New Year's feast games for adults at home. Game “Loves - does not love.” For lovers of intellectual games

In the room you need to place “New Year’s signs” from New Year’s films in advance, for example, draw an arrow on the wall with the address st. Builders (“The Irony of Fate”), on the table there is a picture with a golden helmet (“Gentlemen of Fortune”), on the Christmas tree there is a magic wand (“Sorcerers”) and so on. At the “start” command, guests begin to look for these same New Year’s signs with their eyes. Whoever finds it first raises his hand and answers, and whoever gives the most correct answers wins and receives a prize.

In mittens? It's easy!

For this competition, you need to prepare identical stacks of bills in advance (print them on a printer or cut them out of colored paper). Each participant puts on gloves, or even better, mittens, and receives their own stack of money. At the “start” command, all participants begin counting money (to make it easier to count, all bills should be of the same denomination, for example, 100 rubles). Whichever guest is the first to correctly count New Year’s money in mittens and correctly name the amount receives a prize.

Painting together

For this competition you will need a large sheet of paper and pencils (markers, felt-tip pens) different colors. Everyone is blindfolded. Starting with the first guest, the guys write a joint picture, randomly choosing the color of a felt-tip pen and drawing one of any New Year's element or attribute. The end result will be a rather fun and unique painting that will stay with the owner of the house. And guests, upon opening their eyes, will be somewhat surprised by the variety and arrangement of objects in the picture. In general, one way or another, it will be interesting.

Hidden cones

At the very beginning of the holiday, each guest receives a cone, which he must hide in his place so that other guests cannot guess where it is hidden. When all the guests are sitting at the table, have already drunk and refreshed themselves, the host announces that the time has come to show his deductive abilities as Sherlock. So, everyone takes turns naming the place where, in the participant’s opinion, the neighbor’s bump is hidden. The game goes on a chain. Whoever was declassified and whose lump was found, that is, they guessed where the participant hid it, is eliminated from the game, and the three participants who remain until the winner and who cannot be declassified are recognized as winners and receive prizes.

Secret Santa Clauses

Initially, even before the guests arrive, snowflakes are hidden under some plates (about 3) - orders from secret Santa Clauses. The host announces this and clarifies that the guests, under whose plates they are hidden, should not “split,” and the guest who is the first to guess who the secret Santa Claus is and names the names of all three will win and receive a prize.

New Year's fireworks

Each participant receives a package of multi-colored dragees, for example, M&M's. At the “start” command, participants arrange all the dragees on their plate by color: in one pile of dragees of one color, in another - of another, in a third - of a third, and so on. The participant who quickly distributes all the candies into color piles will be the winner.

Artistic whistling

Guests are divided into 2-3 teams. And each team in turn must “whistle” rather than sing the cheerful song “Jingle Bells”, because everyone knows the motive of this song. And at the end, by voting with applause (only honestly and objectively), they choose the winning team, which was friendlier, louder and more fun.

Get rid of the old this New Year

We all sometimes find it very difficult to part with old things. This is probably why in some countries there is such a tradition of getting rid of old things on New Year's Day. Therefore, each guest takes a “solemn oath” - to throw away some old and unnecessary thing as soon as he gets home. Each participant writes on a piece of paper the name of the thing that he will definitely throw away (an old dress, an old saucepan, an old stool, and so on). Later, the guests will provide a photo report and at the next “meeting” (get-together) all the guests who kept their promise and said goodbye old thing, receive prizes.

New Year - with a rhyming code

Each participant takes turns coming up with his own line, which must include the phrase “New Year” and a rhyme for this phrase. This line will be a code for the holiday, for example, “On New Year’s Day I eat and drink like a hippopotamus,” “On New Year’s Day we bought a kilo of Renklod sweets,” and so on. The participant who comes up with the funniest and most rhyming line will receive a prize.

Last year's salad

Each guest receives a portion of last year's salad, in which bugs or cockroaches have infested - a plate with any bulk (buckwheat or rice) and raisins (each portion has the same number of raisins). At the “start” command, guests must get rid of all the cockroaches, that is, select all the raisins from the plate. Whoever is the first to turn last year's salad into a new one will win.

The long-awaited New Year has arrived! Having tasted a little of all the dishes from the festive table of the hospitable hosts, the guests begin to get bored. So, it's time to invite them to do something interesting. Think back to the board games you played as a child. The New Year's atmosphere briefly returns even adults to their childhood years. Invite guests to play. Let everyone have fun and funny.

Let me remind you of a few simple but fun games.

"Nonsense"
Take a blank piece of paper and write one line on it. She will be the beginning of the story. Fold the end over so that no one can read what you have written, and pass it to another person sitting at the table. Let him write his proposal. And so on. The last participant in the game will read out the resulting “work” of collective creativity. The unimaginable result will surely amuse everyone at the table.

"One color"
The host invites the game participants to name 5 objects of the same color. You need to name one by one, quickly, without thinking. You can't repeat yourself. Whoever cannot answer is eliminated from the game. The participant who correctly names the most items receives an incentive prize. For example, chocolate.

"Big Ear"
You need to split into two teams. All participants close their eyes. The presenter taps a pencil on some object on the table. Team members must guess which object was tapped. The team that gives the most correct answers wins.

"Chocolate"
Offer the same two teams another game. You will need two chocolates. Let the players sitting on the edge simultaneously unwrap the chocolates and take a bite. Then they pass it on. The team that is quickest to deal with their chocolate will win.

"Guess"
Cut a sheet of paper into strips and invite everyone to write something about themselves that is little known to others. Place the papers in a box. And then take them out one by one and read them out. Let those sitting at the table try to guess which of those present is the author of the statement.

"Invisible Words"
Hand out pieces of paper and pencils to those sitting at the table. Let the presenter “write” some word by moving his pencil through the air. Participants in the game must guess and write it on their piece of paper without showing it to others. The one who guesses the most words wins. Give him a consolation prize.

"Collaborative creativity"
Divide into two teams. Give the players sitting on the edges a piece of paper. Let each of them draw some squiggle on their piece of paper. The next participant will draw his own squiggle. And so on. At the end of the game you should get a drawing. Whose drawing turns out to be more understandable and believable, that team wins.

"Electric circuit"
Have everyone at the table join hands. The person sitting on the edge must squeeze the hand of the neighbor on the left, who in turn squeezes the hand of his neighbor, etc. Suddenly the presenter gives the command “Stop” and determines who stopped the handshake. If he guesses correctly, then this person will take the place of the leader.

"Song Dialogue"
You need to split into two teams. Have one team sing a song with a question. For example, “What is it about your heart, why is your heart so disturbed?” The other team, after conferring for one minute, must answer with words from another song. “Because it’s impossible, because it’s impossible, because it’s impossible to be so beautiful in the world!” The team that fails to come up with an answer to the next question loses.

These simple and fun table games will not let your guests get bored on New Year's Eve. You can play other holiday feasts in them.

Place a bottle on the table with a deck of cards on top. The task of the participants is to take turns blowing cards off the deck. Whoever blows away the remaining deck (the last cards) loses and is eliminated. The game is played until one winner is determined.

With a calendar sheet - a table game

Number of players: any
Additionally: desk calendar
Each participant receives a sheet desk calendar. The girl is an even number, the boy is an odd number. As the evening progresses, holders of calendar sheets are offered a variety of tasks: gather by month, gather by day of the week, compose the number 2002.
Or: form a team of 12 Tuesdays, Wednesdays, Thursdays, etc. (the number does not matter, but each of the 12 months must be represented); find "yesterday" (for example, September 25, looking for September 24, etc.).

