Cries of the word of power- new unique character ability in the game The_Elder_Scrolls_V:_Skyrim
The first mention of thu'um is found in The Elder Scrolls III: Morrowind, in the book "Children of Heaven" by an unknown author. There they are called ki-ay(similar to the battle cry of the Akaviri swordsmen). The book describes both much of what was embodied in Skyrim (the use of voice in battles, during the storming of cities, to move in space), and some omitted aspects - for example, the ability to sharpen weapons with the help of voice is mentioned. From the text, the then “dampness” of the concept of the Thu’ums is visible: for example, it is indicated that the power of the Shout is stored in the language of the Nord and can be used after his death by cutting out the tongue (hence the original version of the origin of the name “Tongues”). On the other hand, this may also be a trivial manifestation of the ignorance of the author who wrote the book, which is called “by hearsay”. Paarthurnax taught humans how to use thu'um. All creatures scream differently.
As a Dragonborn, or Dovahkiin, you have the innate ability to absorb the souls of dragons you kill and speak their language. Shortly after starting the main quest, you will unlock the gift of the Voice - the ability to direct life energy into the thu'um, or Shout.
Each Shout consists of three Words of Power. The more words of the Shout you utter, the more effective it is, but also the longer it takes you to restore your vocal cords before using the gift again.
You will learn the Words of Power both during the main quest and in your travels, finding the so-called Walls of Words. Get close enough to the Wall to learn the Word of Power. However, in order to take advantage of the new knowledge, you need to "unlock" the word by investing the soul of a slain dragon. Yes, it makes sense to periodically visit Arngeir, the most talkative of the Greybeards, and ask if they know anything about the whereabouts of the Walls.
The game mechanics are as follows: for most Shouts, there are three Walls each containing Words that make up one thu'um. If you don't know a single word of the Shout, then when you come to any of these three Walls, you will recognize the first Word. Having reached the second Wall from this trio, you will learn the second Word, to the third - the third Word and master this thu'um perfectly.
Using Shout Words of Power
Press key Z for PC by default, R2 for PS3 by default, RB for XBox 360 by default to use the preselected Scream. The longer you hold the key, the more Shout words you will speak and the more powerful the Shout itself. Each shout can contain from one to three words.
juggernaut
Unrelenting Force
You will learn the first word of the shout after visiting Windy Peak, the other two will be taught to you by the Greybeards during the main quest.
Words: FUS (Strength), RO (Balance), DAH (Push).
incorporeality
Become Ethereal
Base ID | EditorID | Name |
incorporeality | ||
00032917 | wordfeim | fime |
00032918 | WordZii | Zee |
00032919 | WordGron | gron |
Thu'um reaches the Void, changing your form so that you can't be harmed, but you can't deal any damage either. Cooldown: 20/30/40.
One of the words is located in the Ustengrav location. In any case, we will get there by the Greybeards quest. Another one is located in the Iron Mound. The third word is in Lost Vale Hold south of Rorikstead.
P.S. If you run in Incorporeal mode, then the stamina does not end. Also, if you say this shout and jump from a great height, then you will not die (tested in the College of Winterhold).
Words: FEIM (Disappearance), ZII (Soul), GRON (Communication).
Harmony Keene
Kyne's Peace
Base ID | EditorID | Name |
Keene World | ||
0006029D | WordKaan | kin |
0006029E | WordDrem | Dream |
0006029F | WordOv | Ov |
Locations: Funeral Fire Mound (near Ivarsted), Rannveig Keep, Ragnvald.
Words: KAAN (Kin), DREN (Peace), OV (Trust).
voice cast
Throw Voice
Thu'um is heard, but its source is unknown, and those who hear it begin to look for it. Cooldown: 30/15/5.
You will learn all three words by visiting the Two-Headed Peak north of the Valtheim Towers, in the mountains.
P.S. While shouting, funny expressions are heard, such as "Hey, troll food!", "Hey, skeet face!" (if you can't hear them, turn on the subtitles: some races don't play the sounds of this scream for some reason).
thunder call
Storm Call
Base ID | EditorID | Name |
thunder call | ||
0006029A | word string | Strings |
0006029B | WordBah | Ba |
0006029C | WordQo | Quo |
The scream shakes the skies and awakens the destructive power of Skyrim's lightning. Cooldown: 180/240/300
Summons a thunderstorm that hits all objects around the hero (ideal against dragons).
