Walkthrough of Saw: The video game (text). Saw: The Video Game: Walkthrough Saw game how to pass the first level

Having passed forward, we turn left and climb the stairs to the very top. Melissa leaves us. Well, it's her choice. We go into the room on the left. Lighting our way, we find the door and go through next room. We take the gas trap diagram from the table. We find another door and go into the next room. We move the box that blocks the door and go out into the corridor. We go left to the TVs. We receive further instructions from the Designer. We go into the toilet (door on the left). We search the corpse. We go to the right and take out the gears from the toilet. We return to the TVs and go to open door. Having walked straight and turned right twice, we examine the boxes and listen to the audio cassette. We return to the corridor and go straight to the end of the corridor. We turn left and head to room No. 107. We go into the room, bolt the door, break through the wall and squeeze through the gap. Let's go right. The collar begins to squeak, which means that the enemy is nearby. We'll have to kill him. Having dealt with the enemy, we go up the stairs. On the top step we neutralize the tripwire. We go straight along the corridor and find ourselves in a mined room.

Going straight, we find ourselves in a room with a mirror. We close the door, look in the mirror and see the numbers 207. We return to the corridor. We find room 207 and open the door (getting ready to press the number). We approach the Constructor's box, install the gears and take away the bag with puzzle fragments. Time has stopped, there will be no explosion. You can slowly look around the room. We read all the newspaper clippings, and take the gears from the nightstand. We leave the chamber and go to the right. We search the file cabinet, receive further instructions and go through the opened door. We go along the corridor and reach a hole in the floor. We jump onto the box and go down the stairs. We go into the room with the TV. On the bed we take and read the document. We break through the wall and squeeze through the gap. We go to the hole in the floor, jump onto the box and go down the stairs. Let's go forward, where the battle awaits us. Having dealt with the attacker, we go through the second door on the left. We take an exploding trap on the table. We go around the table and approach the box with weapons. We install the gears and take the revolver. We go to the next room and examine the box standing on the left side of the room. We return to the corridor, go down the steps and go forward. We are watching a fight during which one person will die. All we have to do is finish off the second one. With a revolver in our hands, we can do it easily.

We go forward and go through the door on the left. In this room there is a designer's table. If you have the necessary components in your inventory, we make an exploding trap. We return to the corridor, go left and go down the stairs. We go straight and go into the open door. We take and listen to the audio cassette. There is an archive on the box, we read it. We go through the opened door. We go straight along the corridor. We wait until the grate opens and move on. We reach the end of the corridor and turn right. Walking straight and turning left, we watch the fight. All we have to do is finish off the survivor. We search the bodies and go down the stairs. We approach the stairs located on the opposite wall and climb up. There is another staircase on the right. We climb it. We cross the board and go left along the corridor. We reach a man with a bomb in his hands. Pay attention to the door on the left. Hangs on it combination lock. We need to find the treasured numbers. We go to the right and cross two boards. Having reached the grate, we turn right. What do we have here? Carts with carcasses, and even a mined room. The exit is on the opposite wall. We move the carts, starting from the left, and move clockwise. Only the carts need to be pulled, not pushed. Having cleared the passage, we go through the door and close it.

We go to the right, move the box and go down the stairs. We move another box and go into the room on the left. Lighting our way, we turn on the light sources located on the pillars until we find the numbers 206. We leave this room. We walk along the board, open the door and, having passed through it, go to the right. We go up the stairs and stomp straight. Once again we move along two boards. We approach the door and enter code 206. We kill the man with a bomb in his hands. We go into the room, find and take away the bag with puzzle fragments. We get a new input - return to the entrance to the trap. If you need a syringe, you can take it from the medicine box. We go out into the corridor and go right. We walk along the board and, having reached the stairs, go down to the very bottom. Let's approach small stairs, go up it and go to the right. Having reached the grate, we go into the room on the right. Soon the room will be filled with poisonous gas, so we act quickly. It is necessary to shut off the supply of poisonous gas. If you don't have a valve, you can get one in the room on the right. Just be careful, there is a trip wire in this room. Having obtained the valve, we approach the gas shut-off mechanism. We have already encountered such a mechanism. We are laying a pipeline. If you don't have enough health. Give injections. After the gas is turned off, you can replenish your supply of syringes by taking them from the medicine cabinet. And so the gas is turned off, the door is open. We go through the door and go along the corridor. Having reached the corpse, we turn left. Walking forward, we find ourselves in a room with televisions. In the middle of the room, there is a puzzle that we must assemble.

Chapter One

After watching the introductory video, rotate the mouse clockwise, clicking the number indicated on the device when it is highlighted. This will need to be done twice. Then close all the toilet stall doors, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and exit the toilet.

After a short walk along the corridor, watch the video. Go into the middle stall and rummage around in the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, go out. Go around the glass, pick up the syringe, go through dark room. Then watch the video about the witness. Go further into the room where the first fight will take place. No need to take any items. Hit with the combination of Shift and 1 without ceasing. Take the key from the body. Open the door and go further.

Behind the next door there is a trap waiting for you - in a short period of time you need to press the indicated key. The door on the left can only be opened with a nail. The nail lies directly on the medical table in the room. During hacking, you need to rotate the circles so that the elements coincide with the elements on neighboring circles. In this case, two identical elements on the circle on the right will look up and to the right.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed with punches like during a fight. There is a fuse in the box, it needs to be connected to the switch.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the person's name on the sign on his leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to walk through the beam by moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find a fuse in the cabinet and insert it into the switch. Using a lighter, find the place on the floor where the puzzle piece is drawn (this place is a little further than the table with the TV). The lines form a pattern with a gun. Find a refrigerator with this symbol and open it. Take the chain and run out of the room. Then go back and go through the gap in the wall.

There, take things from the table and return to the place where the elevator shaft is, but do not go up the stairs, but follow the corridors behind another victim of the saw. You will come to the room where you have already been. Here you need to apply current to all three lamps. There is a button nearby - open the doors and move on. In the room with the trap there is a hole in the wall. Next, you will need to either kill the enemy, or quickly close the door after the video and move the box towards it. Move on. In the room with bombs, find the fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will appear on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of a door leading to Amanda.