You are killed sir - table game

Number of players: any
Additional: no
Best to play big company at a long table. You can even combine this game with the process of eating. It doesn’t suppress your appetite, but it helps eliminate the problem of “small talk.” The game doesn't require talking, it only requires your glances.
The rules of the game are as follows. Everyone sits at the table so that everyone can see the eyes of all the other players. Each of you is a "killer". In order to shoot your victim, you just need to look him in the eyes and wink twice. The “killed” person stops playing and informs the other players about this with a conditioned signal - he puts left hand on the table, palm down.

Don't spill a drop

Number of participants: at least some.

Additionally: a glass, any drink.

All guests sit at the table and pass the glass around in a circle. Everyone pours a small amount of some drink into a glass. The last one whose glass overflows and the drink begins to overflow is forced to toast and drink.

P.S. It is better not to mix drinks...

I love - I don’t love

Number of participants: at least some.

Additionally: Nothing.

The host asks all guests sitting at the table to name what they adore and what they do not adore about the neighbor on the right (on the left or both). For example: “I love my neighbor’s ear on the right, but I don’t like his shoulder.” After everyone calls it, the leader asks everyone to kiss what they adore and bite what they do not adore.

Minutes of wild laughter are guaranteed for you.

The game can be diversified by naming not only body parts, but also things.

Don't laugh

Number of players: at least some.

Additionally: Nothing.

All guests are sitting at the table. One of the players, chosen by lot, climbs under the table and begins to take off and put on shoes for each of the guests in turn. All guests watch the faces of their neighbors at the table. If someone laughs, he leaves the game and gets up from the table.

The one who remains last at the table wins.

Napkin

Number of players: at least some.

Additionally: napkin, coin.

A glass of wine/vodka/beer is placed in the center of the table, on which a napkin is placed. It should form a smooth plane (the edges can be folded in a circle and slightly moistened as necessary). A coin is placed in the center of the napkin (like a ruble - not too heavy, so as not to steal the napkin, and not very light, so that the game does not drag on). They light a cigarette, and the players take turns touching the napkin with the light, burning it (don’t forget that they diverge on the napkin).

The loser is the one whose touch causes the “web” from the napkin to burst and the coin to fall into the glass. And the loser is told that he must drink the contents of the vessel (along with the ashes; obviously, the coin can be spat out).

Hit

Number of players: at least some.

Additionally: deck of cards, bottle of drink.

A bottle (vodka, wine, cognac, etc.) is placed on the table. A deck of cards is placed on top of it (preferably new or plastic cards).

The players' task is to blow off a few cards from the deck, but not the entire deck. The one who blew away the last card or the entire deck must drink from the bottle.

Checkers-2

Number of players: at least some.

Additionally: chessboard, glasses, vodka, cognac.

A real chessboard is used, and instead of checkers there are glasses. Vodka is poured into the glasses on one side, and cognac on the other side. Then the game is played in the same way as in ordinary checkers. Whoever hits the figure (aka a glass) must drink a glass of alcohol.

For contrast, you can play giveaway.

The odd one died

Number of players: at least some.

Additionally: Nothing.

The game is built on the principle of the children's game “The odd one out.” Guests are invited to participate in the competition. Huge glasses (or glasses) are placed on the table, one less than the number of participants. Vodka, cognac, wine (whatever you want) are poured into glasses.

At the leader’s command (for example, clapping your hands), the participants begin to walk around the table. As the presenter gives a pre-arranged signal (the same clap), the participants need to grab one of the glasses and drink its contents right there. The one who doesn't have enough glasses is eliminated. After which one glass is removed from the table, the others are filled, and the game continues in the same way as described above.

The main thing is that there is always one glass at a time less quantity playing. The game ends when one of the two remaining participants drinks the last glass. In the absence of appetizers and quite spacious glasses, the finale looks indescribable, because it’s traditionally hard to call it walking around the table...

Translate...

Number of players: at least some.

Additionally: computer or laptop.

For this game you need a computer with a stylus installed on it (maybe another “translator”).

Type the lyrics of a popular song known to all guests into Word, then use a stylus to translate it into British language. Translated? Now translate it back into Russian. Now you can read and even sing, if you are not afraid to break your tongue :)

For the near future, your guests are busy, at least until they try translations of all the songs they recognize.

Come on, put it in

Number of players: at least some.

Additionally: pens, pencils, threads, bottles.

When a certain number of bottles are free, you need to tie pens or pencils to the belt with a thread. Next, an empty bottle is placed between the legs and by squatting you need to get the handle into the bottle. Whoever is first wins. How more bottles empty, the more difficult it is to get in and the more fun it is for everyone.

Guessers

Number of players: 8-10, and there must be an equal number of men and women

Additionally: Nothing.

The presenter lets all the guys leave the room and then lets each girl choose 1 guy for herself. So, all the men should be distributed among the girls. Then the girls sit in a row, and the first young man enters the room. He must guess which woman wished for him. Having made his choice (the girls should in no way react in any way to his inquisitive gaze), the young man kisses the lady who, in his opinion, made a wish for him. If he is wrong (and this is most likely at first), the woman gives him a juicy slap in the face, and he returns to his “colleagues”.

Then the next challenger enters. If the guy manages to guess, the woman kisses him affectionately, and the young man remains in the room. Now that the couple has united, the woman continues to sit in a row with all the other girls, and if one of the next applicants kisses her, the young man who previously guessed her must jump up and kick the insolent person out the door.

The game is fun, and, let me tell you, there is a certain adrenaline, especially when you see how not enough of you are left at the door... The one who is the last to find his lady loses.

I went in circles

Number of players: at least some.

Additionally: empty box.

The players stand in a circle and pass the box to each other to the music. When the music stops, the one who still has the box in his hands must take off part of his wardrobe and put it in the box.

The longer the game goes on, the more exciting it becomes to play, I’ll tell you...

Fanta

Number of players: at least some.

Additionally: paper, pens.

At the party, everyone is given two (three) cardboard pieces of paper, everyone writes their wishes on them. For example, “Depict a brutally murdered corpse!!!” or “Kiss your neighbor on the right on the knee” or “Dance a striptease.”

Then these pieces of paper are rolled into tubes and put into a bottle or Coke bottle, sit in a circle and play bottle, whoever shows the neck takes out one piece of paper, reads the wish written on it and fulfills it!! !! !! Everyone has desires to the extent of their own depravity!!!

Extremely cool game. There were such desires: “To completely ruin my hair.” At the same time, a girl made this wish, and this wish came specifically to her!!!

Road

Number of players: at least some.

Additionally: Nothing.

Two teams, in two rows: M=F=M=F and so on... We are building a road. One team builds a road: “Love”, and the other - “Happiness”. The road is built from things that you need to take off (tights, knee socks, socks, laces, scarves, belts, belts, ties... And so on.). It all connects and stretches; whoever has the longest wins.

Cloth

Number of players: two.

Additionally: Nothing.

To play you need to invite a lady and a guy. The girl is asked to collect as many pieces of men's clothing as possible in the allotted time, and the boy - accordingly, women's clothing. At the end of the game, the number of collected clothes is counted.

There are options to continue: put on as many of the collected items as possible, and later, the most exciting thing is to return everything to the owners, also for a while.

With signs

Number of players: by the number of guests.

Additionally: pieces of paper with an inscription (giraffe, hippopotamus, mountain eagle, bulldozer, bread slicer, rolling pin, cucumber, etc.)

Upon entering, each guest receives his new name - a piece of paper with an inscription is attached to his back. Each guest can read what other guests are called, but, naturally, cannot read what he himself is called. The task of each guest is to find out their new name from others throughout the evening. Guests can only answer “Yes” or “No” to questions.

