Password stone skull level 2. Walkthrough of the game Might and Magic X Legacy. Sewer key

Before starting the game, you can assemble your squad (create 4 different characters, distribute their skills, etc.). Note that in the game everything is divided into cells that have coordinates on the world map. Therefore, some places will be indicated as coordinates.

Act 1

Watch a bright and epic video in which the plot and your task will be revealed. You will begin your journey at the harbour. Walk straight and a guy will talk to you. He will offer you a job, agree and, on his advice, go to the general. After passing through the arch, go into the first right door. Get the task.

Destroy the spiders

The creeping creatures just want to ruin the lives of the townspeople, go to the town hall (the largest building). There is a well on the left (15.8). Go down it. You find yourself in a cave, explore everything in it and most importantly - kill all the spiders. Be sure to collect everything from the chests. Go back.

Bestiary of Yassad

You will be asked to kill various creatures. It's simple, when you kill every tenth monster, go to Yassad for a bonus.

Bandit Bay

The guard will ask you to get the treasure. It's funny, but you found it in one of the chests in the well, so just return the item to the owner. Next, you will have the opportunity to go to the lighthouse to find out new details about your mission, but it’s better to complete additional tasks and just kill the monsters in the area.

Thieves

Go to the bandits' lair. You need to kill everyone in the building and collect treasures. Study every corner carefully. Secret rooms possible at 10.6 and 7.2.

Headhunter's Sword

Follow the cave (31,26). You need to go through two levels, each of them has a bunch of enemies that you have to kill. At the end, defeat the leader, take the sword and take it to the owner.

Flowers for fallen heroes

Leave the city, go to 108.43. Put flowers.

Lighthouse

Go south to the water, there you will see a lighthouse (113.22). Then everything is simple, kill the enemies at the entrance. You need to climb to the fourth level. There will be soldiers and monsters on your way, and you will have to eliminate them. Reach your goal. A fake boss will appear, so don't expect an easy fight. Be careful of the edges, otherwise the villain will simply throw you down. Try to attack with ranged combat; if you don’t have such a character, then go at the enemy with the strongest one. When you're done, teleport to Maxim.

Path to Portmeyron

Go to the governor's house. Proceed to one of the outer rooms, press the lever. A passage will open. Follow it and just forward, kill enemies on your way. When you're done, go back, go west, and use the lever to open access to the eastern rooms. Go further through them to the ruins, eliminating opponents along the way. Activate the lever on the left, go to the spearman.

Follow to the second level. The new lever is on the wall (0.15). Go to the other lever that appears, kill the enemies on the way. Next to the door (8,11). Next, you have the opportunity to choose a path. Try to go through each of them. Let us note right away that they are waiting everywhere bad people and creatures, fight them back. After much fighting, pull the two levers and open the gate. Follow to the third level.

Continue your way, kill enemies. Go to open door, get a golden key. Now go to the eastern part, there you will find another key. Then go southeast to the door and open it. A battle with Ivan awaits you. Move more often in battle with him; it is better to fight against him with an archer or knight. Talk to the guard, go to the forge.

Act 2

Elemental Discontent

You find yourself in a forge, it consists of three levels. Each of them will have to go through. You won’t have any major difficulties, unless, of course, you consider the huge number of enemies on your way to be a problem. When you're done, collect the trophies and go to Morgan.

Eyes and ears

Visit Horse Paradise and move to another city. Talk to the guy who is at 60.66.

Hunt for Mandbat

If you are located where you took the task, then the passage is at 75.75. First, buy potions and only then hit the road. Kill your enemies, don't be afraid to retreat. The dead soldiers have the key to the door. When you're done, go to the next level.

Clear the area again. You can't go any further because closed door, go towards the harbor and eliminate everyone in your way. Now go upstairs, open the door with the bronze key. A large crowd of enemies will attack you, so be prepared for massacres. Reach the end and defeat Mandbat using magic.

