Scenario of the military-patriotic game “Zarnitsa. Material on the topic: scenario of the game “lightning”

ZARNITSA is a military sports festival that gives children a storm of emotions in the implementation of individual skills in basic military training, a visual representation of the simulation of military operations, and the improvement of military-patriotic and sports work at school. During the game, schoolchildren in grades 7-10 are divided into teams and compete in various military-applied sports with game elements; students in grades 11 help the teaching staff in conducting the event. With the help of the game, boys and girls get the opportunity to express themselves, be organized by a team, and gain useful skills in accepting the right decision in extreme situations, be able to provide first aid to the victim.

Rules of the game.

The players are divided into five teams with the same number of people (a team consists of 25 people from different age categories), 11th grade students are responsible for conducting stages of the game, and the teaching staff acts as heads of garrison services. Teams choose their commanders, name, and emblem. A ceremonial line is held, the banner is carried out, and the anthem is played. On the podium, veterans give instructions to the players, commanders hand over reports to them, and the players greet them. Martial law is declared and a task is set, commanders receive combat sheets with the route ( Appendix 1). Teams develop tactics (participants are divided among themselves into stages for which they will be responsible), garrison commanders invite participants to START; The FINISH is a table on which the team, using glue, must assemble the symbols of the game attribute (for each completed stage, the team receives one puzzle element). The goal of the teams is the symbolism of the game. Each team must act coherently, arrive at stages together, and if anyone is late, wait.

Formation of basic military training skills, instilling a sense of patriotism, camaraderie, spiritual and moral values, and responsibility.

Tasks:

  1. Raising a single cohesive team.
  2. Choosing a form of creative expression.
  3. Involving schoolchildren in a healthy lifestyle.
  4. Preparation for overcoming difficulties, developing skills to act in extreme situations, the ability to provide first aid to the victim.

Event program:

  1. Formation.
  2. Ceremonial line-up for the opening of the military sports game “Zarnitsa”.
  3. Team presentation.
  4. Passage of the stages of the competition by the game participants.
  5. Summing up and awarding winners and runners-up.

Main stages of the game:

  1. Representation is an emblem, a greeting to rivals.
  2. Obstacle course.
  3. Providing first aid to victims for fractures, burns, wounds, bleeding.
  4. Carrying the victim.
  5. Drill.
  6. Assembling a Kalashnikov assault rifle.
  7. Putting on a gas mask.
  8. Setting up a tent.
  9. Packing the backpack.
  10. Light a fire and boil water for a while.
  11. Orientation by compass on the terrain.
  12. Dramatization of a war song.
  13. Drawing up symbolism.

Organization of the event:

Participating in the preparation of the game “Zarnitsa” are:

- school administration,
– life safety teacher,
– physical education teachers,
- school medical worker,
- class teachers,
– 11th grade students,
primary school and 5-6 grades – fans.

Participants in the game must have a name. emblem, chant, greeting to opponents. Participants are given instructions on fire safety rules when handling fire.

Progress of the event

The opening of the military sports game “Zarnitsa” takes place at the main entrance to the school to the sounds of the chords of a ceremonial march. The school director opens the holiday, WWII veterans congratulate the participants on the start of the game.

I. Main stages of the game.

1st stage. “Introduction – emblem, greeting of rivals”

Each battalion must greet its opponents (with pre-prepared greetings in poetic form). Present the emblem and talk about its designation; for this they receive a puzzle.

2nd stage. “Obstacle Course”

Each team member takes turns running an obstacle course against the clock (there is a specially equipped area on the school grounds). The times of all participants are summed up and a puzzle is given.

3rd stage. “Providing first aid to victims of fractures, burns, wounds, bleeding.”

The team receives a task that contains two questions (theoretical and practical). Reads and begins to provide necessary first aid measures. The task is assessed based on the actions of the entire team and the correctness of the task ( Appendix 2). The team receives a puzzle.

4th stage. “Carrying the victim”

Participants must carry the victim on a stretcher for a certain distance (four boys, one girl). First, they must unfold the stretcher, place the victim correctly (head first) and transfer him. The organizers take into account correctness and timing. The team receives a puzzle.

5th stage. “Drill training” The commander gives a command, on command the battalion must show its skills and be able to:

– line up in one line, in two, back;
– in one column and in threes;
– turns: right, left, around, half a turn;
– marching at a marching pace with a chant and a song.

The task is assessed based on the actions of the entire team and the correctness of the task. The team receives points and a puzzle.