The solution to the puzzle is simple: alternately press Shift, then Space.

Chapter two

Go down the stairs and examine the corpse. There is a syringe in the table under the stairs. There is a nail in a box on one of the landings on the stairs. Proceed further, examining the boxes. When Amanda is taken, take the nail from the table on the right, watch the poor guy being decapitated and get the key from the barrel. There's a body behind the door, search it. Go further - there will be a stretch here. Get to the broken pipe and come back. Go to earlier closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminated. Turn off the light in the next room and you will see a key. He needs to be pulled out of the toilet, just like at the very beginning.

Leave and go to the gatekeeper's room. Pay attention to the door with a latch. Once you get through it, next door An enemy with a collar will appear. You need to stay as far away from him as possible by any means possible. Either kill him and run away from the body, or run, closing the doors behind you with a latch. In this case, it is better to slam the door in front of the enemy’s nose, then go back and close the second door with the latch. After unlocking the door with a nail, you will find Saw's chest inside.

Go through the door from which the guy with the collar jumped out just now. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind the energized puddle. Don't rush to take it. Set up a trap first so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You don’t have to invent anything, but just beat your enemies. Just stand in the doorway so that the two of them don’t attack.

Return to the room where you woke up with the collar on. The door next to her is already open. There, lure the poor fellow with the collar and turn on the current. You can also break doors with nails - there are several of them. Go forward, jump down, search the rooms. Eventually, you will come out to a room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find a chain there.

Go through the opened door and go to the steam valve. Move on, redirect the flows to get through. Sometimes you will have to fight with those who left the cells when the streams of steam disappeared. Next, you need to open the door with the button and walk between two streams of steam. You have reached the boiler. There's a man walking around with an armored safe on his head. You can easily beat him with your fists, you can make him fall into a tripwire. You can have a little bit of both. Finally, lift the crane from his corpse. You have to solve a puzzle with pipes.

After this, you will need to quickly run back to the place where we caught the key from the barrel of acid. Follow the signs to the furnace room. A guy with a trap on his head will jump out towards you.

In the future you will come across locked doors, many broken glass. Watch Jigsaw's conversation with the victim on TV. Take your camera. In the room with the carcasses, move all three doors that are blocking your passage. Next in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third one will open later; its resident has the key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Some mechanism is sawing inside Jenkins. More precisely, it will start sawing if you do not fill in the four diagrams with the necessary gears (this is what the first, second, third and fourth look like, respectively).

Chapter Three

At the very beginning you have to make a choice: walk blindly through some confusing corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. You first have to cross a narrow board - move the mouse forward, and, if necessary, correct your balance with careful movements to the right and left. Then walk past the three knives - no explanation needed. Find a chain in the box, go back past the knives and repair the electrical panel. Go out and exchange the camera for a flashlight.

Go alone possible way, you will come to the toilet, where in the toilet is the key to the service room, which is near the stairs.

There is a basement flooded with water. You need to redirect the electricity to the doors before it kills you. The code for the door is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the drawers near the door. Redirect the electricity.

The door upstairs can now be opened. Go there, watch the video along the way. A guy in a mask will come running. Beat him up.

Go through the opened door. There is only one way. At the closed door to the cemetery to the right, there look how the guy in the hood shoots himself in the head. To his left is a door. Before entering there, get medical treatment. Immediately after you enter, grab the valve in the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take the revolver. Go back to the door to the cemetery - you now have a circuit, you can redirect the voltage to the door.

At the cemetery, on the balcony, a guy throws petrol bombs at you. Shoot him.

Go up to the balcony and follow the signs to the cemetery. There will be one enemy with a collar in front of the cemetery. It's not difficult to handle with a revolver. There are two more below, one kills the other, and another on the balcony throws Molotov cocktails. If possible, save ammo and hit your opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. In the bomb room there will be a door with combination lock. Code 838 - you can see it if you open the door to the cell (using a switch, which must first be powered with electricity) and look through the peephole there.

After the explosion, look into the hole in the wall - there is a crack there. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the sign. You can first pick the lock of the door opposite - there is a machine for preparing traps.

Behind the door you will need to find a coil and repair the electrical panel. Then open the chamber in which there is a statue without wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb strapped to his hand. Walk past the door to his cell - you will see two doors. Go to the right one (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the door to the cell with the man, go back to the switch and turn it on. Then pick up the part from the corpse.

Go forward and fix the next electrical panel. Climb the stairs and go forward. In the chapel you will need to save the wife of your late partner. The solution to the puzzle is as follows.

First table: right, down, left, up, right, down.

Second table: down, left, right, down, left, up.

Third table: right, down left, up, right, down, left.

Chapter Four

Go up the stairs until you are separated from Melissa. Next, follow the rooms until you talk with Jigsaw, then find a gear in one of the toilets.

Continue on your way. After overcoming the collapse, go up the stairs, break open the door, find the fuse and fight off the guy. Continue along the first floor. Go past two locked doors into the third, there is a hole in the wall and a trap. Take out the guy in the back room. Open one of the locked doors, restore the trap and go through the hole you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with the trap and close the doors behind you - the pursuer will have no choice but to run through the tripwire. Ready.

Go through the gap in the wall. On the second floor, at the edge of the steps there is a trip wire! Eventually you will come to a room where another puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the door to the toilet) and, standing on the puzzle piece icon nearby, look along the corridor - you can see faint lines in the form of a number on the floor 207. We go into the room (trap!) and open the chest (there are two medium gears in the center. The smallest ones can be connected to each other and also to the two original ones). Time has stopped.

Exit through the door at the end of the corridor, following Jigsaw's instructions, or you can collect useful items in the rooms. There are traps everywhere and in two places you need to break open with a nail, but there is nothing valuable in the rooms - tripwires, nails, etc.