Last wish

Go to the church, which is located in the starting town.

Morgan's spy

Follow the harbor, then south through the forests. Turn right and find the entrance (71,32). Talk to the girl, and then kill everyone in your way. As a result, you will find yourself in a mansion. Chat with Ripley, turn the levers (4,7;12,0;12) and finally make your way to the door (3,3). Take the ashes to the church.

Naga tea

Collect several varieties of tea (5 pieces from each merchant in each city). Take the herbs to the store (4,23).

Archdruid

Take the book from the guy in the slums (7,26). Take the book to Minho (40,53).

fallen star

Go to the abandoned lands, find the artifact (45,19). Take it to the blade shop, which is located in the harbor. Wait. Get a rare sword.

Master of the Art of War

Kill all monsters.

Great Salvation

First talk to the witch in the tavern, and then with Hamza (14.31).

Sewer key

Follow to the tavern (17,23). Give the tramp a drink and take the key from him.

Accomplices

Go to the poor area of ​​Kartal, find shelter (3,23). Visit the blacksmith to receive a blessing. Give the water to the blacksmith, it is in the chest (fourth level of the lost city). The key lies under the cabinet (4.15).

Follow the door made of fire. Open it, then place the plates and activate the levers. Kill the leader. Head towards the sunken ship. Kill the guards, talk to the man. Make your way to the Fang's lair through the area where there used to be water.

Master of Archery

Get to the cave of skulls. Eliminate the mermaid and return to the guy who gave you the task.

Truce with pirates

Go west into the empty lands. Find the Greek in the fort, give him the letter.

Dunstan

Go to Kartal. Talk to the bartender at the tavern. Go east through the jungle. Find the tent (25,76). Talk to the girl.

Rank leader

Go through swamps and jungles. Go through the mountains, find a nest. Kill the dragon, talk to the leader.

Title Guardian

Pass the sea harbour. Go northeast across the river. Go into the cave. Kill the cyclops, talk to the gnome. Continue to the Nevean Plains.

Act 3

Dive into horror

Stock up on supplies because there's no going back. Punch through crowds of enemy creatures up to level four. Walk on it on the yellow slabs. Go downstairs. Destroy the eye of fear. Talk to local residents, return to Morgan.

Battle for Kartal

Head to the pirate city. Talk to the Greek, then go to Kartal. Find a necromancer, he will tell you what ingredients are needed for the medicine. Buy mercury from a merchant, and sulfur in the harbor. Give the medicine to the Greek. Follow to the pier. You won't be able to return, so stock up on everything you need.

Find the parts ( 13.21 and 2.20). Well, then just kill a huge number of enemies, demons. Inspect all the rooms. As a result, you will find a lot of fragments. Kill Erebos. He will try to kill you, so keep moving. When you collect the item, place it on the platform that is in the center of the bridges. The general's name is Mikhail. The game is over.

In the game Might & Magic X - Legacy, we will not only have to level up our heroes, but also look for the right teachers who will open up further leveling up. Without this, the skill simply cannot be improved. Most often, each skill or ability has 3 such stages: Expert (7), Master (15) and Master (25). Moreover, in order toto get the Master level, you need to complete the quest for the evolution of the character class (Free Mage -> Archmage, Defender -> Guardian, etc.).

Where to Find Skills Teachers

The Art of War

Connoisseur

Caldwell . Sorpigal - Caldwell's Weapon .

Brogan . .

Master

Zakaral . Cartal - Slums - Taverne de la Licorne (Unicorn Tavern) .

Master

Sandor . Abandoned Lands - Tent at (43, 15). He will ask you to complete a small quest without leaving the tent to prove that you are worthy of learning from him. .

Endurance

Connoisseur

Bear . Sea Harbor - House of the Bear .

Guaora . Craig - Training Hall .

Master

Maxim . Sorpigal - City garrison of Sorpigal .