6th stage. “Assembling a Kalashnikov assault rifle”

Four boys and two girls are participating in the competition. The guys have to assemble the machine correctly and quickly for a while. The team receives a puzzle.

7th stage. “Putting on a gas mask”

Five people from the team participate (four boys, one girl). On command, participants must put on gas masks correctly and quickly for a while. Time is counted according to the last participant. The team receives puzzle points.

8th stage. “Setting up a tent”

Teams select four people to participate in the competition (three boys, two girls). Participants of the competition must correctly and quickly, in a short time, set up and tension the tent. The team receives a puzzle.

9th stage. “Packaging”

Team members must choose one representative from each team. The participant must pack the backpack for a while. The team receives a puzzle ( Appendix 3).

10th stage. “Lighting a fire and boiling water for a while”

Four participants from the team must quickly light a fire and boil water in a pot. The team whose water boils faster wins this competition. The team receives a puzzle.

11th stage. “Terrain orientation using a compass”

Teams are given the coordinates of the enemy's hidden reserves. Participants must navigate by compass and find provisions. Two boys and one girl participate in this competition. The team receives sweet provisions and a puzzle.

12th stage. “Staging a war song”

Each team prepares homework - this is a song from the war years. The song needs to be presented, played.

The jury judges the competition based on the following criteria:

– originality of design;
– costumes;
– extras;
– arrangement;
– quality of performance
– song selection.

The team receives a puzzle.

The 13th stage is the final one. “Drafting symbolism” (Appendix 4)

On final stage the whole team must come in full force, after which a picture of the symbols of the game begins to be assembled and glued together. The garrison service chiefs evaluate the competition.

Summing up the results of the competition: The winners are determined by the stopwatch time and the fewest penalty points. Teams are awarded certificates and valuable gifts. Also in the competition, the winners of each stage of the competition are identified and awarded.

Elena Reznik
Scenario of the military sports game “Zarnitsa”

" Zarnitsa"

Sounds military march.

Every child has an attribute military uniform(epaulettes, caps, caps)

Leading military sports game" Zarnitsa

The Russian anthem plays

military sports game

Military

Commander games" Zarnitsa

Military incident

Children: Ready!

Military

Military

1 station

"Knock down the enemy tank"

2 station

"Thrown March Through the Swamp"

(hoops)

3 station

"Crawl Through the Maze"

4 station

"Wounded Soldier"

5 station

"Clear the field"

(gymnastic stick)

6 station

"Drill"

7 station

"Scouts"

"fighter" "map" "map"

Military

Scenario for a military sports game" Zarnitsa"

Sounds military march.

The squads go to sports ground.

Every child's clothing contains an attribute military uniform(epaulettes, caps, caps)

Leading: Hello, friends! We are pleased to welcome you to military sports game" Zarnitsa", dedicated to the celebration of Defenders of the Fatherland Day! Defenders of the Fatherland Day is a holiday of those who love, are proud and are ready to defend their Motherland - Russia! Under the Russian anthem - stand at attention!

The Russian anthem plays

On February 23, our country celebrates Defender of the Fatherland Day. This is the holiday of our fathers, grandfathers and boys. After all, they are the main defenders of our Motherland. And defenders must be brave, strong, smart. Brave - so as not to be afraid of the enemy, and smart - so as to handle weapons correctly and be able to get out of the most difficult situations. The troops that have gathered today to take part in military sports game, undoubtedly, possess all these qualities.

Military: I wish you good health, comrade fighters! Squad commanders get ready to submit reports!

(group commanders approach the officer and submit a report)

Commander: Squad! Be equal! Attention! Comrade commander, detachment to conduct games" Zarnitsa"Ready! The detachment commander submitted the report.

Military: Comrade fighters, an emergency has occurred incident: the banners of the units were stolen from the headquarters. Your task is to find them and return them to headquarters! The task is very difficult and important; you will need to overcome many obstacles. To do this you will need courage, bravery, boldness, determination. Comrade soldiers, are you ready to carry out your combat mission?

Children: Ready!

Military: You need to go through the stations where tests await you. After completing each stage, you will be given parts of the plan, adding which you will find out where to look for the banners. After finding the squad flag, you need to return here and report on the completion of the task. Is the task clear? Unit commanders receive a route map!

Military: Teams to begin execution!

The units find a starting point on the route map and begin their journey. At each station, the squad is given a part of a cut-out picture-plan.

1 station

"Knock down the enemy tank"

Children take turns throwing “grenade” (snowballs), trying to hit the model of the tank.