Go forward, in the room where Jigsaw is talking with Oswald - there is a crack in the wall. We expand it to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, who will not be a problem to beat. In the room next to him you will find a revolver. Next you will have to face two enemies. One can be lured into a trap set up in advance with a puddle of energized water, the second, who throws Molotov cocktails, will have to be shot with a revolver. Follow the signs to Oak Ward and listen to Jigsaw's sermons. When you meet two guys sorting things out, don’t interfere. “Where two fight, the third does not interfere.” Then just finish off the survivor (with your fists!). We go up the stairs.

Go through numerous gaps. You will find yourself in a room with animal carcasses and bombs. You need to move the three posts on the far right side of the room. In a room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through the puddles with electricity (in the right branch there is a box with a bat and bandages).

We go up the stairs on the right. If you wish, there will be a gas trap on the left, after neutralizing it you will be able to break into another cabinet with a pistol.

At the top, enter code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come again to the gas room. The valve lies behind the door on the right, but there is a trip wire there.

We go through the opened door and find ourselves near a place with many televisions and a puzzle. Putting the picture together like this .

Then we go through the door and repair the electrical panels. Unfortunately, each time the conditions of the problem are generated randomly, so there cannot be a solution.

Chapter Five

At the very beginning, it turns out that all your efforts were in vain. A little further on there will be a story hinting from Jigsaw about the identity of the next victim. Then there is another search for the key in a toilet full of syringes. Below you will meet an enemy with a collar like yours. For this case you have a pistol. Close the steam valve. Return to the upstairs hall and go up the stairs. You will reach a door with a combination lock. In the next room with a projector there is a tripwire, and a little later a man with a trap on his head will come running. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, nearby. Repair and open the door. A guy will come running, I recommend closing the door and locking yourself with a box and applying electricity to the puddle. Sooner or later he will enter there. Follow the signs to the crematorium.

You will see a fence where a patient walks with a safe on his head. Not far away there is a staircase to the second floor, there is a path to this very fence. Take the frozen hand and exit by moving the barricade of one of the doors. The patient will make himself known, I recommend not wasting ammo if you have any left. Go to the crematorium - the doors are now open.

Now a very difficult test awaits. First you will have a room with two generators that need to be repaired before time runs out and the bombs explode. Everything is quite simple here. The big disadvantage of the situation is that the configuration of the shields is different every time.

However, after the first test of this kind comes the second, and here you will get nervous. First, we go to the left, there you need to either go around the cell with the guy through the hole in the wall, or kill the guy. The spare part for this generator is in the closet nearby. Then we return to the main corridor and go straight to the saving door - it is still closed. There will be a cabinet on the right with another spare part. We take it and go through the door to the right of the main corridor (if you are facing the clock). There's gas there. But you don’t have to turn it off: we go all the time to the left, there will be a small shield that takes literally a few seconds to repair. The door will open, immediately behind it is a cabinet with the last spare part and the last huge puzzle. After its repair, the saving door will open.

It’s already time to go through the gas room again. Next there will be a crematorium, where you will warm up your hand with the key. Use the key to open the cage, where you will need to solve three puzzles in a row, which are usually found in the gas room.

Chapter Six

The door will close in front of your nose, the key lies at the bottom of the barrel that stands nearby. Explore a large room with many doors, then go up to the second floor. Listen to the next sermon, then go look for the light bulb in the newly opened door. After her, another guy will rush at you with another club. Then there will be a branching. We go to the right, there will be a room on the right, break the door, then open the cabinet with the revolver - it’s calmer this way. Ahead there will be a tripwire and an ill-fated generator that needs to be repaired. Even further is a door with a combination lock. Code 038 can be seen if you go back a little to the checkpoint we just passed through.

In the cafe we ​​will meet someone who likes to throw Molotov cocktails - a pistol will help you. There is a stretcher in the middle of the hall, the path to the kitchen is blocked by a flow of steam, the valve is located at the other end of the dining room. Access is open. Be careful, there is also a tripwire installed here. Path to freezer blocked by a locked door. The key itself is in the basement.

We start the conveyor, take bricks and throw them at the pigs. Say NO! swine flu! Relevant. When all the carcasses have been properly processed, the blood in the tank rises, and wooden pallet- key. Let's go upstairs.

We go to the refrigerator. It's very cold here. To keep warm, we will carry stands with pig carcasses. Enough time to move almost everything before an exit becomes available. There's a light bulb. At the exit from the kitchen, a bad guy with a pumped bat will be waiting for you. I lured him to the electric puddle at the entrance behind the counter.

We return to the place where the fork is. A guy with a collar is waiting for us there. This is where you need a revolver.

Let's take the second path. A familiar situation in the surrounding rooms, we find a circuit and repair the power supply to the door at the checkpoint.

We go out to the elevator. There are a couple of traps here, but in the end there is only one path - to the door with a combination lock. We walk along the narrow board in search of the code and go down to the basement. There's a peephole. We see an inscription about room 204. A certain man with a trap on his head will come running. Shoot or run away until the trap closes. I’m not sure about the room, but this number is quite suitable as a code. Let's explore the women's wing. We find room 204, inside, of course, there is a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room immediately into male wing. An uncle with explosives will come running towards you. The gun saves you - stay away from the body until it burns out.

There's quite an interesting puzzle here. Among the set of pictures there are pairs that are united by meaning. A sawed-off leg is a hacksaw, a film is a camera, etc. You need to select these TVs sequentially. The right choice removes one thorn, the wrong one pierces the poor fellow.

Again, general solution does not exist, but there is an effective technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hiding there. Those. first the bottom row: first and second from the right, then the third and, if there is no pair yet, then press the fourth. We start the next highest row - if after the first press there is still no pair, press the next one, etc.

Here is the complete list: cardiogram - heart, shotgun - cartridges, pills - pill packaging, tape recorder - cassette, hammer - nails, camera - film, hacksaw - leg, three puzzle pieces together - the fourth missing one.