Master

Atlas . Dubran Forest - In a tent on the coast south of Kartal .

Evasion

Connoisseur

Bear . Sea Harbor - House of the Bear .

Blackfang Thief . .

Master

Avery . Craig - Armor for everyone .

Master

Vistal . Vaislin Jungle - in the tower at (15, 68). First you will meet her in the “Shady Forests” location in the tower at (91, 38). She will get scared and run away. The next time you find her is in Iann-Shull Forest at (79, 87) with the same result. And finally, in the Waislian jungle you will find her for the third time, and she will agree to teach you .

Medium armor

Connoisseur

Toshiro . .

Tristan . .

Master

Gregor . Sea Harbor - Gregor's Armor .

Master

Tamotsu . Kartal sewer level 2 .

Heavy armor

Connoisseur

Temond . Sorpigal - Wonderful Dwarf Armor .

Master

Lihya . Kartal - Port District - Elegant Armor .

Master

Sorley . Lost City Level 4 .

Shield Mastery

Connoisseur

Tristan . Sea Harbor - City Garrison of Sea Harbor .

Inamoka . Craig - Training Hall .

Master

Gwendel . .

Master

Lord Kilburn . Forest of Ian-Shull - Tower in the forest. You will reach it through the main quest .

Fighting with two-handed weapons

Connoisseur

Ciao . Sea Harbor - Naga Bank .

Inamoka . Craig - Training Hall .

Master

Ersin . Sea Harbor - City Garrison of Sea Harbor .

Master

Yaksha . Abandoned Lands - Tent at (33, 37) .

Two-handed fighting

Connoisseur

Toshiro . Sea Harbor – Sea Harbor Dojo .

Tamina . Kartal - Slums, in the southwestern part (6, 2) .

Master

Hamato . Tyria Bay - Lighthouse. After completing the main storyline quest .

Master

Changbo . Vantir Mountains - next to the fountain (112, 87) .

Dagger fight

Connoisseur

Oscar . Sorpigal - Goblin Watchtower .

Mabo . Craig - Training Hall .

Master

Largo . Craig - Largo Used Guns .

Master

Yeshtar . Tomb of a Thousand Horrors, 5th floor. You will meet her in the dark elf camp following the main plot. Requires 1 spirit from the entire squad for training .

Sword fight

Connoisseur

Enora . .

Toshiro . Sea Harbor – Sea Harbor Dojo .

Master

John Morgan . Ash Hills - Portmeyron Castle. After completing the story quest .

Master

Lord Hart . Sea Harbor - Hart Mansion. Teaches only in daytime, because at night he disappears in the forest on dates with his common-law wife, and only if you have not told the whole truth about him to Inquisitor Himi .

Carla . Mentil Coast - directly above the entrance to Crag (16, 55). Only teaches if you handed over Lord Hart to the Inquisitor .

Mace fight

Connoisseur

Enora . Sorpigal - Training Hall .

Mabo . Craig - Training Hall .

Master

Bao . Sea Harbor - Naga Bank .

Master

Tao . Craig - House of Tao .

Ax fight

Connoisseur

Enora . Sorpigal - Training Hall .

Brogan . Kartal - Slums - Blackguard Training Hall .

Master

Inamoka . Craig - Training Hall .

Master

Drains . Navey Plains - Farm southwest of Sea Harbor, just west of the turn to Kartal (68, 59) .

Spear fight

Connoisseur

Tristan . Sea Harbor - City Garrison of Sea Harbor .

Guaora . Craig - Training Hall .

Master

Eldgrim . Sea Harbor - Eldgrim's House .

Master

Jason . Kartal - Port District - Praetorian Garrison .

Archery

Connoisseur

Aldin . Sorpigal - Training Hall .

Mabo . Craig - Training Hall .

Master

John . Kartal - Port District - Deathmatch .