One of the words is in the Forelhost location. You will learn one more word during the passage of the main quest in the location of Skuldafn - Temple. The third word is hidden in the High Gate Ruins west of Dawnstar.
Words: STRUN (Storm), BAH (Lightning), QO (Anger).
Pin-icon Note: If you or your companion is wearing Daedric armor, lightning will strike the wearer of the armor. If a companion is wearing dragon armor, lightning will strike him (if dragon armor is worn on you, then you will not be hit).
Note: If you use this shout in Sovngarde during the Dragonslayer quest, the effect of it will be rather negative, because lightning will constantly strike at three Nord heroes who will go to fight Alduin with you, causing them to writhe in agony and not letting them fight. Lightning won't hurt Alduin at all.
Note: Also, do not use this shout when Shadowmere is nearby: lightning will strike him mercilessly.
dragon slayer
dragonrend
Base ID | EditorID | Name |
dragon slayer | ||
00044251 | WordJoor | Jor |
00044252 | WordZah | Behind |
00044253 | WordFrul | frul |
You will learn all three words during the main quest.
Words: JOOR (Mortal), ZAH (Limited), FRUL (Temporary).
friendship with animals
Animal Allegiance
Base ID | EditorID | Name |
friendship with animals | ||
00060291 | wordraan | Ran |
00060292 | wordworld | World |
00060293 | wordtah | Ta |
A cry for help to wild creatures and they come to fight by your side. Cooldown: 50/60/70.
Look for the first word in the Walk of the Ancients. Second word: available when completing the Companions quest “The Last Duty”. After passing the Tomb of Ysgramor, an exit to the upper plateau of the island will open - the Word of Power there. The third word is found in Angarwund.
Words: RAAN (Animal), MIR (Devotion), TAH (Flock).
Time slowdown
slow time
Base ID | EditorID | Name |
Time slowdown | ||
00048ACA | Word Tiid | Theed |
00048ACB | WordKlo | clo |
00048ACC | WordUl | ul |
The scream makes time obey the order, and everything around freezes. Cooldown: 30/45/60.
The first word is in the Korvanjund cave, where you will be sent on a quest from the Imperials / Stormcloaks. The second word awaits you in the Witch's Nest, west of the Dragon Bridge. The third is in the Labyrinthian (quest of the College of Winterhold for the staff of Magnus).
Words: TIID (Time), KLO (Sand), UL (Eternity).
Call of Valor
Call of Valor
Base ID | EditorID | Name |
Call of Valor | ||
00051960 | wordhun | Hong |
00051961 | Word Kaal | Kal |
00051962 | WordZoor | Zor |
You will learn this shout after completing the main quest.
Words: HUN (Hero), KAAL (Defender), ZOOR (Legend).
The call of the dragon
call dragon
Base ID | EditorID | Name |
The call of the dragon | ||
00046B89 | WordOd | od |
00046B8A | WordAh | A |
00046B8B | word viing | Wing |
Words: OD (Snow), AH (Hunter), VIING (Wing).
fright
Dismay
Base ID | EditorID | Name |
fright | ||
0003291A | Word Faas | face |
0003291B | WordRu | RU |
0003291C | WordMaar | Mar |
And the weak of this thu'um will be afraid, and will rush to flee, seized with horror. Cooldown: 40/45/50.
Places of words: Bitten Tongue Height, Old Woman's Rock, Shalidor's Labyrinth.
Words: FAAS (Fear), RU (Escape), MAAR (Horror).
ice form
ice form
Base ID | EditorID | Name |
ice form | ||
000602A3 | WordIiz | From |
000602A4 | WordSlen | Slen |
000602A5 | Word Nus | Nus |
Your thu'um turns the enemy into a block of ice. Cooldown: 60/90/120.
The first word you will find in the Frostmere barrow, the second you will find on Mount Anthor south in the mountains from the city of Winterhold. Another word can be found in Saarthal.
Words: IIZ (Ice), SLEN (Flesh), NUS (Statue).
frosty breath
frost breath
Base ID | EditorID | Name |
frosty breath | ||
0005D16C | wordfo | Fo |
0005D16D | WordKrah | Kra |
0005D16E | word diin | Dean |
Your breath is winter, your thu'um is a snowstorm. Cooldown: 30/50/100.