Chapter Seven

The main problem for you in this chapter will be killing the monster that you have seen throughout the game. First, go through the cells with victims that you will have to kill. Then up, then into the room with a drawing on the wall, there is a hole nearby. Don't get lost any further. The pig's head can be killed by luring it into the trap shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig chases you, then turn on the current. It won't be possible to do everything. I used the tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run back and open doors, for example). You can, of course, win in a fair fight, but this is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the library key.

Enter and go through several doors, listening to Jigsaw's instructions. Then there will be a fight. In the large hall, where there are many people who like to leave Molotov cocktails, go right, jump down, kill whoever you meet there, go up and take the stairs out of the room.

Now the test with traps. We go first to the right, close the valve there, then to the left. We take the key. In the room with gas, take the valve in the closet directly and go up to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where there is a choice of doors. The developers kindly put a save here, so you can watch both videos.

Behind the door with the inscription Truth there is still a small piece of the game, but everything there is linear. There will be one enemy, you can kill him with your fists, you can take out a pistol and shoot him. That's all.

Hello ladies and gentlemen. I present to your attention the FAQ regarding questions about passing the game. All questions and solutions are taken from the topic of questions on the passage. The FAQ is not large due to the large number of unresolved issues, and will be replenished as new solutions to problems related to passing the game appear.

At the very beginning I encountered a problem, how to open the door?

Door code 437

I can’t figure out how to walk along the board without falling down onto the reinforcement.

You need to keep your balance with the mouse, and at the same time move the mouse forward.

I can't get through the room with the fallen angel. I searched everything; the guy in the cage with this “fallen angel” didn’t have a key.

The statue “without wings” needs to be broken. And there will be a key in it.

How do you open locks with a master key?

When you break into a door, there are 5 cylinders, each with 3 symbols. You need to rotate the cylinders so that adjacent symbols match. That is, for example, on the cylinder there is a plus - on the one next to it there is also a plus. The second symbol (on the other side) is a yellow diamond; on the adjacent cylinder on the other side there is also a diamond. When everything is closed in a circle in this way, the door opens.

How to get through a place where there are a lot of saves for corpses and bombs hanging?

Open the camera with a drawn pistol.

Which grave should be opened in a cemetery where the graves are mined?

I can't get past the part with Amanda where they need to administer an antidote or toxin. What to do there?

Where the blue arrows go is the toxin, where the red arrows are the antidote. Space is a toxin, shift is an antidote.

If you are having problems withpassing the game Saw , you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game.Saw . In the most difficult places we add pictures that can help you.Walkthrough Saw read on our website.

Amanda

Walkthrough of the game Saw We start in the role of Detective Tapp and from the very beginning of the game you can die, we have to complete a series of QTEs, while simultaneously turning the mouse clockwise to get rid of the bear trap on the head. Having escaped from death, we begin to figure out where we are and what we should do (it is important, when passing, it is not recommended to use any weapons, since fists are the most quick option). They locked us in the toilet and put a combination lock on the door. Taking a closer look at the toilet stalls and glass, we notice red marks, turning the camera to the desired angle and moving a little, we get the combination 437, we run to check and hear the treasured click of the lock! Having passed into the next room, we listen carefully to the Designer.

After a few meters we hear a cry for help, and running into the room we find ourselves trapped. We have a minute and a half to get out before the bombs explode. We comb the toilet stalls and find a fuse in one of them, plug it in, press the button and run out of the room with the trap. However, we are immediately faced with next problem- broken glass is scattered on the floor, and we are without shoes (looking ahead, we will be barefoot until the end of the game), so now we have to be more careful. We move after the room with the trap to the right, and at the left wall we notice a cabinet, inside there will be a healing syringe. We take it and find ourselves in a dark corridor; we use the right lighter to light the way. We reach the stairs and climb up it, we see a corpse ahead, after searching it we get another syringe. We listen to the audio recording lying on the box, and go through the opened door and then they hit us on the head with a bat. We search the dead enemy and get the key to the next door. Inside the room from which the enemy came out you can find a note, according to which everyone who gets here will look for us. We open the door with the key and move on.

We go around the scattered glass, go through the door and perform QTE so as not to die from the trap. Opening the door to the left of the wheelchair, we watch the flashback. After examining the cart, we find a nail and use it to open it door lock, for this you need to correctly position the circles. We turn right and go to the closed door, when it opens we perform the QTE again so as not to die. Turning into the room on the right we see an electrical panel, but it requires a fuse, we see a flimsy wall opposite the door from which we came and we break it. IN new room We find a fuse among the file cabinets and go into the opened room. Inside we see four bodies, after examining the x-ray we find that it belongs to A. Faulkner, we look at the tags of the corpses and look for Arney Faulker, on the table next to him we take the cassette, open the body and take the key. Now we go through the door that opened next to the TV and return to the lobby. We turn into the open door on the right and watch the cut-scene, then follow the board to the door in the lobby. In the new room we see another electrical panel, but this time a piece of wire is missing, we find a nail in the file cabinet and insert it inside. We go through the door and move along the corridor to the box that the Constructor left. We move further along the corridor, cross over the gap and jump into the open grate. Having seen the TV, we move towards it and listen to the conversation between the Designer and Amanda, then we find a switch on the left, then we need to get the fuse, it is hidden in one of the file cabinet drawers. We move to the dark part of the room and see a picture of a pistol, return to the Constructor’s bomb and go through the door with a picture of a gun, take the switch from there and run away from the explosion. After which we return to the place of the explosion, go through the opened doorway, take away the paint thinner, ammonia and return to the stairs. We see a man and knock him out, after which we turn right from the stairs going up and pick up the cassette among the candles. From it we learn that we are being hunted. Going up the stairs, open the door, turn left and insert the switch into the panel, the grate will open, go through it, take the nail from the box. We move further to the closed door, behind which there is a trap, having successfully passed it, we break through a passage for ourselves behind the shelves, then there will be a small battle. We go through the open door and fall into another trap. We find a fuse in the file cabinet and go into the door under the clock, insert the fuse, return to see the code on the TVs - 579, enter it on the lock and run away from the room. We take the key to the surgical auditorium from the stool and lose consciousness. We go down the stairs, turn right, listen to TV and go through the opened door. We meet with Amanda, to save her it is necessary to disarm the trap, after the instructions it becomes clear - blue to the right, red to the left. The solution is as follows - shift, space, space, shift, shift, space, space, shift, shift, space. After which again - space, shift, shift, shift, space, space, space, shift, space, shift. That's it, Amanda is free.