The first person to find out what is written on his piece of paper is overcome.

Songs

Number of players: at least some.

Additionally: Nothing.

All players are divided into 2 teams. The 1st team sings some excerpt from any song, the 2nd team is obliged to sing their song one word from that excerpt...

For example. 1st command: I'm out of my mind, I'm out of my mind, I need her, I need her! The 2nd chose, say, the word From the Brain... then she sings another song with this word, let’s say: get out of the Brain from separation for an hour, get out of your mind remembering us, and so on.

Sobriety test

Number of players: alone.

Additionally: box of matches.

A person is asked to lift a box of matches, holding it between 2 matches with outstretched arms. Later the task becomes more complicated; holding the box between the matches on outstretched arms, you need to stomp your foot. When the guy stomps, the presenter says: “And this is how they start a bike in our madhouse.”

Magic wand

Number of players: at least some

Additionally: empty bottle.

At the height of the holiday, when a certain amount of alcohol and food has been consumed, you want to exercise and dance. But it’s not interesting to just dance. And at this moment the “magic wand” comes to the rescue.

Everyone stands in a circle, preferably alternating between men and women. The “mass entertainer” takes out the magic wand on duty (an empty bottle for greater effect) and lets them play. Joyful dance music is turned on, the “Mass Entertainer” clamps the stick with his knees and, making dance movements to the rhythm of the music, passes it on to the next participant, standing face to face, without using his hands. The one who receives passes it on to the next one and so on...

After a circle or two, the task can be complicated, and specifically the process of passing the stick: when passing, the taker approaches with his back to the sender. The effect of all this is completely different (imagine this picture for yourself).

You can also improvise: back to back, back to face and whatever happens, as long as it happens without the help of hands, only with your feet and to the music. You can choose your transfer partner yourself; in other words, it is not necessary to follow the sequence in a circle. With all this, the stick does not have to be very long (maximum 25-30 cm), otherwise it will not be interesting. Those who have lost the wand give away their forfeit item for the upcoming drawing.

Card

Number of players: at least some.

Additionally: one playing card or a calendar.

Before starting the game, everyone is invited to learn how to hold the card in a vertical position with the sponges by drawing in air. I'll explain in more detail. Make your lips a “tube”, like when kissing. Place the card on your lips, as if kissing its center. Now, drawing in air, you release your hands, trying to hold the card so that it does not fall off. After 3-5 minutes of exercise, almost everyone manages to hold the card for at least a couple of seconds. So, they sit in a circle in the order “M-F”. And in this way, alternately holding the card on both sides, they pass it in a circle. Particularly exciting is the accidental fall of a card.

You can play for speed, for time, for flight. Last resort seemed more desirable.

Often such games have difficulties with the beginning of the game: it is not always possible to overcome shyness. But in this case, it all starts with safe bragging about the ability to hold a card, which smoothly flows into a holding competition.

Chupa Chups

Number of players: several pairs.

Additionally: Nothing.

The male population (part of it) is trying to explain to several girls the phrase “come home with me, I have Chupa Chups.”

It’s extremely fun when “explainers” try to explain an extreme word. But it’s even more interesting to follow the color configuration of women trying to reproduce all this...

Find Friday

Number of players: 2-3.

Additionally: newspapers.

A pack of newspapers (20-30 pieces) is placed in front of the players. The players' task is to find among all these newspapers the one for Friday. There is only one such newspaper in the entire pack. Whoever is the first to complete this task is awarded a prize - a set of “new” fun newspapers.

Parodists

Number of players: at least some.

Additionally: cards on which the names of political favorites of various years are written (Gorbachev, Lenin, Stalin, Brezhnev, Yeltsin, Zhirinovsky, and so on).

Future singers are given cards. The players' task is to perform the song in the form indicated on the card. The lyrics of the songs that are proposed for performance should be very familiar, and even better, written on the cards on the back.

At the end of the game, the best performer is given a prize.

Group rhythm

Number of players: at least some.

Additionally: Nothing.

The players sit in a circle. The leader places his left hand on the right knee of the neighbor on the left, and the right hand on the left knee of the neighbor on the right. Everyone does the same. The leader beats out a light rhythm with his left hand (tra-ta-ta). The leader's neighbor on the left, hearing the rhythm, beats it right hand(on the leader’s left leg). The leader's neighbor on the right, having heard the rhythm, beats it with his left hand (on right leg leader). And so on. in a circle. You'll have a lot of fun before everyone gets the beat right.

Let's update the wardrobe

Number of players: at least some.

Additionally: a large box or bag (opaque) into which various items of clothing are placed: size 56 panties, caps, size 10 bras, glasses with a nose and similar funny things.

The presenter gives those present to update their wardrobe by taking something out of the box, with the condition that they do not take it off for the next half hour. At the host’s signal, the guests pass the box to the music. When the music stops, the player holding the box opens it and, without looking, takes out the first thing he comes across and puts it on himself. The view is cool!

Auction

Number of players: at least some.

Additionally: thing. I mean, something funny or not very funny, it all depends on your imagination. In general, it must be some kind of object.

The presenter presents the piece to the honest company and announces the auction:

The last person to say something about the auction item will receive this item.

Damaged phone

Number of players: at least some.

Additionally: Nothing.

Everyone sits in a row, the first player thinks of a word or phrase and quickly passes it in a whisper to the next one, and so on.. After passing the word along the entire chain, the first player declares the hidden word or phrase, and the last one says what came to him.

As they say in Odessa, what is hidden and what has been revealed are two huge differences.

Fishing-2

Number of players: at least some.

Additionally: foam fish, a stick with a nail tied at the end.

Styrofoam fish are laid out on a chair or on the floor. The task of the blindfolded player is to attach it to an improvised “harpoon” as quickly as possible more fish. Before you start “fishing”, scroll the player around a couple of times for yourself.

More more fun game passes if the “fisherman” is not completely sober...

Learning the alphabet

Number of players: at least some.

Additionally: Nothing.

The presenter says:

We are all educated people, but do we know the alphabet?

It’s especially funny when the game gets to G, F, P, S, L, B. The prize goes to the one who came up with the funniest phrase.

Open it for him...

Number of players: three.

Additionally: 2 plastic bottles.

Volunteers are called up, but for every 2 men there is only one woman (and they also say that the 3rd is redundant). The young man presses between his legs plastic bottle with the cap on, the other guy also has a bottle, but without a cap.

The girl’s task is to unscrew the cap from the bottle from the first guy as quickly as possible and screw it to another.

You can complicate the task: prohibit the lid from being unscrewed by hand. Everything happens quite funny!

Make your neighbor laugh

Number of players: at least some.

Additionally: Nothing.

The leader is randomly selected. His task is to perform an action with the neighbor on the right so that one of those present laughs.

For example, the leader takes his own neighbor by the nose. Everyone else in the circle must do the same. When the circle is closed, the leader again takes his neighbor, now by the ear, knee, and so on. Those who laugh leave the circle.

The favorite is the participant who remains at the end.

Table obstacle course

Number of players: at least some.

Additionally: cocktail straws, tennis balls (if you don’t have it, you can crumple up napkins) according to the number of race participants.

Preparation: courses are prepared on the table according to the number of participants, that is, glasses, bottles, etc. are placed in a row at a distance of 30-50 cm from each other.

Players with a straw in their mouth and a ball are ready to start. At the leader’s signal, the participants must, blowing through a tube onto the ball, guide it along the entire distance, bending around oncoming objects.