Master

Yumiko . Abandoned lands - on the shore (23, 15), south from Craig all the way. In exchange for training, she asks for her bow back. You will not pass by him, since he is at the boss in the “Stone Skull” cave, where you need to go for the story quest .

Crossbow shooting

Connoisseur

Aldin . Sorpigal - Training Hall .

Lowell . Kartal - Slums - Blackguard Training Hall .

Master

Tosten . Sea Harbor - Runes and materials .

Master

Arnod . Vanthir Mountains - in his house at (133, 73). Will ask you to first find and hit five targets in the surrounding mountains .

Secret Arts

Connoisseur

Faris . Sorpigal - Library of Secret Knowledge .

Yayo . Sea Harbor – Sea Harbor Dojo .

Master

Jahima . Craig - House of Mojo .

Master

Mizuki . Abandoned lands - on the shore (20, 33), just south of Craig. Initially he refuses to teach you, citing meditation. He asks to wait a day, then another week, then a month...

Mysticism

Connoisseur

Yayo . Sea Harbor – Sea Harbor Dojo .

Lowell . Kartal - Slums - Blackguard Training Hall .

Master

Ajayt . Kartal - Slums - Blackfang's Refuge .

Master

Falagar . Craig - Big house. You will get him out of prison through a story quest, after which he will settle in Craig .

Magic Boost

Connoisseur

Dzhokhara . Sorpigal - Charms and talismans of Dzhokhara .

Guaora . Craig - Training Hall .

Master

Luce . Sea Harbor - Church Library .

Master

Berenice . Elemental Forge, level 2 - Behind the secret door immediately to the left of the level entrance .

Primal Magic

Connoisseur

Shihab . .

Shizuka . Sea Harbor – Sea Harbor Dojo .

Master

Hypatia . Kartal - Port District - Great Library of Kartal .

Castor . Tomb of a Thousand Horrors, 5th floor. You will meet him in the dark elf camp following the main plot .

Master

Nura . Navei Delta - Tower of Mysteries, third floor. Need to rub the lamp .

Magic of Light

Connoisseur

Lysandra . Sorpigal - Chapel of Elrath .

Lowell . Kartal - Slums - Blackguard Training Hall .

Master

Umberto . Sea Harbor - Church of Elrath .

Master

Orna . Navei Delta - Temple on the shore, west of Kartal .

Dark Magic

Connoisseur

Selena . Sea Harbor - Moonlight Hind .

Grimbold . Kartal - Slums - Blackguard Training Hall .

Master

Ahlem . Kartal - Slums - Library of Secret Knowledge .

Eruina . Tomb of a Thousand Horrors, 5th floor. You will meet her in the dark elf camp following the main plot .

Master

Moon . Hallot Grove, (41, 40). The vampiress requires 1 consta from the entire squad for training. .

Air Magic

Connoisseur

Aldin . Sorpigal - Training Hall .

Shizuka . Sea Harbor – Sea Harbor Dojo .

Master

Guaora . Craig - Training Hall .

Master

Shiva . Vaislin Jungle - in the tent at (25, 76). You will get to it through the story quest .

Earth Magic

Connoisseur

Shihab . Ash Hills - Wandering Trader .

Grimbold . Kartal - Slums - Blackguard Training Hall .

Master

Bojechio . Craig - Asylum .

Master

Caranthir . Forest of Ian-Shull - Northeast of Lord Kilburn's Tower .

Fire Magic

Connoisseur

Shihab . Ash Hills - Wandering Trader .

Grimbold . Kartal - Slums - Blackguard Training Hall .

Master

Ceylir . Sea Harbor - Ceylir's House .

Said . Kartal - Slums - Said's House .

Master

Erica . Minho Swamp - Erica's House at (43, 64) .

Water Magic

Connoisseur

Shizuka . Sea Harbor – Sea Harbor Dojo .

Rio . Kartal - Port District - Skeleton Key .

Master

Ciel . Craig - Fort .

