raven's car

You will receive this car after completing the quest “Rustle Dazzle”, which is given by Screamer, an NPC in Gastown.

Where to find a dog

You will find Dinky Dee in the Chumbucket hideout as part of the corresponding mission.

Why improve fortresses

Thanks to upgrades, as you might guess, you get different useful perks and abilities in that particular fortress. For example, if you build an armory, each time you visit a certain stronghold, Max's ammo supply will be fully replenished.

How to wait for the night

Don't wait by standing still. Try to drive around the required place, and night will come over time.

How to fill a balloon

Refuel either the balloon itself or the generator located nearby. This is not a glitch: fuel for the balls is needed to ignite the fire so that it can rise; the generator is connected to winches holding the ball.

How to defuse mines

To defuse mines more or less safely, you will need a Chumbucket buggy and a dog named Dinky Dee. Having reached minefield on this transport with a dog, you will hear the dog barking and notice that it is pointing you in a certain direction. Following her instructions, look for mines and neutralize them.

How to reduce the threat level to 0

Most likely, you missed some kind of minefield in the area. Ride a buggy with your dog and explore this specific area.

How to destroy catapults

The catapults have small back panels that can be torn off using your vehicle's harpoon. After getting rid of them, you will see fuel tanks, shooting at which will blow up the catapults.

Mad Max won't save, what should I do?

Try to close everything background applications. Also check the integrity of game files on Steam.

What to do with the convoy

You need to deal with the main transport, which is your goal and is guarded by numerous security vehicles. There are many different ways destroy the convoy: you can deal with the guarding transport first, you can focus on the leader, you can lower the wheels of the main vehicle and engage in hand-to-hand combat. At first, you will be able to deal with the main vehicle of the convoy by simply shooting at the gas tanks, but later you will have to use harpoons and other devices to destroy it.

Why silver

The substance that Immortan's soldiers use is a very strong euphoric drug. It's also part of a cult built by Joe - those who use the dye believe that after death they will go to Valhalla and rise to exaltation.