Jennings

We continue our journey now together. We take the nail from the nurse's cart and go down the stairs, pick up the audio cassette. Now we have to save Jennings Foster. We go through the opened door, then turn left, read the documents from the archive and go to the right, having reached the TVs, we see Foster’s torment, open the grate, pass through and then Amanda is kidnapped, we continue our journey alone. We go along the passage, turn right and watch TV, then we put our hand in the jar of acid and take the key. We go through the opened door on the left. , in the body bag we take a shotgun cartridge and a tripwire. We go down the steps, disarm the trap and prepare for the QTE behind the next door. The further path is blocked by steam, we move into the cleaner’s quarters and behind the next door we get a collar with charges on our neck. We approach the mirror and understand that we need to turn off the light, turning it off, we go to the toilet stalls and in the one above which the key is depicted we begin to look for it. Having taken it out, we open the door and move forward, we see a man, but as he approaches, the collar begins to squeak, we run from the man, lock the door and move away, after which the man will explode, it turns out that we will have to run away from people with collars so as not to die ourselves. We run forward to the janitor's room for the treasured valve, killing everyone who gets in the way. In the room with washing machines We will find a door behind which lies the treasured valve, but the door itself is closed. Having passed along another path, we see a puddle under voltage; to pass through it, we pull out the fuse from the panel, the path is clear. Having taken the valve, we deal with a couple of enemies who came towards us, after which we move to the boiler room. However, in front of the boiler room there will be a trap room, in it you need to find a switch, insert it into the circuit and change it so that all the lights turn green. We go through the opened door, go through a couple of turns, install the valve, turn it, clearing the road of steam and go into the boiler room. We take the cassette lying near the corpse, listen to it, go forward, climb the stairs, climb between the pipes and go down. Now we go through a small labyrinth, you need to direct the steam to the right and go to the left part, open the valve, return and redirect the steam to the left part, then the path is marked with arrows, at the end we come to the valve, by turning it we free the exit from the maze. Now we are faced with an enemy who has an iron box on his head, having finished with him we take away the next valve. With him we approach the boiler and, having solved the next puzzle, we take the key from the utility room, after which we have to run as far as possible from the boiler, which is about to explode. After rescue, we head to the furnace room, finally reaching the furnace room we find inside Jennings Foster, who is tied to a table, and a pendulum is swinging above him, we quickly solve four puzzles to save the poor fellow, after which we listen to a lot of flattering things about ourselves.

Melissa

The further path will lead us to two doors, they are different paths to the same goal, the left one is an obstacle course, the right one is a room in complete darkness. At the end of the journey, in any of the doors we will come across a locked door, to open it you need to find the key, to do this we go up higher and come across closed doors at the security post, to open them - you need to supply power to the post, run to the toilet, pick up the key from the utility room . Having run there, we find ourselves in a room with knee-deep water and see a corpse to which a current has been applied, we run to the door, enter the code - 435, assemble a circuit to transfer electricity, return to the security post. We continue our way forward and again run into the gate, to open it we need to assemble another chain, the switch will be found in the room, which will begin to fill with poison as soon as we enter it, having assembled the chain, we get out through the gap and return to the gate. Using the shield, we open the gate and begin to move towards Cedar Chamber, in the last chamber on our way we will see a cemetery, we need to find a grave with the name Steven Sing, take the key from the box and go into Cedar Chamber.

Having gone into one of the rooms, we find ourselves in a room with explosives, enter code 838, run into the door and lock it with a bolt, after the explosion we get out and through a gap in the wall we find ourselves in the toilet. We take the key from the toilet and go down the stairs. In the room with large mirrors you need to find the key from the fallen angel, going further we will see cells with people, inside there are figures of angels, in one of them there is a key. We go to the TVs and after the words of the Designer we go through the opened doors. Next there will be an explosive enemy, in order to kill him we lure him to a puddle of electricity, after his death we take the switch from the corpse and move further to the shield, collecting the chain we open the door, after which we will find ourselves in the chapel, where Melissa Sing will be found. To save her, you need to solve three puzzles, and then go through the door marked exit.

Oswald

Melissa will not be our companion for long; after a couple of floors she will leave us. We reach the screens and receive the task of putting together a puzzle and finding the victim. We go into the toilet and fish out the gears. Then we go to the stairs and go up to the second floor, searching it, activate the explosives, run to room 207, pick up the bag with the puzzle and the timer will stop, the second bag will be found in the oak chamber, jump into the hole in the floor and find ourselves in room 102, break the wall and go down to the basement. Having dealt with several enemies, we continue our descent to the door around which there are televisions - this is the room with the victim. Heading to Oak Chamber following the signs. Having found a room with puzzles, we find that it is locked with a combination lock, and there is an explosive enemy nearby, we go to him in a roundabout way, we fall into a freezing trap, we will need to move the carcasses to clear the passage in one minute, otherwise we will blow ourselves up, after which we go downstairs, turn on the spotlights one by one and in the light of one of them we will see the code - 206, we return to the door, kill the psycho and take the puzzle. On the way to the victim we will fall into a trap, a room filled with poison, to get out we inspect the neighboring room and, having found the pipes, we connect them, as soon as we do this, the door will open, you can go to the victim. To open the door to the victim, we collect the puzzle, it should turn out to be a doll on a bicycle, then we go inside and again collect the chains for a while, after rescuing the poor fellow, we listen to the thanks and move on.