The first player to reach the finish line wins. The task can be complicated by inviting guests to blow on the ball with an enema or syringe.

It

Number of players: at least some.

Additionally: Nothing.

A host and volunteer are selected from the participants of the party or celebration. The volunteer is seated on a chair and blindfolded.

The presenter begins to alternately point to the participants and ask the question: “Is it?” The one who is chosen by the volunteer becomes the “kisser.”

Then the presenter, demonstrating in any order the lips, cheek, forehead, nose, chin, as much as the imagination allows, asks the question: “Here?” - until he receives an affirmative answer from the volunteer. Continuing, the presenter points out different amounts on his fingers and asks the volunteer: “How many?”

Having received consent, the presenter makes a “sentence” chosen by the volunteer himself - “it” kisses you, for example, on the forehead 5 times. After the end of the process, the volunteer must guess who kissed him.

If he guessed correctly, then the one who was identified takes his place, but if not, then the game resumes with the same volunteer.

If a volunteer does not guess the order three times, then he takes the place of the leader.

Pioneer caps

Number of players: at least some.

Additionally: caps made from newspaper and one stand for a raw egg, which must be hidden together with the egg under each of the caps.

The presenter takes one of the participants (the informer) to another room.

By any known method, a victim is selected who will have a testicle on his head under his cap. An informer comes in. His task is to hit the first person in the cap.

If this man did not have a testicle under his cap, the informer sits in his place, and he goes into another room. After this everything repeats itself.

Flamingo

Number of players: at least some.

Additionally: bottles.

A volunteer is selected (preferably a well-drinking one). Bottles are placed in a row at a similar distance in front of him. Then he is blindfolded and told that at the moment he must go through this row without touching a single bottle. While the presenter blindfolds the volunteer and explains the task, the assistant removes bottles from the floor. After this the game begins. If, during the course of his own journey, the unfortunate person becomes like a proud flamingo bird, it means the game was a success, and you will enjoy watching him pace.

Intuition

Number of players: at least some.

Additionally: gas masks, blankets.

Ladies are invited to look closely into the eyes of the men - their playing partners. After which the ladies go into another room, and the men put on gas masks and sit on chairs. They are covered from head to toe with a blanket so that only the gas masks are visible. Ladies are invited, their task is to find someone whose eyes they looked into not so long ago.

On whose knees?

Number of players: at least some.

Additionally: chairs.

In a spacious room, chairs are arranged in a circle. The players, men and women, sit on them. The driver is selected. He is blindfolded. The music starts and the driver walks in a circle. When the music stops, the driver stops and sits on the lap of the person he stopped near. The one to whom he sat down must hold his breath not to give himself away. Others ask:

If the driver guesses whose lap he is sitting on, then the owner of the knees becomes the driver.

Salute

Number of players: at least some.

Additionally: Nothing.

The presenter gives the players a salute with their right hand, and immediately extends their left hand forward with a huge finger sticking out, saying at the same time: “Wow!”

Then clap your hands and do the same, but quickly changing hands.

Guests' fun is guaranteed!

YES and NO in Bulgarian

Number of players: at least some.

Additionally: Nothing.

This game can be played at the table.

Leading: You understand that almost all gestures have an international meaning, for example, most of the danger gestures. But there are also significant differences in the semantic content of the same gestures in different countries. So, for example, if a Russian shakes his head as a sign of denial, then for a Bulgarian this gesture has the opposite meaning - he expresses agreement. On the contrary, the Bulgarian tilts his head down to symbolize negation. And now I will ask you questions in Russian, and you answer in Bulgarian, showing a gesture with your head, and speak out loud in Russian.

A trace in history

Number of players: at least some.

Additionally: sheets of paper and markers.

Those who wish are given sheets of paper and markers. They can sign their names, draw - only extremely quickly - a devil, make an impression of a finger, lipstick, even a sole - thus “making a mark on history.”

Then all the pieces of paper are collected and two players will have to temporarily become “historians” and answer right off the bat what mark any of the participants in the game left in history. The creator is named alternately. For every mistake there is a penalty point.

The one with the fewest points wins.

Pass the button

Number of players: at least some.

Additionally: button.

The guests are sitting at the table. At the command of the host, one of the guests places a button on his own index finger and, turning to a friend, allows him to move the button onto his own index finger. You are not allowed to use other fingers. And so on in a circle. The one who drops is eliminated from the game, and therefore the end players have to stretch across the entire table.

The last two participants win and receive a prize.

Roll

Number of players: at least some.

Additionally: roll toilet paper.

This game will help all your guests get to know each other. Guests sitting at the table pass a roll of toilet paper around. Each guest tears off as many pieces as he wishes, the more the better. When each guest has a stack of scraps, the host announces the rules of the game: each guest must tell as many facts about himself as he has torn scraps.

Handshake

Number of players: at least some.

Additionally: blindfold.

The driver is blindfolded, the participants are in a circle. One by one, the guests approach the driver and extend their hands to him. Based on the hand, the driver must find whose hand is the ladies' or the men's. If the driver thinks that the hand is a lady, he says: “Hello, Masha!”, If it seems to him that the hand is a man, then he says: “Hello, Yasha!”

Tic Tac Toe

Number of players: at least some.

Additionally: Nothing.

To activate your guests during a lull at the party, play this game. You will only need a marker and a specially prepared field for “crosses and toes.” But... Under each game square, where crosses will be placed, there must be a game task hidden - let it be on back side playing field.

Cross No. 1 - task: “I wish you a drink.”

Cross No. 2 - task: “I’ll sing right now!”

Cross No. 3 - task: “I wish you a kiss!”

Cross No. 4 - task: “Oh, what a lady! Let's dance!"

In this way, you will fill the prolonged calm with fun.

Uninhabited Peninsula

Number of players: four.

Additionally: sheets of paper.

Two pairs play (a man and a lady). Each pair is given a sheet of paper, the size of a newspaper sheet, and the rules are explained: imagine that there is water all around, and you need to escape on a small peninsula. To begin with, the pairs are placed on a sheet, then the command is given to fold the sheet in half, and so on.

Whichever player makes a mistake first, unable to stand on the sheet, and touches the floor after the leader’s command, loses.

Nonsense

Number of players: at least some.

Additionally: a sheet of snow-white paper, preferably A4 format, and a pen or pencil.

So, on a piece of paper you write a question - any question that comes to mind. For example: “Why were you christened by your name? “No one should create what you wrote. After you have written the illuminated phrase, fold the sheet so that the next player can see only the first word - “Why”.

The note is sent in a circle (for example, clockwise, but it can also be random order, as you wish) - from one guest to another. The next player must answer your question. He, not knowing the clear content of your phrase, tries to match at least the first word. You can answer anything, for example: “Because at dawn a red rooster crowed,” or something more original. As a result, the following comes out: “Why were you christened by your name? Since at dawn a red rooster crowed.” Next, the one who answered the question also folds a sheet of paper, writes his phrase so that no one sees it, and passes it on to the next person.

The entire sheet is decorated in this way until there is no unstained space left on it. After which the sheet unfolds in anticipation of a miracle and fun, and its contents are read out to everyone’s laughter.

The fact is that it is difficult, in fact impossible, to predict the correct answer, so everything turns out absurd and extremely funny.

Find the ring

Number of players: at least some.

Additionally: cord, ring.

The players stand in a circle. In their hands they hold a cord, the ends of which are connected together. The ring moves freely along the cord (the diameter is two centimeters). The players, at the command of the leader, begin to move the ring to each other by moving their hands to the right and left.