Master

Kay . Craig, (17, 13). To start teaching you, he asks you to walk 100 steps on water .

Might & Magic X - Legacy. Skills teachers was last modified: October 19, 2015 by admin

Chapter 4. Sea of ​​Blood

After talking with Lina, go into the passage that she will make for you. At the exit to the pier, kill the sentry, pick up the magic staff (by the way, a good weapon in a fight against several opponents and magicians), and then jump from the left edge of the pier into the water. Swim along the pier to a platform located at water level. From there, you can climb up to the crane and turn the wheel located on it so that the platform moves towards the side of the vessel. This way you can enter the ship through the cannon port.
Go down into the hold, killing the guard along the way. Next, break the boards in the wall to go into the corridor. Through it you will exit into the second hold, where a pair of Black Guards will meet you. From one of them you need to pick up a key with which you can open the door in the right corner of the hold and go deep into the ship. Having met two magicians talking about the Dark Messiah, kill them and go along the top right to go through the door into the next room. There you need to go through another door to get into the hold where the goblins are kept in cages. One of them will ask you to free him. To do this, go to the left of the door to the support post and press the lever. The released prisoners will help you deal with the guards. At the end of the battle, take the key from the dead magician and climb the vertical stairs to the place where the table stands. From there you can go into the corridor and open the locked door, through which you can get to the gun deck.
After going up the stairs, go left along the corridor. When you find yourself in a small cabin, kill the guard, then remove the rusty key from the wall. Next, go along the corridor to the ballistas on the left side of the ship. There you will find an elven bow, which, unfortunately, will be too early to use. Having cleared the deck of the guards guarding this territory, you can enter the room located in the center of the deck. There is a box there from which you can take scrolls with spells. After this, return to the port side and go into the corridor leading to the upper deck.
After killing all the necromancers on deck, lower the ladder on the starboard side so that the girl waiting for you can lift you onto the ship. After this, you will have to hold the defense at the ramp for some time until the ship's crew is released. On top of that, you will also have to monitor the health of Menegal’s niece. If she dies, your mission will be over. During defense, use your bow more often to kill enemies on the distant approaches to the ship. Enemy archers will pose a particular danger, so try to get rid of them first. Having finished the defense, follow Lina into the cockpit, where the gate is located, with the help of which you must raise the anchor.