Look for the first word in the Altar of the Skyborn, which is in the mountains east of the city of Morthal. The second word is located in the cave of Folguntur in the southeast of the city of Solitude. The third word is on Skeleton Ridge, south of Windhelm.
Words: FO (Frost), KRAH (Cold), DIIN (Freeze).
fire breath
fire breath
Inhale the air and exhale the fire - this thu'um is the flame itself. Cooldown: 30/50/100.
You will find the first word of the shout in the Ancient Cairn, where you will be sent on the Companions quest. Look for the second word of the shout in the Divided Gorge. One more word will be taught to us by Paarthurnax at the Throat of the World during the main quest.
Words: YOL (Fire), TOOR (Flame), SHUL (Sun).
Disarmament
Disarm
Base ID | EditorID | Name |
Disarmament | ||
0005FB95 | WordZun | Zoon |
0005FB96 | Word Haal | hal |
0005FB97 | WordViik | Vic |
Steel is subject to this cry - you snatch weapons from the hands of the enemy. Cooldown: 30/35/40.
You will learn the first word by visiting the Peak of the Ancients, which is located in the mountains south of the city of Morthal. There is one more word in the Snow Veil, where we get on the Thieves Guild quest. The third word is in the Silver Lair.
Words: ZUN (Weapon), HAAL (Hand), VIIK (Defeat).
death sentence
Marked for Death
Base ID | EditorID | Name |
death sentence | ||
00060297 | WordKrii | Cree |
00060298 | wordlun | Lun |
00060299 | WordAus | aus |
You will learn the first word by visiting the Autumn Watchtower in the south of the village of Ivarsted. The second word of the shout in the Forgotten Cave. The third word you can find in the Dark Brotherhood hideout. (If your partner is accidentally hit by this shout, they will die like your enemies. Does not work on immortal characters such as jarls and their retinue.)
Words: KRII (Murder), LUN (Drain), AUS (Suffering).
Rapid dash
Whirlwind Sprint
The Thu'um rushes forward, taking you with it at the speed of a whirlwind. Cooldown 20/25/35.
You will learn the first word of the shout from the Greybeards during the main quest. You will learn the other two words in the Dead Place and in Volskigg.
Words: WULD (Whirlwind), NAH (Rage), KEST (Storm).
Note: sometimes the shout can be duplicated when passing through Ustengrav in the place where three stones open the bars. If you run without Rush even to the last stone, then a single Wuld will still not make it to the end and you will have to sprint, but in the case of dubbing, this lack of range disappears.
Clear sky
Clear Skies
Base ID | EditorID | Name |
Clear sky | ||
0003CD31 | WordLok | Lok |
0003CD32 | WordVah | Wa |
0003CD33 | WordKoor | Kor |
Skyrim itself is subject to this thu'um - the fog clears and the weather becomes clear. Cooldown: 5/10/15.
You will learn this cry during the main quest.
Words: LOK (Sky), VAH (Spring), KOOR (Summer).
Aura whisper
Aura Whisper
Base ID | EditorID | Name |
Aura whisper | ||
00060294 | word laas | Las |
00060295 | WordYah | Ya |
00060296 | Word Nir | Nier |
Locations: Volundrud, North Wind Summit, Valtum.
Words: LAAS (Life), YAH (Search), NIR (Hunter).
Elemental Fury
Elemental Fury
Base ID | EditorID | Name |
Elemental Rage | ||
0003291D | wordsu | Su |
0003291E | wordgrah | gra |
0003291F | WordDun | dun |
Thu'um imbues your hands with wind speed, allowing you to strike faster with your weapons. Cooldown: 30/40/50.
You will learn the first word by visiting the Northern Bastion Screaming Wind, north of the city of Falkreath. The second is next to the statue of Meridia on Mount Kilkreath. Another word is in the Dragon Tooth Crater location.
Words: SU (Air), GRAH (Battle), DUN (Grace).
Shouts of Dawnguard
Soul tear
Soul Tear
Base ID | EditorID | Name |
Soul tear | ||
xx007cb7 | Essence | fime |
xx007cb8 | Tear | Zee |
xx007cb9 | Zombie | gron |
Allows you to capture the soul of a defeated enemy and resurrect them as an undead companion.