The presenter's task is to find who has the ring in his hands. The one with the ring takes the place of the leader, and the game continues.

We all have ears

Number of players: at least some.

Additionally: Nothing.

The players stand in a circle. The presenter says:

We all have hands.

After which, each participant takes his neighbor on the right by the left hand, and with the clicks “We all have hands,” the players move in a circle until they make a full turn.

After which the presenter says:

We all have necks.

And the game is repeated, only now the participants are holding their right neighbor by the neck. Then the presenter lists the different parts of the body, and the players move in a circle, holding the named part of their neighbor to the right and shouting or singing:

We all have...

The listed body parts depend on the imagination of the presenter and the degree of looseness of the players. For example, the following parts of the body can be listed: arms (separately right and left), waist, neck, shoulder, ears (separately right and left), elbows, hair, nose, chest.

Memories

Number of players: at least some.

Additionally: Nothing.

Players take turns naming an event (preferably pleasant or funny) that happened in this team (or specifically relates to it) over the past year. Anyone who cannot remember any action is out of the game. The last participant remaining in the game receives a prize.

On a plate

Number of players: at least some.

Additionally: Nothing.

The game is played during meals. The driver names every letter. The goal of the other participants is to name an object with this letter that is currently on their plate before others. Whoever names the item first becomes the new driver. The driver who says a letter for which none of the players was able to come up with a word receives a prize.

It is necessary to prohibit the driver from naming constantly winning letters (e, i, ъ, ь, ы).

Ring throw

Number of players: at least some.

Additionally: full and empty bottles, cardboard ring.

Empty bottles and bottles with alcohol and alcohol are lined up tightly next to each other on the floor. soft drinks. Participants are asked to place a ring on the bottle from a distance of 3 meters. Whoever manages to put a ring on a full bottle will confiscate it as a prize. The number of throws for 1 participant must be limited.

The ring is cut out of narrow cardboard. The diameter of the ring is 10 centimeters.

Telegram

Number of players: 10-20 people

Additionally: Nothing.

The players form a circle, holding hands. The driver stands in the center of the circle. One of the players says:

I'm sending a telegram, Ole.

Olya can stand in the circle opposite, or maybe completely next to her. With all this, he lightly presses the hand of the player standing to his left or right. The player who feels the handshake passes it with the help of his own second hand to a friend, who then...

And when Olya feels a handshake, she says:

I received the telegram!

And now she is sending the telegram. The driver's task is to turn in a circle and see the moment of shaking hands. Then the one whose handshake the driver sees replaces him, standing in a circle.

Song in chorus

Number of players: 5-50.

Additionally: Nothing.

Participants choose a song that is very familiar to everyone and begin to sing it in chorus. At the leader’s command: “Quiet!” the players fall silent and continue singing the song to themselves. After some time, the leader gives the command: “Loud!”, and the players continue the song out loud.

Almost always, while singing to themselves, players change the tempo, and after the command “Loud!” everyone sings out of tune and the game ends in laughter.

Song-anti-song

Number of players: at least some.

Additionally: Nothing.

All those present are divided into two teams. The 1st team sings several lines from a song, and the 2nd team must come up with and sing several lines from a song, the meaning of which will be the opposite of the song of the first team.

To make the task easier for the participants, you can set the themes of the songs, or in the song and anti-song there should be words that have opposite meanings, for example: black-white, day-night, water-earth, boy-girl, and so on.

Find a match

Number of players: even, it’s better to have an equal number of ladies and guys.

Additionally: cards with inscriptions, for example: Hamlet, and on another Ophelia, on the next the Beast - Nastenka, Basilio the Cat - Alice the Fox, Philip - Alla, and so on.

The presenter strips the cards to the participants and asks them not to show the cards to anyone and not to tell what is written on them.

Players have to find their soul mate. Asking each other is allowed only in a whisper. And only in the ear. Whichever couple is the first to reunite and find each other will win this competition.

Cards:

Pinocchio => Malvina

Kashchei =>Baba Yaga

Prince => Cinderella

Ruslan => Lyudmila

Cipollino => Cherry

Kai => Gerda

Santa Claus => Snow Maiden

Prince Guidon => Princess Swan

Ivan Tsarevich => Frog Princess

Crocodile Gena => Old Woman Shapoklyak

King Dodon => Queen of Shamakhan

Ostap Bender => Mrs. Gritsatsueva

Dartagnan => Madame Boinossier

Onegin => Tatiana

Zeus => Hera

Don Quixote => Dulcinea

Wolf => Little Red Riding Hood

Romeo => Juliet

Master => Margarita

Mole => Thumbelina

in my pants

Number of players: at least some.

Additionally: Nothing.

Everyone sits in a circle, and everyone tells their friend (clockwise) the title of any movie. He remembers what was said to him, but tells his own friend a different title, and so on. (it is better that as much as possible less people were aware of the game given to us).

When everyone has spoken, the presenter says that you need to say the following phrase: “In my trousers...”, and then the title of the movie that was said for you.

It’s quite funny when it turns out that someone is wearing “Battleship Potemkin” or “Pinocchio” in their trousers.

Tell me your fortune, Valentin!

Number of players: at least some.

Additionally: spreading indoor flower in a pot or a specially prepared branch placed in the ground; leaflets with “predictions”.

This game is especially relevant for Valentine's Day

Cards with “predictions” written on them are hung on flower branches. These are small leaves thick paper on strings.

“Predictions” can be different: “Your lover’s name consists of 6 letters”, “You will meet your destiny at the bus stop the day after tomorrow”, “The next week will be successful for you” and so on...

The participant is blindfolded (or he can close them) and allowed to remove one leaf from the branch, which can also be made in the shape of a heart. Then the bandage is removed, and the participant reads out loud what the fortune-telling says.

Adjectives

Number of players: at least some.

Additionally: Nothing.

At the beginning of the game, the last guest in the row thinks of a word and only says whether it is feminine or masculine. For example, “shovel”. The other guests come up with one adjective each.

For example, the 1st guest says: “glass”, the 2nd guest - “stunning”, the 3rd - “mysterious” and so on. And the last guest says the hidden word - “shovel”. The result will be: “a glass, awesome, mysterious, charming, beloved shovel.”

The game is played at a fast pace. Then the next guest guesses the word, and the last one becomes the first and says the first adjective, and so on. in a circle until everyone comes up with a word.

Lunokhod

Number of players: at least some.

Additionally: Nothing.

First you need to drink and eat, otherwise the game will not work :-)

Then someone alone, who has a rather rich and perverted imagination, settles down somewhere on a sofa, continues to drink and snack, and calls himself a lunar base. All others stand on all fours and move around the room, uttering phrases like “I am Lunokhod-1, I am Lunokhod-1”, “I am Lunokhod-2, I am going to the lunar base to refuel”, “I am Lunokhod-1”, “I am Lunokhod-1”. 3, I’m calling Lunokhod-4” and so on, everyone is talking about their own nonsense. The most important thing is not to laugh.

The one who laughed is forced to announce: “I am Lunokhod so-and-so, I am going to the lunar base to receive a mission,” and crawl to the sofa. And the one who is at the base gives him a task, in accordance with his ideas about the norms of behavior in a particular decent society, preferably in compliance with the “cosmic” style. For example, “deliver another 0.5 liters of fuel to the lunar base”, “remove 3 skin parts from its own hull”, “fill in 200 ml of fuel”, “dock with Lunokhod-N”, “carry out joint maneuvers with Lunokhod-N to remove the skin from Lunokhod-M”, “to study the individual design of Lunokhod-N” and the like.

Aram-shim-shim

Number of players: at least some.