2 station

"Thrown March Through the Swamp"

Children move through the swamp along the "bumps" (hoops)

3 station

"Crawl Through the Maze"

The snow labyrinth is covered with a net on top; you have to crawl through without touching the net.

4 station

"Wounded Soldier"

Girls nurses provide first aid to a wounded man, 4 soldiers carry the wounded man on a raincoat tent to the first aid station.

5 station

"Clear the field"

Buried in the snow plastic bottles, which must be found using a mine detector (gymnastic stick)

6 station

"Drill"

On command, the units perform drills.

7 station

"Scouts"

Climbing up the gymnastics wall, "fighter" looks at the ladder laid out on the other side "map" and remembers the location of geometric shapes on it. When all the children have completed the task, the group jointly posts "map" on a sheet of paper, reproducing the proposed arrangement of geometric shapes.

After going through all the stations, the children collect a plan from assembled parts, read it, determining the place where the flag is hidden. The squads look for the flag and return to the sports field. The first team to attach the flag to the flagpole wins.

Military: Squads! Be equal! Attention! Comrade fighters! You did an excellent job, all the banners were delivered to headquarters. You passed all the tests without loss. You are true patriots. A patriot is someone who loves his Fatherland and is ready to defend it! Once again I congratulate everyone on the holiday of February 23rd. Now the squads will disperse to their areas, where delicious, real field porridge awaits you!

Scenario of the military sports game “Zarnitsa”

Sports game on the street for primary classes. The passage time for each station is 5 minutes.

Target: to promote military-patriotic education of schoolchildren; attract students to sports; develop strength, agility, ingenuity, creative thinking.

Tasks:

1. Develop strength, agility, speed, coordination of movements, endurance.

2. Develop the ability to communicate with peers.

3. Strengthen the ability to determine the direction relative to oneself and navigate in space. Introduce children to what a diagram, a map is and how to use them.

4. To instill in children the qualities necessary for a future defender of the Motherland, a sense of mutual assistance, endurance, resourcefulness, courage, perseverance, the ability to act cohesively in difficult situations, a responsible attitude to the task at hand.

5. Heal the child’s body through movements and actions fresh air.

6. Form conscious, safe performance of tasks.

Placecarrying out – school area.

Preparatory work:

1. Distribute students among stations: sappers; I am a patriot; orderlies; military polymath; make soup; military knowledge; one for all and all for one; transcript. (The whole class participates in the competitions “I am a patriot”; “military erudite”; “cook soup”; “military ranks”; “One for all and all for one”; Decoding).

2. Prepare the class for submitting a report (motto, name of the unit), marching.

Equipment:

For the “Sappers” station: balloons, toys, hoops.

For the station “I am a Patriot”: white cardboard, crayons (green, red, blue, yellow).

For the "Nursery" station: first aid kit inventory, first aid kit.

For the station “Military Erudite”: questions on erudition.

For the “Make soup” station: vegetables, fruits, ladle, pan.

For the station “Military ranks”: a sheet of white paper, a pen.

For the station “One for all and all for one”: a house, skittles, tire covers.

For the “Decryption” station: white sheet with encryption.

Event plan

I. General fee.

II. Drill.

III. Handing over route sheets to teams.

IV. Passing routes through stations.

1. Station "Sappers".

2. Station “I am a patriot.”

3. Station "Orphans".

4. Station "Military Erudite".

5. “Make soup” station.

6. Station "Military ranks".

7. Station “One for all and all for one.”

8. Encryption.

V. Field kitchen.

VI. Summing up.

Awards and prizes:

For each squad

Route sheets;

Progress of the event

I. General fee

Each class is in its own classroom. At this time, a signal sounds: “Air raid warning!” Teams gather within 5 minutes and run out into the street, where they line up for a ceremonial line.

II. Drill.

Military music is playing. Children line up.

Presenter: Be equal! Attention! To the Right! All around! I wish you good health, young army members!

Children: Hello!

Presenter: Parade, attention!

The volleys of war have long died down

There is a peaceful sky above us. People work calmly. You children live in peacetime. This is happiness gained in harsh battles and battles. Our peace is guarded by our glorious Army. We dedicate the game “Zarnitsa” to Victory Day!!

III. Presentation of route sheets to teams

At the ceremonial assembly, the commander of each class reports to the commander-in-chief that the class is ready for the game: “Comrade Commander-in-Chief! The squad (name) is ready for the game “Zarnitsa”. Our motto (says the class). Commander (commander's name). The report has been submitted! The commander-in-chief replies: “The report has been accepted, at ease!”