Chapter 5. Spider Temple

Having passed between the rocks to the temple, take the fight with the orcs. Then follow Lina to the entrance to the main building of the temple, but you will not be able to get there through the gate. You need to find an alternative passage through the dungeon. The entrance there is located to the right of the gate. Jump down the hatch and you will find yourself in the basement. Next, go along the tunnel to a room where flying creatures will attack you. They are quite tenacious, and you will have to work hard killing them. Having cleared your way, climb into the passage in the left corner. Through it you will go out into the room where the dead orc lies. Next to his body you will find the Climber's Bow, which you will need to get out of the dungeon. Then pay attention to a piece of the broken wall, where you can see a chain; you need to pull it so that Menegal’s niece can pass through the locked gate. Next, return to the room where you fought and enter the second tunnel. At the end of it, shoot upward with the Climber's bow so that the arrow hits the wooden beam. This way, you can visit a secret room where you will find a bow that shoots poisonous arrows. After taking the weapon, return to the room in which you pulled the chain. There, shoot your arrow at the wooden beam through the hole in the ceiling to get out onto fresh air.
When you find yourself in the sun, walk with the girl towards the side gate. At this time, a flying dragon will appear behind you. I don’t recommend fighting him, because this is obviously a losing proposition, so it’s better to run after Lina inside the temple - to where a couple of orcs jumped out. Having run under the roof of a not very hospitable building, you will have to protect the girl from the attack of the previously seen temple guards. Next, go deeper into the temple premises. There is only one corridor, so don't get lost. When you go out into the large ruined hall and kill all the enemies there, you should follow the girl. She will lead you to the center of the temple, where the tomb is located. Once at the locked gate, go to the central alcove, where you need to shoot an arrow from the Climber's bow at the wooden beam located under the ceiling. Use the rope to climb up and pull the lever to open the gate and gain access to the hall where the tomb is located.
After killing the orcs guarding the hall, you can take Lina there. After a short dialogue, she will remove a large fragment of the wall, and you can open the gate and go into the corridor leading to the temple premises. When you reach the hall where you kill a couple of goblins, go to the column located on the right wall and cut the boards attached to it. Having fallen, the column will create something like a bridge through which you can get to the top. From there, go left along the corridor and go down the stairs. Going out into the second corridor, kill another couple of goblins and move into the passage to the right of the stairs. In the short corridor, you need to hug either the right or left wall to avoid stepping on a button hidden in the floor that activates the large press mechanism. If this does happen, then use the Climber's bow and shoot an arrow at the beam located under the ceiling to climb up the rope. Next, run across the bridge to the other side. At the exit from it, a grate will lower in front of your nose, and you will not be able to go further. Now all you have to do is return to the main hall to Lina.
When you find yourself next to a girl, a dragon will come to visit you. You can kill him only by running into the corridor from which you just came, luring the monster with you. The unreasonable creature will follow you, and at the moment when the dragon's neck penetrates the corridor, use the lever to lower the grate. This is where the end of Gorynych will come. Next, return to the main hall again and wait for Menegal’s niece to show you a new path.
After jumping into the tunnel, run along it until you fall down. Next, follow the spider hole into a large cave, fighting insects, and turn into the left tunnel. Along it you will go inside a large well. Here you need to climb to the upper platform, fighting off the spiders. In fact, as soon as you enter the well, equip yourself with a Climber's bow and shoot everything wooden beams and platforms located in the walls. When this is done, quickly go upstairs, ignoring the spiders. From the last platform you must go left along the passage into a niche, behind which a tunnel opens. Along it you will reach a small window through which you can jump into a pool filled with water, where you need to dive and pull the lever located in the right wall near the small door. The rising water level will allow you to get out onto a solid surface. Next, climb out through the hole into the room where two goblins are discussing culinary issues, and go out into large corridor. In it you will have to kill a bunch of goblins before you can move on. When you are done clearing, go left to exit into the room located in front of the bridge. Approach the gap where the little freaks are hiding and hit it with your sword, then retreat to the center of the hall. Soon, after breaking the wall, a cyclops will come to visit you, and you will receive the task of killing him. You can do this in one and only way - by destroying his eye. For this purpose, it is best to use the Fireball spell. After the fight with the monster, return to the large corridor and go through the first passage on the left. Climb the stairs to the gallery, fight a squad of goblins, then cross the bridge to the other side and go right. At the end of the gallery, climb the vertical stairs and go left along the tunnel.
Once out into the fresh air, climb the path along the cliff. When you go inside the mountain, having broken the boards blocking the entrance, turn left and go to the ram suspended from the ceiling on chains. With its help you can break the wall and get into the tomb. There you will find several bottles of potions, and if you open the coffin, you will get lightning daggers. Next, return to the path and continue climbing to the crossing of the abyss. Once on the other side, go right and go inside the rock. You can climb the stairs to the bridge, across which you need to cross to the other side. Next, you again have to climb inside the mountain and go inside a small hut, where the orcs are waiting for you. After interrupting them, go out into the street and move left along the wall to the vertical staircase. Climb along it to the second floor of the building, from where you go out onto the balcony and go to the rock. There you will see a path going up along the cliff. After walking along it and moving from roof to roof, you will find yourself in a spider hole. I advise you to quickly run along it to the right and jump out onto the roof of the next birdhouse. You can climb inside it through a hole in the roof by breaking the boards. Next, exit the room and go left along the rock to the house in which you will find the corpses of the magicians. To complete the picture, read the magazine lying on the floor. From it you will learn about the history of the expedition. Next, go into the cave where you will find the elevator mechanism. You need to pull out the blocking bar to start the mechanism. After that, return to the hut, break down the barricaded door there and go to neighbor's house, from where you can go down to the bridge. Actually, you need to get to the cave where you broke the wall with a battering ram. There is also an elevator where you can go up to the temple.
Having dealt with the spiders, go left along the corridor to the main hall of the temple. There, place the crystal in its place. After this, orcs led by the supreme shaman will appear in the hall. You need to defeat him in a fair battle, using only a sword and shield. If you use magic, the rest of the warriors will attack you, and it will be extremely difficult to deal with them all at once. When you defeat the leader, take the key from him and open the door located to the right of the exit. After passing through it, you will reach an elevator, which will take you down next to the hall where Lina is waiting for you. After a short dialogue, she will begin to perform shamanism and try to open the gate. At this time you will have to fight a couple of ghouls who will come running from the depths of the temple. When the girl opens the gate, go into the corridor. You won't see Lina again, because... she will be killed by Arantir, who has arrived at the temple by this time.