Climbing the stairs with Oswald, we watch him die in a trap. We go forward, jump into the hole in the floor and listen that the next victim is in the crematorium. We go forward to the stairs to the second floor, but the path will be blocked by steam, we go into the toilet, take the key to the utility room, go down into it, block the steam and the further path is clear. On the second floor we run into a door with a combination lock, to open it we inspect the neighboring rooms and in the room with the projector on one of the slides we find the code - 628. We go through the doors and, having reached the crematorium, we see that Obi is lying in the oven, we rush to the rescue, but we run into the gate of the security post, go to the post, collect the chain and open the gate, continue the path and soon we will need to find frozen hand, we go up to the floor, look for a room in which a hole in the floor is marked with a cross, jump into it, kill the enemy, take the hand and watch a short video that a door with the inscription exit opens, go through it. We will see a pig's head, then we listen to the TV and continue our way into the opened passage, but we immediately find ourselves in a mined room, in 3.5 minutes we collect two chains, after which we will find ourselves in a similar situation, but the time will already be 7.5 minutes. Having got out, we find a voice recorder, listen to the recording, open the door and find ourselves in the crematorium, put our hand in the oven and take the key from it, open the door and find ourselves in the room with Obi, after which we rescue him from the oven by connecting the tubes.

Jeff

The next clue will be found right away - the voice recorder, after listening to it, we go up to the top floor and run into a locked door, the key to it is in a jar of acid nearby. We walk a little more, jump into the hole in the floor and find ourselves at the doors of the theater. To open it, you need to find the code, we go upstairs and try to turn on the spotlights, but two light bulbs are missing, we look for them. One is in the staff room, the other is in the cafeteria, we run in search of them, guided by the signs, we get to the fork at electric chair, both roads lead to different light bulbs. We go to the cafeteria, going through many doors and collecting the next diagram at the next security gate, we get to the door with a combination lock, the code for the lock can be found in the basement, if you look through the small hole, it’s 204. We return and enter the code, run to the left, go into the gap opposite room 304, and bypassing the blades we find a hint on how to find room 204, follow the arrow and successfully get to the desired room. We’ll take the light bulb inside, turn off the gas supply that has started with the valve lying in the table, now we return and begin the journey for the second light bulb. It will be quite straightforward, except for the need to find the code for the combination lock, which will be written on the screens in the security room - 038. Having opened the door, we will find ourselves in the cafeteria, we turn off the steam with a valve from dark corner premises. Entering the kitchen, we see the closed door of the freezer, to find the key we go to the basement, inside there will be a well, at the bottom of which there is a key, to raise it, turn on the conveyor and throw bricks into the carcasses, when they are above the knives, repeat until the well will fill with blood. Having taken the key, we get into the freezer, here you need to move the carcasses to clear the further path, upon completion we take the treasured light bulb. Having inserted the light bulbs, we see the code - 831, open the door and enter the theater. Behind the scenes you will find Jeff chained to a wall with holes from which he will be pierced by spikes for every mistake we make. To save him, you will need to correlate the pictures on 16 TVs; upon completion, we take away a little holey, but alive Jeff.

Tarr

Having parted with Jeff, we continue our journey. We listen to the recorder, go through the opened door, open the bars, kill the psycho standing behind it and go up the stairs. We walk along the board and see Pig's head, having slipped past her, we break the wall, climb into the attic, from the recording we learn that the key is at the head, we need to kill her, the easiest way is to lure her into a cage and turn on the current, having done this, we take the key and head to the library. Upon entering, we listen to another speech, then we connect the pipes in the room with gas and, going further, we see two doors with the inscriptions - “ Freedom» And "Is it true", we listen to the recording on the recorder and after all the ranting we go through the opened door to an obstacle course, at the end of which the key awaits us. Having taken out the key, if you want to see both endings, save behind the door - “ Freedom"the ending will go right away, but for " The truth“You’ll have to run a little first. On this walkthrough of the game Saw completed.

Saw:The Video Game: Walkthrough
Chapter One

After watching the introductory video, rotate the mouse clockwise, clicking the number indicated on the device when it is highlighted. This will need to be done twice. Then close all the toilet stall doors, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and exit the toilet.

After a short walk along the corridor, watch the video. Go into the middle stall and rummage around in the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, go out. Go around the glass, pick up the syringe, go through the dark room. Then watch the video about the witness. Go further into the room where the first fight will take place. No need to take any items. Hit with the combination of Shift and 1 without ceasing. Take the key from the body. Open the door and go further.

Behind the next door there is a trap waiting for you - in a short period of time you need to press the indicated key. The door on the left can only be opened with a nail. The nail lies directly on the medical table in the room. During hacking, you need to rotate the circles so that the elements coincide with the elements on the adjacent circles. In this case, two identical elements on the circle on the right will look up and to the right.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed with punches like during a fight. There is a fuse in the box, it needs to be connected to the switch.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the person's name on the sign on his leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to walk through the beam by moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find a fuse in the cabinet and insert it into the switch. Using a lighter, find the place on the floor where the puzzle piece is drawn (this place is a little further than the table with the TV). The lines form a pattern with a gun. Find a refrigerator with this symbol and open it. Take the chain and run out of the room. Then go back and go through the gap in the wall.

There, take things from the table and return to the place where the elevator shaft is, but do not go up the stairs, but follow the corridors behind another victim of the saw. You will come to the room where you have already been. Here you need to apply current to all three lamps. There is a button nearby - open the doors and move on. In the room with the trap there is a hole in the wall. Next, you will need to either kill the enemy, or quickly close the door after the video and move the box towards it. Move on. In the room with bombs, find the fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of a door leading to Amanda.

The solution to the puzzle is simple: alternately press Shift, then Space.
Chapter two

Go down the stairs and examine the corpse. There is a syringe in the table under the stairs. There is a nail in a box on one of the landings on the stairs. Proceed further, examining the boxes. When Amanda is taken, take the nail from the table on the right, watch the poor guy being decapitated and get the key from the barrel. There's a body behind the door, search it. Go further - there will be a stretch here. Get to the broken pipe and come back. Go through the previously closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminated. Turn off the light in the next room and you will see a key. He needs to be pulled out of the toilet, just like at the very beginning.