Commander-in-Chief. Now each team will receive an envelope indicating the route you should take. At each transshipment point there will be a guard waiting for you. He will explain your task to you, monitor how you complete the tasks, and evaluate them. If the task is completed, then the team receives a chip. At the sound of a musical signal, all teams depart further along the route. Having reached the last point, you receive an envelope with secret information. This envelope contains the most important task.

So, your task is to collect more chips and complete last task.

(Commanders receive route sheets, teams scatter along their routes.)

IV. Passage of routes by stations

1. Station "Sappers".

2 people from the team will participate. The hoops will be placed at a certain distance from each other. They will lie inflated balloons, there will be “mines” in the balls. The “minami” will be toys. The task of one player is to pop as many balloons as quickly as possible. The second player’s task is to take the “mines” into the box. Speed ​​and correctness of execution are assessed.

2. Station “I am a patriot.”

Here students are asked to draw the Russian flag on white cardboard with chalk. The correctness of the task is assessed.

3. Station "Orphans".

6 people from the class participate. Two people must assemble the first aid kit correctly. One person portrays a wounded person, and the other 2 people depict paramedics who must correctly provide first aid. The accuracy and speed of completing the task is assessed.

4. Station "Military Erudite".

The whole class participates. Children must answer the questions:

1) Symbols of Russia? (Flag, anthem, coat of arms).

2) In what order are the colors of the Russian flag? (White, blue, red).

3) What is the solemn passage of troops called? (Parade).

4) What is the offensive movement of troops called? (Attack).

The correctness of the task is assessed.

5. “Make soup” station.

At a short distance there is a saucepan and cooks. At the command of the guard, the cook takes what is needed to cook the soup and tries to fall into the pan (each cook will have 2 attempts). The latter runs to the pan, stirs the contents with a spoon, raises his hand up and shouts “Ready.” The speed and correctness of completing the task is assessed.

6. Station "Military ranks".

The team is given a sheet of paper and a pen with shoulder straps with stars stuck on them. The team must, within a certain time, write military ranks, from “private” to “army general”. The correctness of the task is assessed.

7. Station “One for all and all for one.”

The team must overcome an obstacle course:

1) passing by a snake;

2) jumping over wheels;

3) climbing over the house.

Speed ​​and agility are assessed.

8. Station "Encryption".

At the last station, the team receives an envelope with the most important task - encryption. The team's task is to decipher the word (Each team will have its own encrypted word). The team deciphers the word and raises the flag. The correctness of the task is assessed.

Encryption

3 1 26 1 9 1 5 1 25 1 -1716 5 15 33 20 30

193 16 11 22 13 1 415 1 526 201 2

16 14 10 15 1 25 1 20 30 17 6 20 3012 13 1 19

19 15 21 32 176 19 1532

The key to encryption

ABVGDEYEZHZIYKLMNOPRST

123456789 10 11 12 13 14 15 16 17 18 19 20

UFHTSCHSHSHSHSHCHYYEYYUYA

21 22 23 24 25 26 27 28 29 30 31 32 33

V. Field kitchen.

While the results are being summed up, teams are invited to receive a cup of tea and a bagel.

VI. Summing up.

The military sports game “Zarnitsa” has come to an end. All the guys coped with the task of the game perfectly. You have shown yourself to be not only dexterous, strong, brave, fast, but also friendly, able to be a single team.

For active participation in the military sports game "Zarnitsa" the units are awarded certificates.

Topic: Military sports game “Zarnitsa”
The military sports game for primary school is held in winter and is dedicated to the Defender of the Fatherland Day holiday. The game takes place on school grounds, including the gym. The route is prepared a week before the game. In addition to children, “Zarnitsa” employs: primary school teachers and GPD teachers (two teachers accompany the battalions, the rest are in transit).
Target:
promote military-patriotic education of schoolchildren.
Tasks:
 attract students to sports;
 develop strength, dexterity, ingenuity, creative thinking;
 cultivate love for the native land, service in the ranks of the Russian
 army, to a healthy lifestyle;
 cultivate a sense of mutual assistance and mutual assistance.
Preparatory work:
1. Distribute students in grades 1-4 into battalions (Blue and Green);
2. In each battalion, distribute students into stages (“Orientation”, “Ski relay”, students with an exemption from physical education participate in the “Combat List” stage, all battalion participants participate in the “Quiz” and “Sports Training” stages).
3. Prepare commanders for submitting a report (“Comrade Commander-in-Chief! Battalion (name) in the amount of (number) people is ready for the game “Zarnitsa”.” Commander (F.I.)
4. Agree with the canteen about lunch.
Equipment:
 for the “Orientation” stage, blue and green indicating the location of the next package (packages are hidden in advance);
 route sheets for each battalion;
 for the “Ski Relay” stage, 4 pairs of skis;
 questions for the “Quiz” stage;
 for the “Film” stage, presentation or find a short film about the Second World War (5-10 min);
 for the “Sports training” stage: hoops, newspapers, pipe (made of fabric);
 for the “Combat sheet” stage, A3 sheet, pencils, markers, glue, scissors, pictures.
Event plan
I. General fee.
II. Submission of the report.