Additionally: Nothing.

Participants stand in one big circle. The presenter comes to the middle, deciding to try his luck. He closes his eyes and extends his hand in front of him. Other participants begin to circle around him and all the while saying:

Aram-shim-shim,

Aram-shim-shim,

Aramia Busia

Point at me.

With extreme words, the circling stops (according to the conditions, it is not the leader who is circling, but the others), the leader continues to stand with his eyes closed. Everyone else is looking to see who his hand is pointing at. The player in the circle where the “arrow” choice was delayed also goes to the center and stands back to back with the leader. All participants say together: “And one, and two, and three...”

After these words, two people standing with their backs to each other in the center of the circle should turn their heads to the right or left shoulder and look at each other in this way. If both turned their heads to the same shoulder, it means this is a decisive meeting and they should kiss. If a woman turns her head to one shoulder, and a guy to the other, it means, as they say, “not fate,” and they only hug as friends.

After these actions, the previous leader stands in a circle, and the newest player begins to test his fate.

I never...

Number of players: 7-15 people

Additionally: chips by number of participants

This game will help people get to know each other better. Chips can be large beans, matches, or other small monotonous objects.

For example:

Didn't keep cats in the house;

Haven't been abroad;

Didn't wear boots;

Let's say the player said, "I've never eaten pineapples." All players who ate pineapples must give him one chip. Then the turn goes to another player, and he names something that he has never done. The task of each player is to name something that he has never done, but everyone or most of those present have done. The game ends after a certain number of laps. The one who collects the most chips wins.

Guessing by hand

Number of players: at least some.

Additionally: Nothing.

The driver is blindfolded. The players one by one approach the driver and extend their hand to him. The driver's task is to guess by touch whose hand it is.

To make the game more fun and exciting, participants can change rings, watches, etc. One person can approach the driver a couple of times. The driver has the right to feel only the arm below the elbow.

Another version of the game is guessing by leg, ear, nose. If the player finds it difficult, then he can name the gender (spouse/wives), if this is a company, then in which department this person can work. (It is better to blindfold managers, managers, directors)

Keep your tune

Number of players: at least some.

Additionally: Nothing.

Each player remembers a song, the words and motive of which he knows very well. Everyone will sing their own song, not counting the leader. With a single clap from the leader, everyone begins to sing, but only at the level of thoughts, to themselves. When the leader claps twice in a row, everyone sings out loud as loud as possible. Try to keep the melody and not mix up the words, despite the sound interference. When the leader claps once again, switch to silent singing; when he claps twice, sing out loud again.

The winner is the one who manages to sing his song to the end without ever losing his way. The one who gets confused, distorts the melody, rhythm, or mixes up the words, drops out of the game and stops singing. The presenter is watching this.

As a credit to the winner, after completing the game, he is given the opportunity to sing at least one verse of his favorite song from beginning to end without interference.

Tongue twisters

Number of players: at least some.

Additionally: cards with tongue twisters.

The presenter allows the players to compare their strength in tongue twisters; he distributes cards to everyone on which one tongue twister is written. Then he calls the competitors. At first, any of the players slowly and loudly reads the words of the text so that its meaning is clear to everyone, after which, at the command of the leader, he pronounces the tongue twister at a rapid pace. The winner is the one who did not blurt out the words and did not make a single mistake.

Tongue twisters:

The emotional Varvara felt the emotion of the insensitive Vavila.

The bull was blunt-lipped, the bull was blunt-lipped, the bull's white lip was dull.

From the clatter of hooves, dust flies across the field.

Senka is carrying Sanka and Sonya on a sled. Sleigh jump - off Senka's feet, into Sanka's side, into Sonya's forehead, all into a snowdrift.

Sixteen mice walked and six found pennies, and the smaller mice noisily fumbled for pennies.

On Thursday the fourth at four and a quarter o'clock four little black, curly little imps were drawing a drawing in black ink.

Extremely clean.

Malanya the chatterbox chattered and blurted out the milk, but didn’t blurt it out.

The commander spoke about the colonel, about the colonel, about the lieutenant colonel, about the lieutenant colonel, about the ensign, but he said nothing about the ensign, but said that if you look for a mustache on a goose, don’t look for it, you won’t find it, like the scales of a pike, the bristles of a pig, what’s around the bell that the wasp has antennae, not whiskers.

Not the one, comrades, a comrade to a comrade, who with comrades is a comrade to a comrade, but the one, comrades, a comrade to a comrade, who without comrades is a comrade to a comrade.

The tongue twister quickly spoke, quickly said that he would re-speak all the tongue twisters, he would re-speak quickly, but, having quickly spoken, he quickly said that you cannot re-speak all the tongue twisters, you cannot re-speak quickly.

Give your name

Number of players: at least some.

Additionally: ball.

Everyone stands in a circle with their arms outstretched in front of them. The person starting the game throws the ball through the center of the circle to one of the participants and says his name at the same time. After the throw, he lowers his hands. After the ball has passed everyone and everyone has given up, the game begins in the second round. Each of the participants throws the ball to the person to whom he threw the first time, and again says his name.

The 3rd round of this game for us is slightly changed. Again, everyone stands in a circle with their arms outstretched, but now the participant who threw the ball must say his name, the one who caught the ball does the same, and so on.

After conducting the game given to us (it takes 10-15 minutes to complete it), it is possible to completely understand up to 20 names.

Guess the song

Number of players: at least some.

Additionally: Nothing.

The driver is identified and moves out of earshot. Players select a song or poem, from which an ode, line or verse is selected.

For example, a line from Pushkin’s poem: “I remember a wonderful moment, you appeared before me...” All players sitting in a circle take for themselves one word from the line given to us. The driver turns back and begins the interview. He can ask any questions, even the most incomprehensible ones, to everyone in turn or separately, such as “What is your attitude towards salted cabbage?”, and the answerer must use the word given to him: “I have a wonderful attitude towards cabbage!”

Who's missing?

Number of players: at least some.

Additionally: Nothing.

This game is good from the beginning of the evening.

After everyone has introduced themselves, the lights go out and one person leaves the room. The rest must guess who is missing and say his name.

The game is especially interesting in a company where the guests do not know each other very well. By the way, in this game people get to know each other more quickly...

One - knee, two - knee

Number of players: at least some.

Additionally: Nothing.

Again everyone sits on chairs in a tight circle. Then everyone should put their hand on the right knee of the other on the left. Did you put it in? So, now, starting with the leader, a light hand clap should pass clockwise along all knees in turn. First - the leader's right hand, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the leader's left hand, and so on.

The first round is held so that the guys understand how to act. After which the game begins. The one who made a mistake during the game removes the hand that either delayed its clap or made it earlier. If a player removes both hands, he leaves the circle and the game continues. To complicate the task, the presenter increasingly quickly gives the account under which the clap should be made. The last three players left win.

Beard

Number of players: at least some.

Additionally: Nothing.

Representatives from teams or their captains are called. The presenter gives them one by one to start speaking on the first line from a funny story. If someone present in the hall fails to continue the funny story, a “beard” is attached to the player. The one with the fewest wins.

Storyteller

Number of players: at least some.

Additionally: Nothing.

Guests are reminded of the plots of recognizable Russian fairy tales and are invited to compose and tell latest versions- in the genre of detective story, romance novel, disaster, comedy, horror film and so on.

The guests will determine the favorite through applause.

Walked down the street

Number of players: at least some.

Additionally: Nothing.

All players are assigned numbers. No. 1 begins:

There were 4 crocodiles walking down the street.

No. 4 answers:

Why 4?

How much?