Leave and go to the gatekeeper's room. Pay attention to the door with a latch. As soon as you go through it, an enemy with a collar will appear in the next door. You need to stay as far away from him as possible by any means possible. Either kill him and run away from the body, or run, closing the doors behind you with a latch. In this case, it is better to slam the door in front of the enemy’s nose, then go back and close the second door with the latch. After unlocking the door with a nail, you will find Saw's chest inside.

Go through the door from which the guy with the collar jumped out just now. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind the energized puddle. Don't rush to take it. Set up a trap first so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You don’t have to invent anything, but just beat your enemies. Just stand in the doorway so that the two of them don’t attack.

Return to the room where you woke up with the collar on. The door next to her is already open. There, lure the poor fellow with the collar and turn on the current. You can also break doors with nails - there are several of them. Go forward, jump down, search the rooms. Eventually, you will come out to a room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find a chain there.

Go through the opened door and go to the steam valve. Move on, redirect the flows to get through. Sometimes you will have to fight with those who left the cells when the streams of steam disappeared. Next, you need to open the door with the button and walk between two streams of steam. You have reached the boiler. There's a man walking around with an armored safe on his head. You can easily beat him with your fists, you can make him fall into a tripwire. You can have a little bit of both. Finally, lift the crane from his corpse. You have to solve a puzzle with pipes.

After this, you will need to quickly run back to the place where we caught the key from the barrel of acid. Follow the signs to the furnace room. A guy with a trap on his head will jump out towards you.

In the future you will come across locked doors and a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take your camera. In the room with the carcasses, move all three doors that are blocking your passage. Next in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third one will open later; its resident has the key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Some mechanism is sawing inside Jenkins. More precisely, it will start sawing if you do not fill the four circuits with the necessary gears.
Chapter Three

At the very beginning you have to make a choice: walk blindly through some confusing corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. First you have to cross a narrow board - move the mouse forward, and, if necessary, correct your balance with careful movements to the right and left. Then walk past the three knives - no explanation needed. Find a chain in the box, go back past the knives and repair the electrical panel. Go out and exchange the camera for a flashlight.

Go the only possible way, you will come to the toilet, where in the toilet is the key to the service room, which is near the stairs.

There is a basement flooded with water. You need to redirect the electricity to the doors before it kills you. The code for the door is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the drawers near the door. Redirect the electricity.

The door upstairs can now be opened. Go there, watch the video along the way. A guy in a mask will come running. Beat him up.

Go through the opened door. There is only one way. At the closed door to the cemetery to the right, there look how the guy in the hood shoots himself in the head. To his left is a door. Before entering there, get medical treatment. Immediately after you enter, grab the valve in the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take the revolver. Go back to the door to the cemetery - you now have a chain, you can redirect the voltage to the door.

At the cemetery, on the balcony, a guy throws petrol bombs at you. Shoot him.

Go up to the balcony and follow the signs to the cemetery. There will be one enemy with a collar in front of the cemetery. It's not difficult to handle with a revolver. There are two more below, one kills the other, and another on the balcony throws Molotov cocktails. If possible, save ammo and hit your opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. In the room with the bombs there will be a door with a combination lock. Code 838 - you can see it if you open the door to the cell (using a switch, which must first be powered with electricity) and look through the peephole there.

After the explosion, look into the hole in the wall - there is a crack there. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the sign. You can first pick the lock of the door opposite - there is a machine for preparing traps.

Behind the door you will need to find a coil and repair the electrical panel. Then open the chamber in which there is a statue without wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb strapped to his hand. Walk past the door to his cell - you will see two doors. Go to the right one (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the door to the cell with the man, go back to the switch and turn it on. Then pick up the part from the corpse.

Go forward and fix the next electrical panel. Climb the stairs and go forward. In the chapel you will need to save the wife of your late partner. The solution to the puzzle is as follows.

First table: right, down, left, up, right, down.

Second table: down, left, right, down, left, up.

Third table: right, down left, up, right, down, left.
Chapter Four

Go up the stairs until you are separated from Melissa. Next, follow the rooms until you talk with Jigsaw, then find a gear in one of the toilets.

Continue on your way. After overcoming the collapse, go up the stairs, break open the door, find the fuse and fight off the guy. Continue along the first floor. Go past two locked doors into the third, there is a hole in the wall and a trap. Take out the guy in the back room. Open one of the locked doors, restore the trap and go through the hole you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with the trap and close the doors behind you - the pursuer will have no choice but to run through the tripwire. Ready.

Go through the gap in the wall. On the second floor, at the edge of the steps there is a trip wire! Eventually you will come to a room where another puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the door to the toilet) and, standing on the puzzle piece icon nearby, look along the corridor - you can see faint lines in the form of a number on the floor 207. We go into the room (trap!) and open the chest (there are two medium gears in the center. The smallest ones can be connected to each other and also to the two original ones). Time has stopped.

Exit through the door at the end of the corridor, following Jigsaw's instructions, or you can collect useful items in the rooms. There are traps everywhere and in two places you need to break open with a nail, but there is nothing valuable in the rooms - tripwires, nails, etc.

Go forward, in the room where Jigsaw is talking with Oswald - there is a crack in the wall. We expand it to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, who will not be a problem to beat. In the room next to him you will find a revolver. Next you will have to face two enemies. One can be lured into a trap set up in advance with a puddle of energized water, the second, who throws Molotov cocktails, will have to be shot with a revolver. Follow the signs to Oak Ward and listen to Jigsaw's sermons. When you meet two guys sorting things out, don’t interfere. “Where two fight, the third does not interfere.” Then just finish off the survivor (with your fists!). We go up the stairs.

Go through numerous gaps. You will find yourself in a room with animal carcasses and bombs. You need to move the three posts on the far right side of the room. In a room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through the puddles with electricity (in the right branch there is a box with a bat and bandages).

We go up the stairs on the right. If you wish, there will be a gas trap on the left, after neutralizing it you will be able to break into another cabinet with a pistol.

At the top, enter code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come again to the gas room. The valve lies behind the door on the right, but there is a trip wire there.