Stage 1 “Orientation”.
Stage 2 “Ski relay”.
Stage 3 "Quiz".
Stage 4 “Film”.
Stage 5 “Sports training”.
Stage 6 “Combat leaflet”.
V. Field kitchen.
VI. Summing up.
Progress of the event
I. General fee
Each battalion is lined up at the main entrance of the school for a ceremonial line.
II. Submission of the report.
At the ceremonial line, the commander of each battalion submits a report to the commander-in-chief: “Battalion equal! Attention! Pay in order of numbers! Comrade Commander-in-Chief! The battalion (name) of (number) people is ready for the game “Zarnitsa”. Commander (F.I.). The commander-in-chief replies: “The report has been accepted, at ease!”
III. Handing over route sheets to teams.
Commander-in-Chief. Now each team will receive a package indicating the route you should take. At each stage a guard will be waiting for you. He will explain your task to you, monitor how you complete the tasks, and evaluate them. If the task is completed, the team receives points. So, your task is to earn more points and complete all tasks correctly. Good luck! (Commanders receive the package, the teams scatter along their routes.)
IV. Passage of routes in stages.
Stage 1 “Orientation”
From each battalion, 4 people are selected to complete the stage. The guard gives out the first package indicating where the next package is located and students are asked to find all the packages (5 pieces). The correctness of completing the task is assessed based on 5 point system(1 point for each package).
Stage 2 “Ski relay”
2 people from the battalion participate in the stage: 1 boy and 1 girl. Students are asked to do the following: at the start, the boys, on command, begin to move around the school, then pass the baton to the girls. The correctness of completing the task is assessed using a 5-point system.
Stage 3 "Quiz"
The whole team participates in the stage. For each correct answer 1 point.
Students are asked to answer a series of questions.
- What is the solemn passage of troops called? (Parade.)
- Old name Russian army. (Army.)
- The soldier is sleeping, and she is walking. (Service.)
- “Star” part of the uniform. (Epaulettes.)
- What is the name of a teenager on a ship learning to sail?
(Jung.)
- Whose words are “Hard in learning, easy in battle”? (A.V. Suvorova.)
- Name the hero cities.
- How many battles did A.V. lose? Suvorov? (None.)
- What is the name of the offensive movement of troops? (Attack.)
- What types of troops exist in the Russian Armed Forces?
(Ground forces, strategic missile forces, military
air, Navy.
-A section of terrain for testing military weapons. (Polygon,
shooting range.)
- What orders and medals do you know?
- Name the most necessary things in the army.
- Name the heroes of the Second World War.
- What is the name of the military hospital? (Hospital.)
- A combat vehicle with rockets. (“Katyusha.”)
- What is lemon? (Grenade.)
- Which street in the village is named after the Hero? Soviet Union?
Stage 4 “Film”
At the stage, students watch a short film about the Second World War or a presentation on
military-patriotic theme.
Stage 5 “Sports training”
Students take part in this stage.
“Sniper” (the participant’s task is to roll 3 balls from newspapers and throw them into a hoop, 1 point for each hit);
“Crossing” (the participant’s task at the start is to take two A4 sheets, move the sheets with their hands, and with their feet they need to stand on the sheet, reach the destination, take the sheets back in their hands, run back and pass them to someone else).
“Tunnel” (the participant’s task is to crawl on his bellies through the tunnel, then run back, the battalion that completes the task faster wins).
“Bumps” (participants take turns jumping over their partners standing in a bent position).
“Carry the wounded” (a group of 3 people is formed, two students hold hands crosswise, and the third sits down, move to the bench, where they leave the wounded and, holding hands, return back).
Stage 6 “Combat leaflet”
On at this stage students with exemption physical culture and at the request of the parents, they draw up a “Combat Leaflet”.
While the results are being summed up, the teams are invited to proceed to the school canteen, where everyone receives a set lunch.
VI. Summing up
A ceremonial ceremony is held with summing up the results and awarding the winners.
ROUTE LIST

STAGES POINTS
Stage I “Orientation”
Stage II “Ski relay”
Stage III "quiz"
Stage IV “Film”
Stage V “Sports training”


They will help make schoolchildren strong, resilient and instill a team spirit in them. military sports lightning held regularly at any time of the year. In you will find scenarios for lightning for different age groups. We wish you good luck!