#8 comes into play:

Why 8?

Zoo shouters

Number of players: at least some.

Additionally: Nothing.

The presenter goes around those present one by one and lets them “check” the microphone. Guests must, for example, quack, or grunt, or bark at the tempo of the famous chant “Spartak the Champion.” The most “erotic” or “fun” screamer is awarded a prize.

Telegram

Number of players: at least some.

Additionally: paper, pens.

Any short word of 4-6 letters is written on a piece of paper. Everyone must compose a telegram text so that each subsequent word begins with the next letter in a given word.

For example, from the word “mole” you need to compose a telegram text: 1st word starting with the letter “k” - Kovalev, 2nd word starting with “r” - roars, third word starting with “o” - give it away, 4th word starting with “t” " - stew. It is necessary for a complete thought to come out. Then everyone takes turns reading the telegrams.

Drawing from memory

Number of players: at least some.

Additionally: Nothing.

One of the players draws a house on the board or easel. The next player remembers the sketch, then closes his eyes, turns around himself and, without opening his eyes, draws a window, door, pipe or bird on the roof for the house.

What kind of sketch will you end up with?

1-2-good afternoon

Number of players: at least some.

Additionally: Nothing.

Everyone plays in a chain. You need to count in order from 1 to infinity (as many as you can), but instead of numbers that end in three or are divisible by three, you need to say “good afternoon.” That is, the first one says “one”, the second one says “two”, the third one says “good afternoon”, the fourth one says “four”, the fifth one says “5”, the sixth one says “good afternoon”, and so on.

The one who makes a mistake is eliminated from the game until only one favorite remains.

This is my nose

Number of players: at least some.

Additionally: Nothing.

The players sit in a circle. The presenter begins by telling his own friend on the left, “This is my nose,” but at the same time touching his own chin. The neighbor should answer him, “This is my chin,” pointing to his own nose. Having received the correct answer, he turns to his friend on the right and tells him: “This is my left foot,” showing him his right palm. His neighbor should answer: “This is mine. right palm", pointing to your left foot and so on. You should constantly demonstrate a part of the body that is better than the one that is rumored

Winkers

Number of players: even

Additionally: Nothing.

Players are divided into 2 teams, approximately 7-8 people each, but more or less is possible. One person is the driver. The 1st team sits on chairs, one player from the 2nd team stands behind each player from the first team. No one sits on the chair in front of the driver. The driver tries to discreetly blink at one of the players sitting on the chairs, and the one to whom the driver blinked moves to his chair. The one whose chair is empty becomes the driver. Those players who stand behind the chairs must prevent those who are sitting in front of them from running across, holding them, but only at the moment when the driver blinks at them.

After some time, the teams change places.

Extremely funny, the game is suitable for any age!

Removing buttons

Number of players: at least some.

Additionally: button.

The players sit in a circle. The 1st player must place the button on his index finger own hand and, turning to a friend in the game, invite him to move the button onto his own index finger. You are not allowed to use other fingers.

The one who does not hold and drops the button is eliminated from the game.

P.S. The more “taken on the chest”, the more fun the game becomes...

Songs

Number of players: at least some.

Additionally: Nothing.

Song lovers competition. We stand in a circle, facing each other. The host starts the song, sings or speaks one verse. The next player continues the verse of another song, without a pause between them.

CONDITION. All subsequent verses must contain at least one word from the previous song. As the first player finishes singing the first verse, the next song, without a pause, is picked up by the player to his right.

There are Christmas trees...

Number of players: at least some.

Additionally: Nothing.

The presenter says:

- Christmas trees can be... huge, tall, wide, thick...

And the players must demonstrate this, while the presenter makes completely different movements in order to confuse everyone.

Instead of Christmas trees, you can name any other noun.

What does it look like?

Number of players: at least some.

Additionally: piece of paper and pen.

Everyone sits down at the table. The presenter makes a wish for an object and secretly writes the name on a piece of paper. Guests take turns saying what this item looks like. They don’t know what is planned, and they say, of course, at random: for a bike, for a parrot, for ink... The presenter indicates what he has written down there. Testicle! Now the fun begins. You need to “defend” your comparison. From time to time this can be done simply: “A testicle, like a bicycle, rolls.” From time to time you have to ask permission to connect one object with another, at least indirectly: “In the testicle sits a small parrot, naturally similar to a parrot.”

You are killed, sir!

Number of players: at least some.

Additionally: Nothing.

It is best to play with a large group at a long table. You can even combine this game with the action of eating. It doesn’t curb your appetite, but it allows you to remove the problem of “small talk.” The game doesn't ask for discussion, it only asks for your views.

The rules of the game are as follows. Everyone sits at the table so that everyone can see the eyes of all the other players. Any of you is a "murderer". In order to shoot your victim, you just need to look into her eyes and wink twice. The “killed” person stops playing and reports this to the other players with a special signal - he places his left hand on the table, palm down.

Do not think that girls will certainly succeed in this game. It’s not clear who else has more practice in winking. There are several methods to “get into the top ten”. Firstly, it is better to take the victim by surprise by pretending before shooting that you are paying attention to a completely different object. Secondly, act quickly and decisively. And, in the end, shoot perfectly: “on the nose, on the corner, on the object.”

With a calendar sheet

Number of players: at least some.

Additionally: desk calendar.

Each participant receives a flip calendar sheet. The woman is an even number, the guy is an odd number. As the evening progresses, owners of calendar sheets are offered various tasks: gather by month, gather by days of the week, make up the number 2002.

Or: form a team of 12 Tuesdays, Wednesdays, Thursdays and so on. (the number does not matter, but any of the 12 months must be represented); find “yesterday” (for example, September 25, searches for September 24, and so on.).

Then the presenter tells a story in which they mention different numbers. Owners of these numbers must take a step forward. For example: “Exactly 2 hours (the one with the piece of paper with the number 2 must come forward) until the minute the clock strikes 12” (the owner of the number 12 or 1 and 2 comes forward) and so on.

Warm place

Number of players: at least some.

Additionally: chairs, stick.

The chairs are placed in a circle with the seats facing outwards. A presenter is selected. Everyone sits down on chairs. One player, who did not get a chair, but was given a stick instead, approaches one of the participants, threateningly knocks the stick on the floor in front of him and says some phrase, for example: “You broke the rules royal court! Now you must be punished!” Then this player, with a frowning expression, stands behind the leader and wanders around the room right behind him.

So the leader gradually gathers a whole mass of participants, gloomily wandering behind him. When it seems to him that there are enough people, he knocks on the floor with his stick twice and, together with everyone else, tries to take someone’s chair. If he succeeds, then he passes the stick to the player who turned out to be the least agile and did not find a warm place for himself. The presenter in this game for us should try to announce funnier and more amusing phrases. You can say whatever you want, the main thing is not to offend anyone.

Whose chocolate will it be?

Number of players: at least some.

Additionally: chocolate, strong paper, tape, a pair of blunt forks, two dice with numbers.

How can you feed a dozen hungry friends with one chocolate bar and entertain them at the same time?

To do this, you need to wrap a chocolate bar in strong paper, wrap it with tape and repeat this operation a couple of times. But it’s too early to give chocolate to friends. Now you need to take a pair of blunt forks and two dice with numbers.

Let the players roll the dice, and the one who gets the number "three" quickly begins to unwrap the chocolate, trying to eat it, before being replaced by the next lucky person who gets a three. It is better to take porous chocolate - it crumbles quickly and this will not allow one person to eat the entire bar.

At the doctor's

Number of players: at least some.

Additionally: Nothing.