Locations: All three words are taught by Durnevir during his call to Tamriel.
Words: RII (essence), VAAZ (tear), ZOL (zombie).
Challenge of Durnevir
Summon Durnehviir
Base ID | EditorID | Name |
Challenge of Durnevir | ||
xx0030d4 | ||
xx0030d5 | ||
xx0030d6 |
Summons the Souls of an undead dragon named Durnevir from Cairn.
Locations: All three words are taught by Durnevir in the Cairn of Souls.
Words: DUR (curse), NEH (never), VIIR (dying).
Life drain
Drain Vitality
Base ID | EditorID | Name |
Draining life energy |
||
xx008a65 | Stamina | |
xx008a64 | Magicka | |
xx008a63 | Health |
Drains magic and vitality from the enemy.
Locations: Crypt of the Grim Void, Forgotten Vale, Wind Arc.
Words: GAAN (endurance), LAH (magic), HAAS (health).
Dragonborn screams
Battle Fury
An analogue of "Elemental Fury", but in relation to non-player characters.
It is learned during the passage of the mission of the scientist in the village of the Skaal.
Words: MIR (Faithful), VUR (Valour), SHaaN (Inspire).
Dragon Incarnation
Summons a ghostly armor that increases armor class. In addition, melee damage is increased, Shouts are increased, defense level is increased, and when health is low, an Ancient Dragonborn is summoned to fight on the side of the player. This shout can only be used once per day.
Words: MUL (power), Qah (armor), DiiV (serpent).
Submission of the will
Allows you to subdue any creature, from an animal to a dragon. The more words Dovakin says, the longer the control time will be.
Words: GOL (earth), Hah (mind), DOV (dragon).
Cyclone
Summons a small whirlwind that lifts enemies into the sky and then slams them to the ground, killing or stunning them.
Words: VEN (Ven), GaaR (Gar), NOS (Nose).
Unplayable screams
Armageddon
Meteor Storm
In the game, this Shout can only be used by Alduin. It is similar to Thunder Call, but instead of lightning, burning meteorites fall to the ground. Found at the beginning of the game in Helgen; after reading the Elder Scroll at the Throat of the World and watching the scene of Alduin's exile into the future; at the end of the main storyline in Sovngarde.
Words: KEST (storm), DOH (rain), KIRL (stone).
Gate Opening
Used by Master Einart to open the gate and enable Dovakin to try a new cry.
Words: BEX (Open).
Mist of Alduin
Summon Fog
In fact, this cry is not a cry in the gameplay part. It's actually a script. When using this shout, the entire area becomes enveloped in impenetrable fog.
Words: VEN (Wind), MUL (Strong), RIIK (Storm).
Calling a copy
Summon Spectral Clone
This Shout summons a copy of the shouter. The Greybeards used him to train Dovahkiin during his first visit to High Hrothgar.
Also, the developers initially gave Dovakin the same shout (judging by the presence of sound files for each race) and even a decoding of the words of this shout (the shout can be obtained using the console), but this shout was not added in the final version of the game.
Words: FIIK (Mirror), LO (deceive), SAH (Phantom).
Dragon Revive
Resurrect Dead Dragon
With this Shout, Alduin revives his long-fallen brethren by using this shout on him (first "digging up" the skeleton with the Merciless Force).
Words: SLEN (Flesh), TIID (Time), VO (Life).
Return to Nirn
Return to Nirn
With this Cry, Tsun returns Dovahkiin from Sovngarde to Tamriel, after defeating Alduin.
Words: NAHL (Alive), DAAL (Return), VUS (Nirn).