Lightning scenario for schoolchildren


Competitions for young army men in squads

Stage 1 – Putting on a gas mask.

Equipment: gas masks and stopwatch.

The team is lined up, each participant has a gas mask in a traveling position. The command “Attention!” is given. and "Gases". At the command “Gas”, team players bring the gas mask into the firing position, right hand open the valve of the bag, put it on your face and exhale. The time of putting on a gas mask by the first and last players of each team is recorded, then the command “Flash” is given to the right, left. The team that shows least time.

Stage 2 – Search for min.

The squad searches for “mines” for 5 minutes, points are awarded for each mine found.

Stage 3 – Combat training.

Turns on the spot, changing into ranks, marching step with a song.

Stage 4 – Throwing grenades.

Each squad throws 10 “grenades” at the shield (or at another target), which

Located at a distance of 10 meters. Points are awarded based on the number of hits

Target "grenade".

Stage 5 – Competition of orderlies.

The detachment carries out the task of providing assistance to a conditionally injured person and transports him according to the specified method.

Stage 6 – Overcoming the distance on your belly.

The squad crawls under obstacles, one at a time, two at a time.

The task is considered to be completed correctly when not a single person from the squad

It will hit the tight ropes. For each touch a penalty is awarded

Point. Fines are established in the following order. If the number of the squad

Equal to or exceeds 15 people - 4 points are awarded for 1-2 touches,

If more than 2 - 3 points, if the number of the squad does not exceed 15 people, 1

Touch - 4 points, 2 – 3 points.

Stage 7 – Making a fire

Properly organize the fireplace. Burnt threads. (brushwood 20 cm high, spears 40 cm high).

Summing up: The squad with the highest score is considered the winner.

Number of points. At the end of the competition, the game “King of the Hill” is played.

Students in grades 9 and 8 will defend the army banner, and students in grades 5-7 will

Try to capture the banner. During the game you need to rip off your shoulder straps. If

If 1 shoulder strap is torn off - wounded, if 2 - killed.

Scenario of the military sports game "Zarnitsa" for schoolchildren


Conditions and requirements for participants:
The military sports game is held on the school grounds for one school day.
To participate in the game, 4 teams (at least 8 people) are formed - students in grades 5-6.
4 teams (at least 10 people) - students in grades 7-9.
Each team has a name, emblem and its own commander.
Uniform: closed shoes, jacket, hat, gloves.
Each team is given a route sheet for the general formation before the start of the game.
All participants are introduced in advance to the stages of the game and the movement pattern

Progress of the event.
Team building.
Explanation of game conditions and distribution of route sheets.
Movement of teams along routes.
Summing up. Rewarding.

Stages:
1 Combat training.
The team demonstrates drill training and follows the commands of its commander.

2 Web.
Grades 5-6, 8 participants each, and grades 7-9, 10 participants each, take part.
Each participant takes turns crawling along a 6-meter area on their bellies under taut
ropes.

3 Topography.
The whole team takes part. Participants are given a map with topographical
signs. In a certain time you need to write their name.
4 Fire.
Grades 5-6, 8 participants each, and grades 7-9, 10 participants each, take part.
Each participant is given one “grenade” - a pin, which must be thrown into the trench.

5 Strength training.
Two girls and two boys take part. A girl and a boy perform an abdominal exercise (lying on your back, legs bent at the knees, arms crossed to the shoulders). The other pair performs flexion and extension of the arms in a lying position (push-up).
Each exercise is completed in 30 seconds.

6 Encryption.
The whole team takes part. Students are given an encrypted message in the form of a set of numbers.
Using the alphabet, decipher the encryption within a certain time.

7Sanitary.
The whole team takes part. The team needs to build a stretcher and carry the wounded man a certain distance up the hill without dropping him.

8 Parallel crossing.
Grades 5-6, 8 participants each, and grades 7-9, 10 participants each, take part. Participants take turns moving along parallel ropes.