This is a joyful game of intelligence, but to play it, you need a presenter who will pretend to be a doctor and will have to figure out what his “patients” are sick with. He goes out the door, and the “patients” agree on how they will answer his questions. And they should do it this way: the first (one, two or three) players answer the questions of the “doctor” who comes in and answer whatever comes into their head. Others must answer the question that was asked to their friend earlier (or through one or two players to complicate the task).

The task of the ignorant presenter is to understand the nonsense that his “patients” are talking about and to understand the system by which they answer his questions. If he manages to come up with a system according to which the players answer him, then next time the host will be a different person.

There are no favorites or losers in the game, the main thing is for everyone to have fun. Players pretending to be unhealthy should answer questions with humor. For example, the “doctor” asks: “What hurts you?” The “patient” replies: “My back hurts.” right ear” and immediately points a finger behind himself. Thus, the funnier and more absurd the answers are, the more exciting the game will be.

Tender goby

Number of players: at least some.

Additionally: bottles with nipples, any drink.

We invite guests to remember what a young bull he is. Among the definitions there is always the word “affectionate”. Then you say:

An affectionate bull sucks two mothers, and you and I will determine the most affectionate man at our table. I give bottles with nipples (the drink can be anything) and, to the applause of the fans and the joyful music of the music, I suggest you drink it quickly. The one who is faster is the most affectionate.

The most “affectionate” person is awarded a prize - a lollipop-pacifier. Always goes off with a bang!

Degree of sobriety

Number of players: at least some.

Additionally: Nothing.

This is an extremely common and joyful game to provoke guests. The presenter names different words, and the guests in unison, without hesitation, quickly name the diminutive form of this word. For example:

Mother - mommy;

Slipper - slipper;

Bag - handbag;

Lamp - light bulb;

Goat - goat;

Rose - rosette;

Water - vodka.

Naturally, “vodka” is correct, but for some reason, guests who are already tipsy almost always answer “vodka.” At this word, the presenter stops the game and announces to all participants the diagnosis: “increased bottleism.”

Ear, nose and two hands

Number of players: at least some.

Additionally: Nothing.

This competition can be held while sitting at a table. Everyone is invited to grab the tip of their nose with their left hand, and the left earlobe with their right hand. When the leader claps, you need to change the position of your hands, in other words, grab your right earlobe with your left hand, and grab your nose with your right hand. At first, the intervals between claps are long, but later the leader increases the pace of the game, and the intervals between claps become smaller and smaller. The winner is the one who lasted the longest without getting entangled in his hands, noses and ears.

Motives

Number of players: at least some.

Additionally: Nothing.

The essence given to us is very exciting game consists of translating an excerpt from a famous poem or work into a modern youth language, using all variants of slang. Eat different options games. So, for example, the presenter reads a passage, and the players redo it as quickly as possible, or the opposite option, when the presenter reads the already rewritten text, and the others guess it.

Coming soon New Year and many housewives are already starting to look to prepare it for the New Year's holiday table. But you should remember that everything is not worth it New Year's Eve You only have to eat and drink, so you also need to think about your leisure time in advance. We will tell you several table games and competitions that you can play on New Year's Eve.

The most anticipated and beloved holiday by all, we start planning where and with whom we will celebrate it in early December, and maybe even earlier. As the New Year approaches, our minds are busy with recipes, cooking, and cleaning. And when the holiday is already on the threshold, we sit down at the table, open the champagne and eat all the salads and dumplings and realize that we did not have time to prepare for the most important part - the entertainment. Frantically searching for competitions on the Internet, we understand that the holiday may be overshadowed. To prevent this from happening to you, let’s look at what entertainment for the New Year for a company, table games and competitions will be the best for celebrating the holiday.

"I'm planning..."


"New Year's lottery"


When we gather with a group of friends, we make sure to prepare a gift for each of them, taking into account his individuality. What if you collect all the gifts in one bag, and friends take turns taking out a present from there and guessing who it was intended for. If they guess right, the gift goes to the rightful owner, if not, they keep it for themselves.

"New Year's ABC"


The presenter announces the start of the competition and uses his own example to explain what needs to be done. Since he is the first, he says a toast starting with the letter "A", then we go along alphabetical list and in a circle. The fun begins when the letters E, Yu, E, J appear.

"Book Prediction"


We are all familiar with such entertainment as fortune telling from a book. Someone wishes for a page and a line, opens the book and reads. In order not to overshadow the holiday with sudden pessimistic predictions, choose funny, maybe even children's and kind books.

"Secret Confession"


Another competition for intellectual book lovers. Those sitting at the table take turns naming and confessing to a “terrible crime” - which book of world classical literature they have not read.
"Musical break"
This competition will require a little preparation. Select in advance a few popular songs that your company loves. Take the original part of the song, which is not easy to recognize, and make a selection of fifteen to twenty melodies. Whoever answered correctly first guessed it. The participant who scores the most points (one guessed song - one point) becomes the winner and is awarded a prize.

"Clear Speech"


Make small preparations. Print several tongue twisters on each card, give them to the participants and ask them to read them. It will be especially fun to play the game when you have drunk more than one bottle of sparkling wine.

"I've never..."


Another confession. Participants share with each other what they have never done, but would really like to do. The winner is chosen by general vote.
"Noun and Adjective"
The presenter thinks of a word (noun) and tells the participant only what kind it is. Participants come up with an adjective for it and write it down on a card. Next, the presenter voices the hidden noun, and the participants take turns reading what they wrote. The game takes place at a fast pace.

"Total Recall"


Participants take turns recalling a positive event that happened to the company in the past year. If a participant's memory fails, he is eliminated from the game. The last one remaining in the game and remembering the largest number of funny and pleasant events wins a prize.

"Inadvertently"


The presenter writes any question on a piece of paper, for example: “Why is the grass green”, folds it so that the word why is visible and passes it to the next player when the piece of paper will pass all circle and return to the leader, the answers are read out loud.

"Moneyless Auction"


The presenter announces the lot and says that its owner will be the one who is the last to name something about it (this could be a description of the item, its qualities and characteristics). After each description (in one word), the presenter asks the question “Who is greater.” If nothing more is said, the prize goes to the last person to speak.

"Try to parody"


Prepare cards with famous, outrageous, funny people that everyone knows. Give them to the participants and ask them to sing a song in the spirit of, for example, Maxim Galkin or Evgeny Petrosyan. The one who does this most successfully and funnyly receives a prize.

"Ear-nose"


Participants take their nose with their left hand, and their ear with their right hand; with a clap, change the position in the opposite direction. The game acquires special laughter and interest when the pauses become increasingly shorter. The winner is the participant who gets confused less than everyone else during the game.

"Corn and Peas"


Each private participant is given a plate containing green peas or corn and chopsticks. At the command of the host, the countdown begins - you need to eat everything on the plate the fastest, and you can take no more than one pea or corn at a time. The winner receives a prize, for example, personalized Chinese chopsticks.

"Amazing Creatures"


Participants are divided into two teams. Each team is given a sheet. A beginner draws the head of someone, such as a human, reptile, bird or any other animal. What is drawn is folded so that it is not visible and passed on to the next team member, who draws the torso. The third participant finishes drawing the legs. Then the paper is completely unfolded and the presenter asks a representative from each team to describe or tell the story of the origin of this creature and name it. The one whose story is more fun will win.


Spend the New Year fun, noisy and joyful. Don't just focus on festive table, take a little time to prepare and your guests will definitely appreciate your efforts. If you think about New Year's entertainment for the company in advance: table games and competitions, then your New Year will be super fun.

Happy New Year! Have a good day and bon appetit))