Chapter 6. Altar of the Skull

Jumping into the crypt, deal with the undead, then go to the left side of the crypt. There is narrow corridor, in which you will find a crystal. Having taken it, go to the far left corner of the room, climb the stone blocks, and from there shoot with the Climber's bow at the wooden beams located above your head. When you get to the altar, read the stone tablet lying on the floor. From it it will become clear that three more stones need to be found. After installing the crystal in the altar, the door leading to the crypt will open. After entering there, take the sword from the first grave and go left. When you reach the dilapidated wall, shoot the rope located on the right with an arrow. A broken ram will break through the masonry, and you will be able to go inside the crypt, in the center of which there is a grave. From there you need to go into the corridor, the entrance to which is located on the left side of the room. Through it you will exit into the hall where you will find the Eye of the Maiden. This crystal is located in the wall almost under the ceiling. To get it, you need to use the Climber's bow. After taking the Eye, go down the stairs to the very end. When you reach a dead end where one vampire is waiting for you, use the Climber's bow again to climb the ropes into the tomb. In it you will find the Dragon Claw sword. Also in this room there is a lever, pressing which you can open a large door that will slowly close. So don't stay indoors too long.
After entering the hall, go to the opposite wall. There you will find a gate with which you will open the door located on the right. Next you have to walk along a half-flooded corridor to the warrior’s grave. You need to climb into it and crawl through the hole. More precisely, you will fall into it and find yourself in an even deeper dungeon.
Having risen to your feet, go to the right along the tombs, when you come out into the next cave, turn left. A wide tunnel will lead you to a large crypt, where a pillar of light rises from the floor. Approaching there, you activate the mechanism, and a coffin will come out of the wall, in which the Soul of the Witch is stored. Before you can take the crystal, you will need to kill the lich who will rise from the coffin. Next, go into the niche where the stone sarcophagus stood. There is a box in which various useful things are stored, and inside the niche you will also find the staff of the Lord of Fire. Take everything you need and climb up the chain.
After passing along the corridor, go up the spiral staircase. Thus, you will find yourself in a tomb where you will be attacked by a large number of vampires. After you have dealt with them, go out onto the bridge and follow it until the gap. The stones under your feet will crumble and you will fly down. You won't crash because... you will fall into the water. Get out of it and approach the coffin lying against the wall. Inside it you will find the third crystal, which is called the Widow's Heart. Having taken the stone, climb up the chain, then jump over to the second chain to jump from there onto a wooden platform, from which you can go down to the grate. You need to open it using the lever located on the left. So you will find yourself in the crypt, which you were already in at the very beginning of the chapter. From there you need to return to the altar and insert the found stones into their places. After this, the door to the hall where the skull of shadows is stored will open. Enter it, kill the spiders that appear, after which you can pick up the skull.