9 Military polymath.
The whole team takes part. The participant must answer questions related to military service within a certain time.

Summing up:
Each stage is scored on a 10-point system, except for the stages: web, fire, parallel crossing for teams of grades 5-6. These stages are assessed for them using an 8-point system.
For violation of the rules, teams are given penalty points.
The results are summed up among teams in grades 5-6. And separately among teams of grades 7-9. The best captains are also identified.

Awards:
Teams that take prizes are awarded diplomas. Teams that did not win prizes received certificates for participation. The best commanders are awarded certificates.

Lightning scenario for elementary grades


Construction of classes 1,2,3,4 near the school.
The head judge gives a parting speech to the teams.
Before the start of the game, squad members draw lots to create teams of 8 people. The first competition is held for captains: who will correctly and quickly (for a while) “pack a backpack” for a hike. The task is completed one at a time, starting from grade 4 to grade 1.
Captains competition. On the jury's table there are cards with the names and pictures of a variety of objects. From these, the captain must choose the most necessary things for the trip.
Evaluation: whoever “packs the backpack” faster and correctly will be the first to lead their team along the route; whoever spent more time “packing” will lead their teams second, third and fourth.
While one team will go through the route through the stations, for the rest
conduct outdoor games.
Each station has a sign with its name. The chief judge distributes tickets to all captains, which indicate the route, start time and finish time. All teams are given vouchers with the same route. At each station, the captain gives the judge a ticket, after which the team completes the task. The judge evaluates the performance with points and returns the ticket to the captain. Having reached the finish line, the team lines up in front of the chief judge, who marks the time of arrival of the team on the ticket.
Conditions and assessment of task completion at stages:
Orderlies. Tell us what first aid should be provided if your friend has:
1. Broken nose.
2. Abrasion on the knee.
3. Bruise or “bump” on the forehead.
4. Mild fainting.
Score: the highest number of points for a team is 8. For each incorrect answer, one point is deducted.
Plastuns. Crawl alternately, one at a time, under the gates made up of crossbars of 40, 35 and 30 cm, trying not to drop the crossbars, loosely placed on the tops of the posts. The distance between the gates is 2m.
Score: the highest score for a team is 8. For each crossbar knocked down, 0.5 points are deducted.
Snipers. The task is performed alternately, one at a time. While kneeling, use three small balls to hit three basketballs placed in a row, 20 cm apart. at a distance of 5m. from the throwing line. At the end of throwing, the throwing player puts the knocked down targets back in place and puts the balls in a box.
Score: the number of points is equal to the total number of downed targets.
Orientation. Answer questions and demonstrate in practice your ability to navigate the area.
Questions for 1st grade:
1. Where do birds fly in the fall?
2. Where does the sun “rise” and where does it “set”?
Questions for 2nd grade:
1. How can you determine the cardinal directions by trees?
2. Where is the sun at noon?
Questions for 3rd grade:
1. On which side of the tree does moss grow?
2. What other objects can be used to determine the cardinal directions?
Questions for 4th grade:
1. How can you determine the cardinal directions by anthills?
2. Name all the methods of orientation you know?
Scoring: 1 point is awarded for each correct answer. For an incorrect answer, 0.5 points are deducted.
Crossing. The task is performed alternately, one at a time. First you need to walk along the “log”, then jump over the “ditch” (1m) and walk “over the bumps”.
Score: the highest score for the team is 8. For each step into the “swamp”, 0.5 points are deducted.
Parachutists. Jump one by one, one at a time, from a bench (porch) 60 cm high into one of three circles with a diameter of 30 cm (as directed by the judge).
The circles are fanned out at a distance of 1 m. from the jumping point. Land exactly within the circle and remain balanced.
Scoring: 1 point is awarded for each correct landing.
Climbers. Walk one by one along the “winding mountain path”, stepping on 10 bricks arranged in the shape of a closed figure eight. The distance between bricks is 60, 30, 10 cm (and then in the same sequence).
Score: the highest score for the team is 8. For each foot touching the ground while walking along the “path”, 0.5 points are deducted.

As soon as the last command will pass all route, the jury counts the points of all teams.
The overall score of each team consists of the sum of points received for completing the entire route and completing tasks at the stages. Best time is assessed by a number of points equal to the number of participating teams. The remaining teams receive low scores based on their time. Based on the amount of points received by teams during the route and for achievements at the stages, places taken in the competition are determined.
Rules. 1. The order of team members performing tasks at stages is established by the captain. 2. Players who made mistakes do not restart the attempt, but continue to complete the task further. 3. After completing the task, the team must put all used items back in place.