All the cries of the word of power together
Base ID | EditorID | Name |
incorporeality | ||
00032917 | wordfeim | fime |
00032918 | WordZii | Zee |
00032919 | WordGron | gron |
dragon slayer | ||
00044251 | WordJoor | Jor |
00044252 | WordZah | Behind |
00044253 | WordFrul | frul |
Call of Valor | ||
00051960 | wordhun | Hong |
00051961 | Word Kaal | Kal |
00051962 | WordZoor | Zor |
friendship with animals | ||
00060291 | wordraan | Ran |
00060292 | wordworld | World |
00060293 | wordtah | Ta |
Aura whisper | ||
00060294 | word laas | Las |
00060295 | WordYah | Ya |
00060296 | Word Nir | Nier |
death sentence | ||
00060297 | WordKrii | Cree |
00060298 | wordlun | Lun |
00060299 | WordAus | aus |
fire breath | ||
00020E17 | WordYol | Yol |
00020E18 | WordToor | Thor |
00020E19 | WordShul | Shul |
juggernaut | ||
00013E22 | wordfus | Fus |
00013E23 | WordRo | Ro |
00013E24 | WordDah | Yes |
Rapid dash | ||
0002F7BB | WordWuld | Wuld |
0002F7BC | Word Nah | On |
0002F7BD | WordKest | Kest |
fright | ||
0003291A | Word Faas | face |
0003291B | WordRu | RU |
0003291C | WordMaar | Mar |
Elemental Rage | ||
0003291D | wordsu | Su |
0003291E | wordgrah | gra |
0003291F | WordDun | dun |
Clear sky | ||
0003CD31 | WordLok | Lok |
0003CD32 | WordVah | Wa |
0003CD33 | WordKoor | Kor |
The call of the dragon | ||
00046B89 | WordOd | od |
00046B8A | WordAh | A |
00046B8B | word viing | Wing |
Time slowdown | ||
00048ACA | Word Tiid | Theed |
00048ACB | WordKlo | clo |
00048ACC | WordUl | ul |
frosty breath | ||
0005D16C | wordfo | Fo |
0005D16D | WordKrah | Kra |
0005D16E | word diin | Dean |
Disarmament | ||
0005FB95 | WordZun | Zoon |
0005FB96 | Word Haal | hal |
0005FB97 | WordViik | Vic |
thunder call | ||
0006029A | word string | Strings |
0006029B | WordBah | Ba |
0006029C | WordQo | Quo |
Keene World | ||
0006029D | WordKaan | kin |
0006029E | WordDrem | Dream |
0006029F | WordOv | Ov |
voice cast | ||
000602A0 | WordZul | Suhl |
000602A1 | wordmey | May |
000602A2 | wordgut | Gut |
ice form | ||
000602A3 | WordIiz | From |
000602A4 | WordSlen | Slen |
000602A5 | Word Nus | Nus |
path of knowledge | |
Job Source | freya |
Reward | Miraak Equipment , Skill Tree Reset |
Previous | gardener people Cleansing stones |
Location | Apocrypha |
Complexity | Complex |
ID | DLC2MQ06 |
- Prying Orbs per eye symbol
- Gnashing Blades on Fang Glyph
- "Delving Pincers" on the pincer symbol
- Boneless Limbs per Tentacle Glyph
Run and soon you will see a pair of Guardians guarding the wall with the shout word Avatar of the Dragon. As soon as you learn the word, the dragon Sarotar will attack you. your task is to subdue the dragon to your will with the help of the "Submission of the will" cry. When the dragon is next to you, use the spell, and then click "use" on the dragon. This way you can ride the monster.
Fight with Miraak
The dragon obeys and will take you to Miraak. At the top of the Apocrypha, after a short dialogue with the first dragonborn, you will enter into battle with him. Miraak is a fairly strong opponent, but the difficulty of the battle is not so much in the strength of the enemy as in the bugs and errors of the battle scenario.If you do not have such problems, then your tactics are very simple: hit the enemy until his health drops to a critical value. Then Miraak will be saved in the black liquid of Hermaeus Mora, which for the time being will replenish the health of our enemy. However, at one point Hermus will get tired of it and he himself will finish him off with his black tentacle.
When victory is yours, you will be faced with the choice of resetting some abilities. You can override them by spending one dragon soul. After that, after reading the book, return to Solstheim, where Freya will be waiting for you.
Bugs
- Quite a popular bug when Miraak comes out during the battle and gets up in the black water, becoming invulnerable and immovable. You can revive it using the ResetHealth console command. (press ~ then click on Miraak and type ResetHealth). PS4 Solution: While Miraak talks about his upcoming plans, get on your dragon and fight from the air. To fix the target on Miraak, you need to press the triangle. Damage dealt a little bit, minimal. Since the dragon is also involved in the battle, its damage can be too damaging, so you need to be careful not to overdo it with damage. When Mirak needs to recover, he will seat our dragon, and Dovakin will fall from him. Miraak will restore his health, and we need to shout to tame the next dragon. Just like the first time, gently beat him. He will seat the second dragon, we will fall, he will absorb the soul, recover, and we will tame the third dragon. We act in exactly the same way as with the first two. When Miraak kills the third dragon, he will no longer have a supply of dragon strength and we just beat him to the end.