We go through the opened door and find ourselves near a place with many televisions and a puzzle. Let's put the picture together like this.

Then we go through the door and repair the electrical panels. Unfortunately, each time the conditions of the problem are generated randomly, so there cannot be a solution.
Chapter Five

At the very beginning, it turns out that all your efforts were in vain. A little further on there will be a story hinting from Jigsaw about the identity of the next victim. Then there is another search for the key in a toilet full of syringes. Below you will meet an enemy with a collar like yours. For this case you have a pistol. Close the steam valve. Return to the upstairs hall and go up the stairs. You will reach a door with a combination lock. In the next room with a projector there is a tripwire, and a little later a man with a trap on his head will come running. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, nearby. Repair and open the door. A guy will come running, I recommend closing the door and locking yourself with a box and applying electricity to the puddle. Sooner or later he will enter there. Follow the signs to the crematorium.

You will see a fence where a patient walks with a safe on his head. Not far away there is a staircase to the second floor, there is a path to this very fence. Take the frozen hand and exit by moving the barricade of one of the doors. The patient will make himself known, I recommend not wasting ammo if you have any left. Go to the crematorium - the doors are now open.

Now a very difficult test awaits. First you will have a room with two generators that need to be repaired before time runs out and the bombs explode. Everything is quite simple here. The big disadvantage of the situation is that the configuration of the shields is different every time.

However, after the first test of this kind comes the second, and here you will get nervous. First, we go to the left, there you need to either go around the cell with the guy through the hole in the wall, or kill the guy. The spare part for this generator is in the closet nearby. Then we return to the main corridor and go straight to the saving door - it is still closed. There will be a cabinet on the right with another spare part. We take it and go through the door to the right of the main corridor (if you are facing the clock). There's gas there. But you don’t have to turn it off: we go all the time to the left, there will be a small shield that takes literally a few seconds to repair. The door will open, immediately behind it is a cabinet with the last spare part and the last huge puzzle. After its repair, the saving door will open.

It's time to go through the gas room again. Next there will be a crematorium, where you will warm up your hand with the key. Use the key to open the cage, where you will need to solve three puzzles in a row, which are usually found in the gas room.
Chapter Six

The door will close in front of your nose, the key lies at the bottom of the barrel that stands nearby. Explore a large room with many doors, then go up to the second floor. Listen to the next sermon, then go look for the light bulb in the newly opened door. After her, another guy will rush at you with another club. Then there will be a branching. We go to the right, there will be a room on the right, break the door, then open the cabinet with the revolver - it’s calmer this way. Ahead there will be a tripwire and an ill-fated generator that needs to be repaired. Even further is a door with a combination lock. Code 038 can be seen if you go back a little to the checkpoint we just passed through.

In the cafe we ​​will meet someone who likes to throw Molotov cocktails - a pistol will help you. There is a stretcher in the middle of the hall, the path to the kitchen is blocked by a flow of steam, the valve is located at the other end of the dining room. Access is open. Be careful, there is also a tripwire installed here. The path to the freezer is blocked by a locked door. The key itself is in the basement.

We start the conveyor, take bricks and throw them at the pigs. Say NO! swine flu! Relevant. When all the carcasses have been properly processed, the blood rises in the tank and the key is on the wooden tray. Let's go upstairs.

We go to the refrigerator. It's very cold here. To keep warm, we will carry stands with pig carcasses. Enough time to move almost everything before an exit becomes available. There's a light bulb. At the exit from the kitchen, a bad guy with a pumped bat will be waiting for you. I lured him to the electric puddle at the entrance behind the counter.

We return to the place where the fork is. A guy with a collar is waiting for us there. This is where you need a revolver.

Let's take the second path. A familiar situation in the surrounding rooms, we find a circuit and repair the power supply to the door at the checkpoint.

We go out to the elevator. There are a couple of traps here, but in the end there is only one path - to the door with a combination lock. We walk along the narrow board in search of the code and go down to the basement. There's a peephole. We see an inscription about room 204. A certain man with a trap on his head will come running. Shoot or run away until the trap closes. I’m not sure about the room, but this number is quite suitable as a code. Let's explore the women's wing. We find room 204, inside, of course, there is a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room directly into the men's wing. An uncle with explosives will come running towards you. The gun saves you - stay away from the body until it burns out.

There's quite an interesting puzzle here. Among the set of pictures there are pairs that are united by meaning. A sawed-off leg is a hacksaw, a film is a camera, etc. You need to select these TVs sequentially. The correct choice removes one thorn, the wrong choice pierces the poor fellow.

Again, there is no general solution, but there is a working technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hiding there. Those. first the bottom row: first and second from the right, then the third and, if there is no pair yet, then press the fourth. We start the next highest row - if after the first press there is still no pair, press the next one, etc.

Here is the complete list: cardiogram - heart, shotgun - cartridges, pills - pill packaging, tape recorder - cassette, hammer - nails, camera - film, hacksaw - leg, three puzzle pieces together - the fourth missing one.
Chapter Seven

The main problem for you in this chapter will be killing the monster that you have seen throughout the game. First, go through the cells with victims that you will have to kill. Then up, then into the room with a drawing on the wall, there is a hole nearby. Don't get lost any further. The pig's head can be killed by luring it into the trap shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig chases you, then turn on the current. It won't be possible to do everything. I used a tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run back and open doors, for example). You can, of course, win in a fair fight, but this is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the library key.

Enter and go through several doors, listening to Jigsaw's instructions. Then there will be a fight. In the large hall, where there are many people who like to leave Molotov cocktails, go right, jump down, kill whoever you meet there, go up and take the stairs out of the room.

Now the test with traps. We go first to the right, close the valve there, then to the left. We take the key. In the room with gas, take the valve in the closet directly and go up to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where there is a choice of doors. The developers kindly put a save here, so you can watch both videos.

Behind the door with the inscription Truth there is still a small piece of the game, but everything there is linear. There will be one enemy, you can kill him with your fists, you can take out a pistol and shoot him. That's all.