After counting the points and determining the places occupied by the teams, the teams are awarded with certificates and sweet prizes.


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Tikhiler came to me already when I stopped falling from my head. And before that it was like this:
- Iva-a-n! Whoa-oh-oh! - It was Kolka, Shkil, screaming at the top of his lungs. - The boss fell!..
How many times did I tell him that there was no need to notify the world about this event. So in medieval cities, heralds shouted royal decrees, announced festivities, executions and the arrival of noble guests.
Vanka saddles the saddle with one hand. The deer's jerks as it walks stretch the loosely tied strap, and the saddle slips under the deer's belly. Together with the saddle, I fall on my side, it’s good if I’m still covered in moss. Vanka is far ahead, and with my observations and sketches I usually find myself at the very tail. Vanka turns his reindeer back, because no one else knows how to handle reindeer saddles.
Sometimes it happened differently - at full speed the deer suddenly freezes in its tracks, bending its head and stretching its muzzle forward. I instantly fly through the lowered horns to where he saw something. You think - God knows what, some kind of fear, but just a gadfly or a wasp is sitting in front of his nose on the grass. And, of course, again:
- Iva-a-n! Whoa-oh-oh! The boss has fallen!
The worst enemies of deer are gadflies. Botflies bite through the skin, lay larvae under it, the larvae grow to the size of peanuts in the shell and resemble them in shape. The inside of removed deer skins is sometimes almost completely covered with them.
The deer, without slowing down, walks in the semi-darkness through dead wood, holes, potholes, gaps in moss or “windows” filled with water, and somehow instantly, slightly bending its head and sniffing noisily with its nostrils, recognizes whether it is deep and whether it is possible to enter , and then descends or goes around without slowing down.
Deer are good and touching creatures. They are incredibly, somehow fanatically patient and angerless. They do not even demand from a person the main and only thing that he gives if he wants - salt. They quietly take it from her hand with warm, velvety lips.
They are wary and trusting, they are not used to affection, they do not understand it and do not accept it from a person, like a horse - a horse expects affection if the owner is good to it. It seems that deer are always afraid of humans, they twitch in horror at every movement that is unusual for them.
I often have to fall behind- I’m on the route, and falling behind is not easy - a deer is not a horse. We need to look for a bump or fallen tree. As soon as you get comfortable - he moves, shakes himself - he is eaten by gadflies and mosquitoes, or even leaves completely.
If you catch up, there’s not a stump or a bump around. And the caravan leaves and leaves. And all that remains from all the departed deer is the vague “stirring of bushes somewhere ahead and the flickering of packs - it seems that a giant trembling snake, hidden by the greenery, is making its way up the slope.
Horses cannot get through these places - they will break their legs, they will be exhausted and they will torment people. One day, while rummaging through the archives, I came across an interesting document - an act of returning horses taken for a long period of time on an expedition. Three quarters of the horses died. The rest, as written in the acceptance certificate, were only suitable for “walking unloaded on a flat road at a speed of no more than three kilometers per hour”... Poor fellows, they could barely drag themselves!
Riding a deer in the dark is painful. The saddle rotates on the deer's shoulder blades, the deer walks, the shoulder blades move. You can’t see anything, especially from above, and the deer, without stopping, either descends, just somehow falls from the bank into a fast bubbling stream littered with boulders, then quickly climbs out of the water onto a steep bank, and you need to instantly catch all this and maintain balance . You swing around in the saddle like a roly-poly. During the day you can at least predict something in advance and balance it. Then I got used to it. I went for three years.
Before Tikhiler, I had a small, meek deer with oddities - sometimes he stands strong and walks well, then, as soon as you sit on him, he lowers his muzzle, spreads his hind legs, and is about to lie down.
- Van, why is he so worth it?
“Uh,” Vanka answers, looking at me and the deer disapprovingly. “You’re really heavy.”
- A-ah! Is it me? So, are you lighter than me?
Laughs silently.
- U. Of course.
I was always depressed by the behavior of my deer, and I asked Vanka to replace him on the collective farm.
“This deer is good,” Vanka said with conviction, leading the deer away. “Strong.”
And thinking:
- Only my back is weak...
Everyone is laughing. A riding reindeer has nothing “strong” left if its back is “weak”. Vanka smiles along with everyone.
And Tihiler appeared.
Tihiler and I have passed through many rivers, ups and downs, unsteady swamps with a thawing bottom, slippery ice, and rocky watersheds over the years.