- If done correctly, Miraak will wake up and fight again.
- If the problem persists, try booting before you get off the first dragon. While sitting on the dragon, select Miraak and with the help of Ctrl beat him until he kills the dragon, then with the help of the Will command tame the second dragon and perform the same actions, the same with the third.
- If the problem persists, try typing in the console setstage dlc2mq06 500 and then setstage dlc2mq06 580 thus the quest will be completed;
- Sometimes the background music of the battle after the fight with Miraak continues to play non-stop, use the command removemusic DLC2MUSCombatBoss
Now you know everything you need to meet Miraak. Unlock the "Bend Will" Shout and read the Black Book of Waking Dreams, you will be transported back to Apocrypha. Another long journey through the chapters of the book lies ahead. Like last time, the activation of glowing balls (Scrye) will help you move forward, and seekers and lurkers will interfere.
Walk forward and you will soon come across Chapter II on a pedestal. Honor her.
Climb up the stairs and grab the Boneless Limbs book from the pedestal, you can now go further up the stairs to Chapter III.
The path becomes more and more like a maze, advance until you reach the book "Delving Pincers". Return to the place where you started the movement - the gate has now opened there. Move on until you see the Prying Orbs book. Another gate has opened and you can go to Chapter IV.
Go down the stairs and enter the room and further into one of the two corridors. A warm meeting awaits you with unexpectedly appeared seekers. When you kill them, you will notice that a new corridor has appeared at the entrance. Go through it into the next room, climb the stairs and take the book "Toothy blades" (Gnashing Blades). A new path will open. Walk along the corridor, then turn left, reach the ball and activate it. Turn back, you will see that the corridor has changed and leads to a room with a pond. A lurker will emerge from there, kill him. Activate another ball, then the second. The gates will open, behind them Chapter V.
You will enter a huge hall with a column and four pedestals with drawings. Put the collected books on them: "Claws" on the image of claws, "Spheres" on the image of the eye, "Limbs" on the image of the tentacles, and "Blades" on the image of the open mouth. When the books are in the right order, Approach the book in the center, read Chapter VI.
The path will lead you to an open area, kill a couple of seekers and go to the Wall of Words, where you will learn the Word of Shout "Dragon Aspect" (Dragon Aspect). As soon as you read it, a dragon named Sarotar (Sahrotaar) will appear. Use the "Bend Will" Shout, the dragon will land and offer to take you to Mirak.
Now you can ride a winged lizard and learn how to ride dragons at the same time. Please note, the lesson is given once, remember the control keys. Fly up to the platform where several villains are running and deal with them with the help of Sarotar. Then the dragon will take you to Mirak, who is waiting for you, surrounded by two obedient reptiles.
The conversations will be short, the battle will begin. An important feature: every time Miraak seems to be close to death, he becomes invulnerable and restores health by absorbing the soul and sacrificing one of the dragons: Cruzikrel, Relonikiv and finally Sarotar. After the third recovery, there is no one to sacrifice, increase the pressure. When the villain's health drops, Hermaeus Mora will appear on the scene and deal with his former servant himself. The prince will declare that he no longer needs Mirak, he has found another Dragonborn (that is, you!). Dying, Mirak wishes you a repeat of his fate. Everything is over. From the all-powerful dragon priest who betrayed his masters, only a skeleton remained.
When Miraak dies, you will receive 10 dragon souls plus any dragon souls he stole from you. On his remains you will find his mask (level), robe, boots, gloves, sword and staff. The best version of the mask, which increases mana by 70, will be obtained at the level of the hero 60+.
In the center of the platform, on a pedestal, now rests the Black Book Waking Dreams. Read it to be able to change perks, the next reading will return you to Solstheim.
Upon returning to the Skaal village, Freya will say that the unity of the earth has now been restored, and the Tree Stone has also been freed from filth. You will now be able to enjoy the blessings of all the stones.